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BlemboTheThird, do games w Starfield Is Seemingly Missing Entire Stars (the local 'sun') When Running On AMD Radeon GPUs

And here I was just reading that AMD GPUs showed much better performance in Starfield. Maybe it’s because they’re just not rendering stuff at all lmao

Pxtl, do games w Starfield Is Seemingly Missing Entire Stars (the local 'sun') When Running On AMD Radeon GPUs
@Pxtl@lemmy.ca avatar

Ugh. A part of me wants to give AMD a chance for my next upgrade and push back against Nvidia’s near-monopoly of GPUs but I really don’t want to deal with how everything kinda-sorta works on Radeons.

ruckblack,

I’ve exclusively been on AMD since like 2015 and my GPUs “kinda-sorta working” has not been my experience at all lol. Literally have never had brand-specific problems. The only brand-specific issues I’ve had were trying to get my laptop with an Nvidia GPU to work properly under Linux.

Sharkwellington,

I have a suspicion that developers do less testing, optimization, and bugfixing for AMD cards due to reduced market share and that’s why more of these brand-specific coding errors slip through for them. It’s unfortunate but I can’t deny I’ve seen some weird bugs in my time.

Pxtl,
@Pxtl@lemmy.ca avatar

Oh of course. I don’t actually blame AMD for those kinds of bugs. But it’s the reality as a user, at least in my experience… but it’s been like stupid long time since I’ve used a machine with an AMD card.

Indicah,

Some games are built specifically for AMD from the ground up and have been optimized like crazy. Depends on the game and the devs mostly. And let’s not forget that if devs want it to run well on PS5 and Xbox Series x/s, then they better have good AMD optimization.

darkeox,

How can an AMD sponsored game that litteraly runs better on all AMD GPU vs their NVIDIA counterpart, doesn't embark any tech that may unfavor AMD GPU can be less QA-ed on AMD GPUs because of market share?

This game IS better optimized on AMD. It has FSR2 enabled by default on all graphics presets. That particular take especially doesn't work for this game.

Squirrel,
@Squirrel@thelemmy.club avatar

And, being Bethesda, it’s not like bugs are unexpected.

JJROKCZ,

I’ve been red only in my rig for over a decade and the only problems I’ve had are that I play the same games as everyone else perfectly fine and I have more money in my wallet due to not spending as much on parts. That and the bulldozer generation CPUs heated my house like crazy, there’s no denying that lol

XTornado, (edited )

Ugh… the last part is still happening? Like are the new CPUs also so hot or whatever would somebody call it?

I am tempted to build a new PC all AMD for costs alone although the AM4 probably won’t last as long as the Am3 did sadly. But the summer is already terrible with my Intel… no need for more heat.

JJROKCZ,

No bulldozer chips have been gone for like 6-7 years. They last two ryzen generations have been far more energy/heat efficient than intel. Ryzen is the better choice by far right now

ninjan,

Current Intel is worse than current AMD for CPU heat and Nvidia is currently cooler than AMD on GPU. Also we’re on AM5. AM4 lived for a relatively long time, no indication that AM5 won’t be a long runner as well. Intel changes socket more often as well so for longevity AMD is almost always the best, except at the tail end of a socket.

Resolved3874,

Huh. Didn’t even know they replaced am4 until this comment 😂 my am4 ryzen 5 paired with an rx6700xt still does everything I want it to do. And if it starts slacking I have plenty of upgrading left to do.

Frog-Brawler,
@Frog-Brawler@kbin.social avatar

I’ve exclusively used AMD GPU’s since building my first PC 27 years ago. I’m not aware of things “kinda-sorta” not working.

dudewitbow,

You make it sound like nvidia has never pushed out a kinda sorta works driver.

vikingtons,
@vikingtons@lemmy.world avatar

This issue also occurs on Intel Arc Alchemist and Nvidia Maxwell

8ender, do games w Starfield Is Seemingly Missing Entire Stars (the local 'sun') When Running On AMD Radeon GPUs

Funny I noticed this on New Atlantis and just chalked it up to the devs being lazy

ChrisLicht, do games w Starfield Is Seemingly Missing Entire Stars (the local 'sun') When Running On AMD Radeon GPUs

So fitting that this is posted in this Lemmy instance.

DmMacniel, do games w Starfield Is Seemingly Missing Entire Stars (the local 'sun') When Running On AMD Radeon GPUs

Waaaaait… it was a bug and not gross incompetence?

geosoco,

I don't think we know.

Makes me wonder of the dev team is on a much-needed vacation or if they only run nvidia gpus. lol

Hildegarde,

The game runs better on AMD, and Bethesda partnered with AMD in some way for this PC release.

geosoco,

That really just means AMD gave them a lot of money, and they just made sure FSR2 worked. lol

Naz,

I’ve got a 7900XTX Ultra, and FSR2 does literally nothing, which is hilarious.

100% resolution scale, 128 FPS.

75% resolution scale … 128 FPS.

50% resolution scale, looking like underwater potatoes … 128 FPS.

I don’t know how it’s possible to make an engine this way, it seems CPU-bound and I’m lucky that I upgraded my CPU not too long ago, I’m outperforming my friend who has an RTX 4090 in literally all scenes, indoor, ship, and outdoor/planet.

He struggles to break 70 FPS on 1080p Ultra, meanwhile I’m doing 4K Ultra.

redcalcium,

Creation Engine has always been cpu-bound since gamebryo era.

Xperr7,
@Xperr7@kbin.social avatar

I have noticed it's better anti-aliasing than the forced TAA (once I forced it off)

geosoco, (edited )

Some of the benchmarks definitely pointed out that it was CPU bound in many areas (eg. the cities).

I think the HUB one mentioned that some of the forested planets were much more GPU bound and better for testing.

I'm on a tv so capped at 60fps, but I do see a power usage difference with FSR - 75% vs FSR- 100% that's pretty substantial on my 7900xt.

AnUnusualRelic,
@AnUnusualRelic@lemmy.world avatar

“fsr2.h”

Ok, can we have the monies please?

violetraven,
@violetraven@lemmy.blahaj.zone avatar

Does it run better by not rendering light emitting objects?

Hildegarde,

That’s one way to improve performance

Frog-Brawler,
@Frog-Brawler@kbin.social avatar

Perhaps. Who needs stars anyway?

booly,

All GPUs perform equally well the same at ray tracing when there are no rays to trace

MooseLad,

I had no idea it was a problem on Radeon GPUs. I saw a few people complaining about not seeing the stars, but I didn’t have a clue what they were talking about since it was always fine for my Nvidia card.

hoshikarakitaridia,

If it’s down to very specific Chipsets, that sounds like an unforseeable bug.

Deceptichum,
@Deceptichum@kbin.social avatar

An unseeable unforeseeable bug?

hoshikarakitaridia, (edited )

Correction: someone pointed out they are literally interfacing the graphics drivers the wrong way, so it’s still on the their Devs.

e-ratic,
@e-ratic@kbin.social avatar

"Bethesda's Bug", when you can't tell if something isn't working correctly or if it's just not implemented at all.

Hexarei,
@Hexarei@programming.dev avatar

It can be both

Blamemeta, do games w Tomorrow's Immortals of Aveum Update 3 Fixes DLSS 3 Issues, Improves PS5/Xbox Series Upscaling and More

Im surprised anyone is bothering to keep track of the game. It had a peak player count of 751. Not 751k, just 751.

PenguinTD,

Well, it’s surprisingly an 8/10 game graphics aside. There is no mtx, they still fix their game despite low player count on steam. (no idea how many players on the EA play/Gamepass or console. But on PC if you meet the requirement you can run the game really smoothly. (I run 6800XT so at default 1440p/60fps no issue at all. )

I originally bought it for science and see how UE5 features run on my machine from a released game, and it does surpass my expectation. Also see what’s currently possible with those UE5 tech.

It does have kinda bad luck release timing wise, but it fits a good “alt” game you can play without any commitment. (no season pass, no battle pass, no grinding requirements/mission, semi open world but the main plot can be done without doing those exploration/puzzles. ) So I’d assume the sale can last longer people can play this game with more modern PC build.

Blamemeta,

All thats well and good, but marketing simply failed. Literally the first I and many others heard of it was the 751 peak player count. Maybe itll get more popular as time goes on, but thats a hell of climb.

PenguinTD,

Lol, I bought on EGS cause I know developer will get more money out of that purchase.(12% and they don’t have to pay UE royalty for sales on EGS. I do this pretty much for all unreal engine games.)

But I think the honest hw spec probably scare off a lot of potential PC buyers of this type of game. If somehow they have a demo as show case + spec check then people might be more willing to try or even buy.

Brkdncr, do games w Bethesda Support: Intel ARC GPUs (A770) Don't Meet Starfield's Minimum System Requirements

Translated “we forgot to QA against that gpu.”

ABC123itsEASY, do games w [Rumor] Nintendo Switch 2 Will Come With 12 GB RAM, Ray Tracing Capabilities; Unreal Engine 5 Demo Ran With DLSS 3.1

This thread just reminded me that the dust has probably settled on all the TOTK performance mods and now might be a good time to play it on my PC.

Zoldyck, do games w [Rumor] Nintendo Switch 2 Will Come With 12 GB RAM, Ray Tracing Capabilities; Unreal Engine 5 Demo Ran With DLSS 3.1

Don’t care about ray tracing. Give me handheld 1080p + 120hz gaming.

nave,

deleted_by_author

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  • Zoldyck,

    My point is that it would add much more value than ray tracing

    Cheese,

    Buy a high end phone.

    Zoldyck,

    Already have one. That’s not for gaming lol

    EncryptKeeper, do games w Bethesda Support: Intel ARC GPUs (A770) Don't Meet Starfield's Minimum System Requirements

    Huh I guess my 1060 doesn’t meet the minimum requirements either but it honestly doesn’t seem to play much worse than people with much better hardware. I’m between 40-60 fps depending on the map that’s loaded.

    Madbrad200, do games w [Rumor] Nintendo Switch 2 Will Come With 12 GB RAM, Ray Tracing Capabilities; Unreal Engine 5 Demo Ran With DLSS 3.1

    Switch had 4gb ram??

    NOT_RICK,
    @NOT_RICK@lemmy.world avatar

    Still does. 4gb LPDDR4

    Die4Ever,
    @Die4Ever@programming.dev avatar

    Still does, but used to too

    dudewitbow,

    It was actually originally planned for 2gb till capcom convinced nintendo to make it 4.

    the_q, do games w [Rumor] Nintendo Switch 2 Will Come With 12 GB RAM, Ray Tracing Capabilities; Unreal Engine 5 Demo Ran With DLSS 3.1

    Yeah I can run Ray tracing at 720p too.

    geosoco,

    In this case might be 480p ray tracing with DLSS upscaling to 720p and a 1 hour battery life!

    the_q,

    This guy gets it.

    MentalEdge, do games w Ghostrunner 2 Preview - More Ghost and More Running
    @MentalEdge@sopuli.xyz avatar

    Ghostrunner was fantastic. Cathartic AF movement. Glad to get more.

    lowleveldata, do games w Bethesda Support: Intel ARC GPUs (A770) Don't Meet Starfield's Minimum System Requirements

    Just say the GPU is not supported. Citing the minimum requirements just make it more confusing.

    geosoco, do games w Bethesda Support: Intel ARC GPUs (A770) Don't Meet Starfield's Minimum System Requirements

    Can't tell if that response is just a template or some ChatGPT auto-response.

    computergeek125,

    As an IT engineer, it sounds like a tier 1 response template.

    Bethesda probably needs to issue specific guidance to their support folks about what to say in that situation.

    Sneptaur,
    @Sneptaur@pawb.social avatar

    Support agents are using GPT to speed up their workflows now. I’m a senior support engineer for a multinational corp and they made us an AI bot to use. It’s basically useless though

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