videogameseurope.eu

SkunkWorkz, do games w Statement on Stop Killing Games - VIDEOGAMES EUROPE

lol. Games like The Crew aren’t super hard to be turned into a single player game. Nobody is asking them to add a 20 hour single player campaign with a fleshed out storyline. Just add bots and open up the game to be driven around in without an online connection.

iamtherealwalrus,

“Just add bots”

nibbler,

Just release the server code. nothing new has to be created. The industries claim of being liable for user content in this scenario is just bull

SkunkWorkz,

Don’t even need to release the code. Just the server binary of the game.

InFerNo,

This is short sighted. Architectures can and will change in the future. I’m running game servers on my aarch64 devices, if I wasn’t able to compile, and sometimes even edit, the code I wouldn’t have been able to run these servers. Emulation isn’t always ideal, janky or even non existent.

kuberoot,

Sure, but the point is to be realistic and not put undue weight on the developers, right? Binaries can generally be much more permissive than source code when proprietary dependencies are involved, and easier to release “clean” than source code.

Shayeta,

Not even code, just the binaries and pre-baked libs. They already have those.

Essence_of_Meh, do games w Statement on Stop Killing Games - VIDEOGAMES EUROPE
@Essence_of_Meh@lemmy.world avatar

Here are the board members of this organisation in case someone is curious about their relevancy/neutrality on the matter:

  • Hester Woodliffe – Chair (Warner Bros. Games)
  • Canon Pence (Epic Games)
  • Kerry Hopkins (Electronic Arts)
  • Ian Mattingly (Activision)
  • Klemens Kundratitz (Embracer)
  • Qumar Jamil (Microsoft)
  • Clemens Mayer-Wegelin (Nintendo of Europe)
  • Cinnamon Rogers (Sony Interactive Entertainment)
  • Matt Spencer (Take 2)
  • Alain Corre (Ubisoft)
  • Alberto Gonzalez-Lorca (Bandai Namco Entertainment)
  • Karine Parker (Square Enix)
  • Mark Maslowicz (Level Infinite)
  • Felix Falk (game)
  • Nicolas Vignolles (SELL)
  • David Verbruggen (VGFB)
  • Nick Poole (UKIE)

You know, the people who “ensured that the voice of a responsible games ecosystem is heard and understood” (direct quote from their website).

zipzoopaboop,

Warner Bros games shouldn’t have any level of authority on anything

Kowowow,

if gabe could come out with a statement that if steam had to shut down for some reason he’d try to make sure people get to keep playing their games they have downloaded he’d probly cause these guys to have an aneurysm, but I doubt even gabe would go that far

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

He did say something similar years ago if I recall correctly but we never got any details and it was so long ago it’s hard to guess whether that’s still the plan. Reassurance or update on that wouldn’t be unwelcome, that’s for sure.

Sparkega, (edited )

It was a long time ago, but I thought I heard Steam would remove their DRM and the games would not require authentication.

Though I doubt you would be able to redownload anything if their servers shut down though.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Either way it’s pure speculation considering something truly massive would have to happen for Steam to even get to this point.

SlyLycan,

You can (could?) reach out to Steam Support, and this is part of the email they reply with:

“In the unlikely event of the discontinuation of the Steam network, measures are in place to ensure that all users will continue to have access to their Steam games.”

Not sure if they ever expounded upon those details though.

SheeEttin,

To my knowledge, they have not.

AnimalsDream,

My question is, what is this group as an entity, and why does their opinion matter? Are they an ngo-style advocacy group, or an actual governing body of some kind?

Whitebrow, do games w Statement on Stop Killing Games - VIDEOGAMES EUROPE

“many titles are designed from the ground-up to be online-only”

So change your design? The corporate mind cannot comprehend this.

paraphrand,

Why could you turn a battle royal game into a local only split screen game for 2-4 people?

lath,

Why not?

Whitebrow,
paraphrand, (edited )

I tried to pick the most obvious example of an online only title.

What’s the plan with a 100 player battle royal game?

Edit: the guy I replied to chose to quote someone saying a game is online only, and their suggestion was to change that.

And then ya’ll come in with replies about keeping it online only, and they have 55 upvotes as of this edit.

Whitebrow,

As long as people can host a server instance, does it matter?

Hypothetically, even if it costs 1000$ per hour in AWS fees to get the required hardware to run that, at least you have the option to, alternatively have a peer to peer option to play smaller version on a LAN with a max of however many players your own network can support, there could be many implementations, which at the end of the day would still allow you to play the game when the official servers (authentication or room hosts) are shuttered and inaccessible

The main point of SKG is that currently, we, as customers, are not even getting the short end of the stick, we are getting no stick, despite having paid for it.

And ultimately, at the end of the day, not our problem to try to figure this out, the point is we’re unhappy with the current situation and want things to change.

Also note that none of this is retroactive, will only apply to games released in the future, so having an end of life plan as a requirement from the get-go is pretty simple to work on when nothing was done yet.

paraphrand,

That’s not “changing that” it’s keeping it online only.

pugnaciousfarter,

The initiative’s issue isn’t with them being online-only (though personally people hate it). The initiative aims for games to have the ability to have a reasonable state of playability past the end of life.

This is for all kinds of games - single-player, multiple player, live service, only only. The point is to keep what you paid for.

paraphrand,

Of course it’s not. That’s why I made my initial reply.

Zagorath,
@Zagorath@aussie.zone avatar

There are, it may surprise you to learn, different types of game that have online connectivity for different reasons. And the appropriate EOL response may differ across those games.

“Live-service” games where the main gameplay is singleplayer but an online connection is required so they can enforce achievements and upgrades (…and “anti-piracy” bs) may be best served by simply removing the online component so it can all be done locally.

Online competitive games can be switched to a direct connection mode.

MMOs and other games with large numbers of users and a persistent online server can be run on fan-operated servers, so long as (a) the server binary is made available, and (b) the client is modified to allow changing settings to choose a server to connect to (it could be something as simple as a command-line flag with no UI if the devs are being really cheap).

paraphrand,

You guys…

I picked an actual “online only” example for a reason. Yet everyone is jumping around talking about other things.

Turning a battle royal into a lan only game sounds like the solution I was expecting in my replies. And then yeah, you can even route that over the internet.

But that’s not changing the design, really. It’s providing the infrastructure needed to run it, even if it’s lan only, and would need more to run it over the internet.

Zagorath,
@Zagorath@aussie.zone avatar

But that’s not changing the design, really

Depends on what one means by “change the design”. It doesn’t make a fundamental change to the deeper architecture of the game, no. But it does require some relatively superficial changes, which are themselves a design problem of sorts.

Arcka,

Enabling the ability for purchasers to specify an arbitrary server to connect to would require a design change compared to how most games are recently. That feature used to be standard in the early years of online gaming.

We had online-only multiplayer games in the early 2000s with self-hosted servers supporting over 60 players per map. It’s absolutely possible to do better with today’s tech.

paraphrand,

Man. Y’all really think I’m talking about networking design?

I thought we were talking about gameplay design. That’s why I picked 100 player battle royal.

“Change the game design” implies that, to me. I didn’t pick a single player experience with always online requirements. Or a 4 player game with online matchmaking and no direct connect options.

There’s such a strong, and obsessive need among a bunch of people on this topic to explain and explain, and not parse the precise thing being asked.

There’s also a lot of people who conflate having the opinion that the effort will fail due to its approach and the person/people behind it with not wanting it to succeed.

What I’m doing is poking at how people are behaving and how they talk about this initiative. And how the messaging is confusing and all over the place. It takes 5 people racing to explain it to me when I understand perfectly, and lay out a specific case. Yet no one replies to explain how my example would work.

I’m not the only one who sees this initiative as misguided, and mis framed.

Sorry for coming off like a troll, usually my outlier questions get responses instead of people acting like they are here.

I’ve really dug a bit too deep on this one, and I’ll try to stop replying now.

hraegsvelmir,

If you understand perfectly, you’ve yet to demonstrate this. The ask is to remove superfluous, anti-consumer design elements like always-online connections for single-player games, or shuttering official servers with no mitigation plan for those who wish to play the game after this occurs, and people have asked for changes to these, specific sorts of anti-consumer design choices. Meanwhile, you’re over here big brain posting about “That’s not a design change! Now, turning a 100-player online battle royale game into a single player JRPG, that would be a design change!” It’s no great wonder that you’re being treated as either a troll or an idiot when you’ve manage to misunderstand something so fundamental, while confidently insisting time and again that you alone get it, and everyone is just misguided.

ampersandrew,
@ampersandrew@lemmy.world avatar

I can find a community for a fighting game from 2012 to get together every Thursday night for a 30-person tournament via Discord. 100 people in a battle royale could work much the same.

paraphrand,

That fighting game is not online only, I bet.

I replied to someone saying that an online only game should change their design.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s not online only, but this Thursday night get-together is online-only.

UnbrokenTaco,

Hosting your own server and playing multiplayer games over LAN is playing offline. Is that what you’re asking?

Davin,

You can host the server on the same machine the game is running on, it’s not uncommon during development especially the early stages.

RightHandOfIkaros,

Give players a copy of the server so they can host their own, or patch the game to allow direct connections like games used to have in the 90s and 00s?

paraphrand,

That sounds like an online only title. I thought we were going to “change the design.”

pugnaciousfarter,

What do you mean?

Changing the design happens during the pre-production. This will not effect any games retroactively. As unfortunate as it is, until the EU parliament decides on a law or regulation all games destined to die will die.

Any games that are grandfathered in, would be done so by the good will of the corporations if they do wish to.

paraphrand,

I mean, taking a 100 person battle royal and changing it so dramatically would be quite odd to do.

I picked an extreme example for discussion reasons.

VonReposti,

It’s possible to host your own Arma server that can handle 100 players. Ironically Arma has a Battle Royale mode. It’s not rocket science.

paraphrand,

Sounds like that’s the answer to my reply then. Not all this other noise people have posted. 😏

Goodeye8,

What exactly is this dramatic change that you think would have to happen?

paraphrand,

I think it mostly revolves around how you get 100 players together for a good game. The match making part. I’m skeptical of the quality of match making, but that’s not a showstopper for people committed to playing. But if we set aside the need for someone to maintain hosting, then it becomes peer to peer or a lan party, or a combination of the two.

I remember what it was like rounding up and wrangling 80 people to raid in WoW back in the day.

And none of this is a showstopper I don’t see why we can’t talk about that. It’s not like discussing the difficult edge cases or the feasibility of the details could harm things.

My initial question in this thread framed changing the game design, not networking stack. So it was about making it all local/same screen only. An absurd example on purpose.

Goodeye8,

I think it mostly revolves around how you get 100 players together for a good game. The match making part.

This part is not really what the initiative is about. The initiative can't guarantee you'll be able to find 100 other people to play with. Even matchmaking (unless it's somehow made integral to the game) is not really relevant to the initiative. What the initiative is concerned with is preservation of games. To give a specific example, if you're able to organize 100 people to play the same game the initiative wants you to have the technical capability to set up the game for 100 people. And to give a more real life example, Anthem is shutting down at the start of 2026. That means if me and my 2 friends get nostalgic and want to play Anthem in 2027 we literally cannot, the game won't run. But if what SKG wants to achieve would be a reality right now then EA would have to have a way for me to set up whatever is necessary for me and my 2 friends to play Anthem together, be it some kind of server binary or P2P solution or source code or whatever, doesn't matter how the company wants to solve this as long as it works. That's what SKG is about.

My initial question in this thread framed changing the game design, not networking stack. So it was about making it all local/same screen only. An absurd example on purpose.

SKG isn't saying companies should make BR-s local/split screen. It's only concerned with keeping games in a playable state. SKG doesn't alter the game design unless the technical stack required to keep the game running is somehow integral to the design of the game. SKG deliberately leave the "how a game should be preserved" open so publishers/developers could preserve games how they see fit. If the publishers/developers want to rip out the multiplayer and replace it with local/split screen that's how they've decided to preserve their game. That is not really criticism of SKG, that's just a bad faith argument that can be made only because SKG isn't as restrictive as people claim it to be.

And specifically in your example the design of a BR game does not need to change at all because the only thing preventing some BR-s from being preserved is the fact that you cannot set up your own servers.

ampersandrew,
@ampersandrew@lemmy.world avatar

The initial post you replied to was talking about changing the design, not the game design. I think the thread got off course because you interpreted that as game design. As long as users can host the servers themselves, the game design can remain exactly the same. Even if the game can only be played when it’s orchestrated by museum curators or something, that’s still preferable than the game being totally dead. If you’ve ever been to PAX East, there’s always a room with a full networked game of Steel Battalion multiplayer via LAN. Every controller was $200 back in the day, plus everyone needs an Xbox and TV. It was highly unlikely that anyone could ever play this game without Xbox Live, but it can still be done, so where there’s a will, there’s a way.

Davin,

I don’t have a problem if someone wants to turn a battle royale into a 4 player game.

If someone wants to host something bigger, that’s cool too.

I think there would be room in the market for a group to host servers for abandoned games.

It’s not terribly difficult or costly to set up a cloud host if you remember to put the cost restrictions on, so there’s one more option for multiplayer games.

That’s for games in the past, games going forward could be designed better. But for games that have already been made, there’s no reasonable way to redesign games that have already been published. Any redesign will change the game instead of preserving it, and you’ll never get the original devs back together with the original tech stack in order to do any major changes. But smaller things like getting old games to be able to point to different servers isn’t a big problem.

AlexanderTheDead,

Seems like your reading comprehension is lacking, so I’m going to encourage you to reread the entire exchange up to this point. If you can’t figure it out, you’re not someone worth discussing with.

InFerNo,

What “online only” means is the need to authenticate to a proprietary server. After logging in, you are then (potentially) directed to a random server to play on.

If you are not online, you cannot authenticate and therefor not be directed to a server. This means you cannot play the game. When the authentication server and infrastructure behind the game is taken offline, the game becomes unplayable, because it is online only.

If a final patch were to be made where either a private authentication server would be made available for you to self-host, or authenation to be completely removed, you could play the game either offline on your device locally or LAN, or online by anyone who cares enough to host a server with the game logic. It would no longer be “online only” since you would have a choice. You can choose to play offline, or choose to play online.

If a game actually needs servers beyond the authentication part, then those should be made available too, so that anyone, again, can play locally or online.

It’s logical that if game servers are made available, a game can never be “online only” again, because you could host the server on your pc and connect to localhost.

Your whole argumentation about “online only” game design falls completely flat. You are mixing concepts that have nothing to do with one another.

A game can be a battle royale by design, gameplay wise, and have the ability to host your own servers by design, technical architecture wise.

Quake Live used to be online only. You could not host your own servers. They released for steam and made it possible to host your own servers. The old authentication system was taken down, logins are no longer required, and now you just launch the game and pick a server in a built in server browser. It should be the standard and Quake Live should serve as an example of how it should be done.

Davin,

Or just let someone else host a fucking server and let the game get pointed to that one or any other they want. They could even sell the server software and make money on that. I’d love to host my own servers of some old online only games where I could play with just my friends and family.

CosmicTurtle0,

“many titles are designed from the ground-up to be rent seeking”

pyre, do games w Statement on Stop Killing Games - VIDEOGAMES EUROPE

just put the fries in the bag. stop making excuses. stop killing games.

AI_toothbrush, do games w Statement on Stop Killing Games - VIDEOGAMES EUROPE

No No. NO! All of this is bullshit. Its not how any of this will work. Its all misinterpreted on purpose and then used as propaganda against the inititive because companies ARE afraid of it. They know this has the power to stop their predatory business practices. Moderation is the hosters responsibility so if anything, private servers would make it cheaper for companies to make games. This is also NOT RETROACTIVE as any other such regulation. Companies will only have to comply with future games. Having to remove proprietary network components from the server so they can release it at end of life IS A GOOD THING. It also makes development MORE ACCESSIBLE for small developers as everyone will have to use more open infrastrucuture. And at last this only affects the end of life of games which means it DOES NOT touch live service games DURING their life and only changes their last stage in their life cycle. For fucks sake this is getting annoying but i take this as a good thing because these stupid multi-national corpos are finally feeling the pressure.

Tattorack, do games w Statement on Stop Killing Games - VIDEOGAMES EUROPE
@Tattorack@lemmy.world avatar

… as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist…

There are third party options for this.

… and would leave rights holders liable.

Liable for what? A service everyone knows they’re no longer providing? Are car manufacturers still liable for 50 year old rusty cars people still drive? Can Apple today be held liable for a software vulnerability in the Lisa or the Mac II?

In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

Then don’t design games that way. Don’t make games like these. This is good news, actually.

Toga65,

It’s crazy how they act like no one else could run a server for a live service game.

We used to fucking buy and rent servers to game on our own private servers.

Its wild how this disappeared and all server structure just got consolidated into shit like AWS and Azure.

black0ut,
@black0ut@pawb.social avatar

Minecraft, the game that sold the most copies in history, has a huge infrastructure of community-hosted servers, some with tens of thousands of players playing at the same time. The community has created different flavors of the server software, optimized it, added mod support and even reprogrammed parts of it.

At this point, it’s hard for me to believe how someone could say a community can’t run game servers with a straight face.

Toga65,

The whole “ITS A LIVE SERVICE IT CANT JUST BECOME SINGLE PLAYER” argument fundamentally misses every single easy point about community hosted servers.

It’s the most prevalent, and also most stupid argument I keep seeing pop up.

nibbler,

I agree, the liability for user content in community hosted games is just pure bullshit excuses.

online-only is not bad, some mechanics just work like that. that’s totally fine. Just release the server code when you don’t want to host any more.

Tattorack,
@Tattorack@lemmy.world avatar

I know. I like online content as well. Some of the games I spent the most hours in (Warframe, Helldivers 2) are these kinds of games. But if a corpo lobbying group is forcing the choice between “Enshittified always online” or “never any online content ever anymore” I’ll choose the latter.

captain_aggravated, do games w Statement on Stop Killing Games - VIDEOGAMES EUROPE
@captain_aggravated@sh.itjust.works avatar

So…here’s the thing, folks: What you’re REALLY going to have to do is stop buying live service video games.

If I understand this, it is a petition to get the EU government to look into maybe thinking about making some laws to…do something about live service games becoming unplayable when the servers shut down. Okay, here’s how that’s going to go: “We looked into it and decided not to do anything.”

Has anyone tried…not buying the damn games in the first place? If you pay for these games knowing that the soulless reptilian cloacal slits that run the AAA industry can just shut down servers whenever they want, YOU are the problem.

Toga65,

I mean having devs turn over the games to players after they cease development is not crazy at all.

Live service games can still absolutely be playable once development has ceased.

Anyone can run a server.

Stop killing games is a no brainer initiative

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

Sure. I remember when Id Software released Doom as open source. They had just released Quake II earlier that month, Doom was old news and not really a money maker for the company, so they opened the source code to let the community play with it. That was a cool thing to do, it should be done more often.

I would say yeah, you should build a game in such a way that it can be played once its abandoned. The greed vampires who are actually in charge won’t let a law like that be passed. Or if it is, they’ll ignore it.

Duamerthrax,

Doom, Build Engine games, Marathon. I can still play those games, but even if Bungie faux-Marathon ever comes out, I wouldn’t be able to play it after a few years. One of the biggest turnoffs to these As-A-Service games is time limited events. I don’t want to feel nostalgic for something and not be able to replay it. Between the discussions on Hell Divers II events and the Sony fuckary, I’m glad I passed. Fuck, I remember my hype for Hawken dying when I saw it was going to be f2p.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

I strongly dislike the end-around that these “live service” games are trying to do around copyright law. I’m a strong proponent of the idea that intellectual property law is a compromise. You get some time to make your money on your idea, then it becomes the heritage of all mankind. Treating games as a service is an attempt to weasel out of their end of the bargain.

So I don’t fucking buy them.

Toga65,

I miss Hawken so god damned much…

Perfect example of a game that could easily have been community hosted

nibbler,

You are basically saying that consumer protection is useless, as consumers should protect themselves.

That would be true if all consumers would have the time and understanding to be perfectly informed all the time, which is not realistic.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

If the population at large is too stupid to make healthy video game purchasing decisions, I wouldn’t hold my breath waiting for protections to come from the representatives they elected.

I can see a stack of ways that this isn’t going to work:

  • The government looks at the petition and says "No we’re not going to consider that."
  • The government says "We’ve considered that and decided to do nothing."
  • The government pulls an EU and the solution they come up with is to make every video game published everywhere in the world force the user to agree to the EULA every time the game launches, prompting a slew of “EULA auto-accept” mods to work around the annoying thing you now have to constantly click.
  • The government puts in a law that’s written decently. The industry, particularly those parts based outside the EU such as Japan and North America, ignore it, and shut down servers when they damn well please.

But let’s indulge in the fantasy that democracy works for a minute and Stop Killing Games becomes a law that works perfectly as intended. The publishers will find some other way to be shifty greedy fuckpukes. Case in point: Live service games just shutting down their servers whenever they want is 100% legal right now. The government currently is not protecting consumers. It never truly will. The shadiness of business will always outrun government protection, 100% of the time.

I still maintain, if you continue to pay for live service games, you’re the problem.

Duamerthrax, (edited ) do games w Statement on Stop Killing Games - VIDEOGAMES EUROPE

protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist

Nanny State BS. If someone runs a private server, it’s their responsibility to moderate it.

and would leave rights holders liable.

No it wouldn’t.

In addition, many titles are designed from the ground-up to be online-only

Unreal Tournament games are online or multiplayer only games. Even though Epic shut down the master servers, you can modify the .ini file to redirect to a community server. “Online-only” translates to predatory monetization models.

nutsack, do games w Statement on Stop Killing Games - VIDEOGAMES EUROPE

i predicted this

SorteKanin,
@SorteKanin@feddit.dk avatar

Predicted what?

nibbler,

this! /s

echodot,

This

Korkki, do games w Statement on Stop Killing Games - VIDEOGAMES EUROPE

many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

<Oh no this would kill live service games

nibbler,

nah, it would not. it’s just another lie. release the server code and leave, no worries.

SoupBrick, do games w Statement on Stop Killing Games - VIDEOGAMES EUROPE
aksdb,

Do you want to know more?

SabinStargem,

I am doing my part!

STOMPS on EA’s logo.

whats_all_this_then,

Beat me to it!

daniskarma, do games w Statement on Stop Killing Games - VIDEOGAMES EUROPE

I don’t know who are these people. And they have achieved in record time that I never want to really heard them anymore.

Ksin, do games w Statement on Stop Killing Games - VIDEOGAMES EUROPE
@Ksin@lemmy.world avatar

Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable

Straight fucking lie, the ones liable are the uploader and the host, which after official support ends is no longer the rights holders.

LorIps, do games w Statement on Stop Killing Games - VIDEOGAMES EUROPE
@LorIps@lemmy.world avatar

Dear Video Games Europe!

Bullshit.

Best Wishes,

sp3ctr4l, do games w Statement on Stop Killing Games - VIDEOGAMES EUROPE

Was this written by Thor?

Sonotsugipaa,
@Sonotsugipaa@lemmy.dbzer0.com avatar

Nah, way too polite

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