Looks interesting. Not the biggest fan of survival mechanics, but they do specify that it will just be "like" a survival game so who knows what will look like. The fact that they are promising it won't be pay-to-win upfront is a good start. Of course, these are all just promises and there's no telling what the actual game will be like, but at least they seem to have a clear idea of the game they want to make.
Haven't there been multiple MMOs from former WoW devs that have all gone under by now? I remember Firefall used to have the biggest presence at PAX, and Firefall is no longer a game that exists anymore.
I’m not really interested in any MMOs these days which all deemphasize player interaction and prioritize content completion. I’m sure it appeals to the widest audience and thus is the easiest way to pay the bills, but it also makes for a braindead experience.
I’m reservedly optimistic given the wow vets involved, but if they do stuff like:
adding fast travel portals instead of reliance on player mages,
random dungeon finder,
random cross-realm interaction at the cost of fostering server communities,
and otherwise make a single player experience where other players might happen to appear,
then It’s not interesting to me. Also, I don’t think being a retail wow clone will be enough to dethrone retail wow.
I mean, it has fast travel points. It has cross sever interaction (mega servers). The dungeon finder needs work for sure. It’s definitely playable as a solo experience and when other people show up it isn’t bad. Not lining up to kill a mob as anyone who hits it gets credit. No sharing resource deposits so you don’t get upset if someone else is mining shit while you are. They’ve done an okay job at making endgame more accessible with strikes and challenge modes recently, though if you want pure endgame it’s likely not the game for you. But from what the poster had said, it has almost everything they asked for.
Honestly the dungeon finder is super helpful to people like me who have a small amount of time to play. I think they should have treated it like Raid Finder though and had it give lesser loot to encourage doing it properly.
RDF is useful if the goal is completing content, but not if the goal is interacting with other people, which I believe is a crucial part of the MMO acronym, even when I don’t have much time to game. If my goal is to complete content, there are more interesting single player games I can spend my limited amount of game time playing than WoW.
IMO modern WoW is designed to give you the sensation of completing content so rapidly that you mistake the resulting dopamine hits for the feeling of having fun. Meanwhile, anything that could interrupt that cycle of hits has been optimized out, which includes virtually any dependency on another player. (Vanilla has quests that require you to find another player to craft you an item! They never made that “mistake” again…)
I currently run a 10m “dad” guild in WotLK classic. We’re only on for 1 night a week for 3h to raid, and virtually every week at least 2 people can’t make it due to work, family, or other reasons. And it’s fine. Yeah, we progress slower, we still haven’t even fully cleared Ulduar which was 2 phases ago, but it makes for a more rewarding experience IMO. The goal isn’t completing content, it’s interacting with other people.
Meanwhile, when you queue in RDF, no one talks, everyone already knows all the fights, and if you don’t keep up you will be vote kicked. I don’t see the appeal. TBH I don’t even see anything “massively multiplayer” about WoW these days. Everyone else running around could be bots and I wouldn’t have any way of knowing. The hardcore WoW servers are probably where the most interesting multiplayer experiences are happening these days.
I’d bet that the “former WOW devs” population encompasses like 30% of all working game devs at this point. It’s been going for so long and I’m sure a lot of small roles were filled with short-term employees.
I needed to look up this studio to figure out what they did. They made a franchise I’ve never heard of for iphones called “hungry shark”. I guess that wasn’t worth keeping the studio around for ubisoft when the screws are being tightened
Aside from the whole not owning games things, it’s actually great you get well over 100 games for xbox and well over 100 more games for pc (with ultimate) including xbox game studios games from the day they release for like 20 bucks a month and if you decide you want to own a game that’s on gamepass digitally you get a discount on the purchase price
Yes then it’s not for you. Game pass is more for the active players that play a lot of games. If you at least play and finish a game each month, even each 2 months then it’s simply cheaper to have Game Pass instead of buying the games (if you’re going to play new AAA on release day)
It’s a pretty good value if you play at least 1 AAA title every 3 months or 1 indie game a month. I’ve tried games I never would have bought (Some I didn’t like and I liked game pass even more for it, because now I’m not out 20-60+$ or having to research every game or make sure I play within refund limits) and it’s cratered my desire to sail the Gaming seas.
It’s kinda like the good days of Netflix, but for games, I’d get in and enjoy it while it lasts because we all know where it’ll end up eventually…
It would be good if gamepass didn’t disrespect your HDD by creating directories that cannot be got rid of except by reformatting the entire fucking drive. There is no reason for it to do that -_-
Gamepass really abuses a bunch of “window features” to drm their games. On steam: folders and games, modding is easy, moving saves to GOG/Epic/etc is easy. In gamepass, it’s a nightmare.
If you’re lucky, there are 10-20 step tutorials of how to move save games from steam to gamepass and vice versa.
I’ve gotten permissions wrestled away from Windows for that folder, I just haven’t figured out how to get the entire Windows Store/Default Apps put back together again lmfaooo
You pay ~$60 for the year, if memory serves. Then you get to play any game on the service for free.
Any game you really liked, you can buy to add to your library whenever. But you dont feel bad about trying a game you arent sure you would enjoy, and you can also just burn an hour playing a game you know you would hate, just for shits and giggles.
Honestly its the smartest thing xbox has done in a while.
Unfortunately also games rotate because of licensing deals. Which is why Microsoft is buying studios, to reduce licensing deals since they “own” the property.
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