Yeah, if you pirate and whatever… fair enough. Don’t expect Nintendo to want to deal with you. But at least you know that is the risk you’re taking.
The other group of people this will impact are those who dump (legally) their own games so that they don’t have to swap out carts all the time. It’s also going to suck for those who pick up a second hand console to find that their online access is restricted. I don’t see an issue with Nintendo blacklisting a device from their services should it go against their ToS, but this just seems way too easy of a trap to walk into.
Or fan game developer. Or data miner. Or gaming youtuber. Or game tournament staff. Or the former actors of their various official “news” video segments. Or former American contractors for them (lots of “fun” stories from the 90’s and 00’s).
And how can we forget? Their 11th hour backstabbing of Sony on the planned CD addon for the SNES, choosing instead to go with Phillips to make the CD-i, is the whole reason Sony even entered the console wars. Out of fucking spite. The Playstation was originally planned to be a SNES addon like the Sega CD.
This. Look at their recent move against the Smash Bros tournament scene.
Look at their love/hate relationship with Splatoon and how their lies and abuse have killed off a once vibrant community and budding e-sport that at one point had several major tournaments.
For some reason, Larian shipped an old version of DLSS with the game. It looks better if you swap out the DLL for a newer one. I use DLAA on my 3070 TI and it looks good, but I did have to swap the DLL.
You can either use DLSS Swapper or manually download a new DLL and drop it in yourself. It’s essentially just replacing the nvngx.dll in the game’s directory with a new one.
There are some issues, though - for example, upgrading from a version prior to 2.5.1 will disable the use of the sharpness slider. I mitigate this by using DLSSTweaks to force preset C, which favors the newest frame more heavily.
I upgraded the dll file and tried it again last night. It was much improved. BG3 is the only game I’m playing at the moment but I’m going to try it when Cyberpunk dlc comes out.
Linux Mint here. I have had only 1 issue with a game on Linux and honestly, it was an easier fix then getting some games working on Windows which I have experienced plenty of as well. Linux really is just as easy as “Install from Steam, play”.
Drivers are easy now today too, just like Windows. Honestly, if you gamed on Windows, you have all you need to game on Linux.
I’ve found Bazzite and Arch-based distros like SteamOS tend to fare better when it comes to gaming (probably due to their different update model compared to Mint), but if what you’re after is stability and familiarity and don’t play super new games, Mint’s awesome. Glad you’re having fun with it :)
the MIG Flash (formerly MIG-Switch) is a specialized, reprogrammable cartridge that’s designed to mimic a real Nintendo Switch cartridge, but allows you to store your own game ROMs or backups on its microSD card. This essentially enables you to hold multiple game copies on a single cartridge, letting you conveniently switch between them with the help of a button.
Which is ideal for someone who is constantly on the go/traveling/etc and don’t want to risk losing all their carts. Just dump’m, put them on one flash cart, and have all your games in one thing you never have to take out of your console.
You know, like the kinda of people the switch is geared towards
ah, the old “let’s completely shit on the millions of people who give us money, in order to do nothing to the handful of people who torrent our shit” strategy
I still refuse to believe they’re not a fake term used to fluff up tech announcements and make shit sound more powerful than it is because that’s a fucking stupid name that nobody should use
That’s like saying clock rate and core count are fake terms. Sure, by themselves they might not mean much, but they’re part of a system that directly benefits from them being high.
The issue with teraflops metric is that it is inversely proportional (almost linearly) to the bit-length of the data, meaning that teraflops@8-bit is about 2x(teraflops@16-bit). So giving teraflops without specifying the bit-length it comes from is almost useless. Although you could make the argument that 8-bit is too low for modern games and 64-bit is too high of a performance trade off for accuracy gain, so you can assume the teraflops from a gaming company are based on 16-bit/32-bit performance.
I prefer native. If you can’t render something, then just don’t. Not make everything else worse too just so you can claim to use a feature, and then try to make up junk to fill in the gaps. upscaling is upscaling. It will never be better than native.
they have to “guess” what data they should fill up the missing data with. Or you could render natively and calculate, so you don’t have to guess. So you can’t get it wrong.
Framework’s already been encouraging this, they released some designs for a Mini-PC when they released the first upgraded board kit. I think it’s an awesome use case for old laptop parts.
It’s the first test bed for every developer, which means something like a headset utility is more reliably going to work on Windows. But it’s impressive even that margin is falling.
Imagine seeing Nvidia drop Shadowplay features to push their own beta app improvements, while the Linux imitator for Shadowplay still works simply and fine, and doesn’t even drop for “DRM detected” issues.
Or trying to install/update Epic/Ubisoft games needing to go through another terrible UI upgrade while Heroic and Lutris still look the same.
A year ago, I tried Linux and felt frustrated about some minor UI inconsistencies and fiddling. Recently, I tried again, and it still had stuff to work through, but I was patient for it because now I’m dealing with all that same shit on Windows.
Oh yeah, though to hotkey audio switching I ended up writing my own bash script which was clunky. Curious if anyone better than myself might take charge there.
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