They don’t need to make one; they can use one of the many engines that already exist and can do everything their games try to do, but with far less jank. Unless they somehow manage to insert it in regardless, which I would not put past them.
Yeah, exactly. They’ve created a viable ecosystem for themselves. They have a highly moddable engine and they tend to leave a lot of abandoned code in the game that modders find and make use of. People eat it up and they use it as a starting point to get into development.
I’m on exactly that track right now. For me it’s been all about very open ended kinda buggy games that you can mod the hell out of. Wanting to change or tweak a little something here and there leads to wanting to implement more elaborate ideas. Eventually it starts looking appealing to make something of your own, or to make a bigger contribution to other projects. Personally, I don’t really want to work for a big company (or anyone other than myself), but a modding portfolio can certainly be a foot in the door.
My first mod for a game was a thing to shut up the Longs in Fallout 4. Super simple, literally just broke the link to their idle audio files. That was ages ago, and my own journey has been more related to getting DayZ to do what I want and now using Conan to further explore game design and more involved elaborate systems, but Bethesda was still that first step.
They’re not perfect, and their IP in some cases has certainly been watered down a little, but they make great games and have a workable business model that isn’t as toxic as some others. They’ve done a good job fostering creativity and innovation.
I don’t really get the complaints by people who’ve never made anything even remotely approaching a Fallout or an Elder Scrolls acting like the developers are trash and they know better. Let’s see your blockbuster open world rpg.
No? What I mean is they have a massive more casual audience that doesn’t play a lot of games to compare it to and this is true. Yes most people who regularly play games can enjoy Bethesda games too but they don’t owe their success to that audience cause if they did they would stop selling reskinned skyrim.
Or they can keep using the same engine with the same issues because gamers will definitely buy their next title en-masse despite the previously mentioned issues. Eg. Starfield
They tend to do that by tacking on new jank without removing (much) of the old stuff, though, presumably because they have base assets and scripts that they’re constantly re-using. Or, differently put: As long as Papyrus will still be in the thing I seriously doubt they’re giving any thought to technical debt. Already in Skyrim people rather used the UI to script stuff (because that’s Flash and ActionScript is at least remotely sane and fast) but ultimately it’s SKSE (that is, native dlls) for anything that isn’t a lag fest.
It’s not so much that CreationEngine is easy to mod, it’s that it’s what a gigantic community of modders are used to and have developed tooling for (you can get by with little to no use of CreationKit which is an abomination all on its own). Stockholm Syndrome at its finest or we’d have seen much more content for RedEngine which is far technically superior (and yet CDPR is abandoning it for Unreal).
a wholly new engine would almost certainly break mods or atleast make them harder to make as janky as creation engine can be it’s the best engine for modding there is and bethesda games absolutely need modding and not just cause the glitches
A new engine would just have to have a new mod API. Plenty of engines have mod APIs. Nothing’s really stopping them, but they really love driving creation engine onward for some reason.
bethesda is not making a whole new engine from scratch that just isn’t happening if they switched engine it’d probably just be to a licensed engine like unreal and that sucks for mod support the reality isn’t creation engine vs a from scratch in house engine that supports modding just as well but with less jank it’s creation engine vs unreal or something else maybe but not in house and there’s no other engine out there that currently exists that’s as good for modding
The engine is only half of the issue. Fallout New Vegas is far better than any other in the series. While it still has the engine bugs, it also does what it needs to and does that better games can be made than starfield with the engine stack they have. They are just design limited due to their business choices. Not solely their engine but their design is clearly lacking as well.
I heard the rumor of oblivion remaster but the only thought I had was why not Morrowind? As someone who’s only heard of how good it is but never played im curious cause it seems like aside from Skyrim Morrowind was everyone’s favorite elder scrolls
Especially since Oblivion seems to work fine on modern Xboxen. Back on reddit, all the Morrowind first-timers were using OpenMW, and all the Oblivion first-timers were playing on console somehow.
Well that’s a horrible thought for the gaming industry. Nintendo and Valve… and if they don’t sell the companies, they will buy majority stock, presumably for seats on the board, and buy it anyway.
Can’t they keep their fucking greedy mitts to themselves. Conglomerate mega corp shit is really starting to fuck me off.
So MS has predictably decided to abandon disc-compatible consoles to push GP sales (and bank on the MS Store).
I only bought the Xbox One S because of the backwards compatibility program. Going disc-less would kill the vast majority of my existing Xbox 360 library, including titles that are backwards compatible but cannot be purchased on the store anymore (such as Prince of Persia 2008, Ace Combat 6, and many more).
I feel like the situation is a bit different for PC no? There’s a history of backwards compatibility since forever. Yes PC game stores like Steam are all digital, but there was never a chance that the store would just close down when a generation was over, unlike in the console space.
When they are not making disc less consoles, they are making game less disc, either way the point of discs has been pretty moot on Xbox side of things. Halo Infinite and even Starfield are just licences on a disk, and I doubt that’ll be changing soon even if they add disc drive to the mid gen refresh or add a detachable disc drive. Only Sony and Nintendo are somewhat keeping physical media alive right now.
I hope EU intervenes and makes console makers allow alternate stores on the consoles just like they’re making Apple do that for iPhone, and make the consoles truly PC like, if they’re all becoming all digital.
Since the Oblivion and Fallout 3 remasters will be on the Creation Engine, they will probably just be the old games with HD textures more or less. So basically what is already possible with mods.
EDIT: Also, I wonder if the Skyblivion project will finally be finished just to get a cease and desist letter by MS because they do their own remaster of the game.
Yeah, i was about to say. Oblivion’s UI is actually miles better than Starfield’s. All it really needs is to have the height of UI list elements to be scaled down so that theyre fit for modern monitors and TVs rather than a low res CRT
“Schwacher Trank der Lebensenergie-Wiederherstellung.”
Oblivion auto generated potion names based on their effects and the template they used lead to this super long names in german. A proper translation would have been “Schwacher Heiltrank” or “Schwacher Lebensregenerstionstrank”
Sure, buying Nintendo would be a win for Microsoft, but Nintendo would gain absolutely nothing from the deal. Sure, there are people like myself who loudly and rightfully complain about Nintendo's business practices, but at the end of the day, it took until THIS year for Playstation 5 to finally outsell them in a single year, and they're not even CLOSE to matching total unit sales, and Xbox is doing worse than THAT. Add to that Nintendo's software attach rate, and as much as I don't like HOW they do their business, they're WILDLY successful at it and making more money as a function of their costs than anyone else in the industry, so they can't be faulted for continuing to do what is working.
I honestly don't know what Phil Spencer thinks would be different than the previous meeting in another sales proposal today, especially given Microsoft's INCREDIBLY weakened industry market position compared to Nintendo's. Microsoft is only able to approach the idea from a position of power based on its market capitalization funded by its other businesses - in the gaming industry, Nintendo simply occupies the more advantageous market position.
theverge.com
Aktywne