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off_brand_, do gaming w All five of you will get a free buggy when you next boot up Starfield

It’s for me that car is for me

kbal, do gaming w All five of you will get a free buggy when you next boot up Starfield
@kbal@fedia.io avatar

Thanks, but I'll wait for the Skyrim mod version.

Kaboom, do gaming w All five of you will get a free buggy when you next boot up Starfield

Tbh, Starfield"s disappointment still stings a little.

ByteOnBikes,

At my age, I’m kinda amazed how many games come out that are incredible. I still haven’t played half of the best games of 2023. So I have hope that Bethesda will do a Fallout 76 and suddenly Starfield is awesome.

If it doesn’t happen, that’s okay too. by that time, I’ll have to play the best games of 2024, 2025… Etc.

Pinklink,

Gave 76 a try after the “fixing”, still didn’t like it much

ByteOnBikes,

Totally get it. I forced myself to play the “quests” and ended up loving just playing house. It really lacks a strong overarching story beyond killing mutated dragons and getting buddy buddy with the factions.

BruceTwarzen,

I just can’t get over how bad these Bethesda games play and look. I kinda understand why people like it, but to me they are like bad mods of a good game. Which is ironic, because apparently fallout london is pretty good, because Bethesda had nothing to do with it, except ruin it with their HD update.

ByteOnBikes, do gaming w All five of you will get a free buggy when you next boot up Starfield

While you were over there playing your folklore Monkey game, doing your Fortnite dances, and trying to be Elden Lord, I was here studying the blade enjoying Starfield loading screens.

Mikelius, do games w After three hours of Bloober's Silent Hill 2, it's unclear who is remaking who

I was super excited for this game until I heard about the free cam… Really hoping it’s something that can be turned off. A core piece of the original horror was hearing something coming but not being able to see it.

Katana314,

I don’t know if I can agree - there’s enough friction just in being able to explore the world from workings like that, I don’t blame them for changing it. At best it can feel cheap. There’s still plenty of ways to apply vulnerability of the unseen.

SpaceNoodle, do games w After three hours of Bloober's Silent Hill 2, it's unclear who is remaking who

*whom

Carighan,
@Carighan@lemmy.world avatar

‘Who’ is for subject and ‘whom’ is for object, right?

SpaceNoodle,

Correct.

ZephyrXero, do games w After three hours of Bloober's Silent Hill 2, it's unclear who is remaking who

Did an AI write this? Completely mixing up history and the present in the same sentence

Developed well over two decades ago, the original Silent Hill 2 is the magnum opus of Polish horror stalwarts Bloober Team. Running on then-innovative “Unreal Engine 5” technology created by Jazz Jackrabbit publishers Epic MegaGames, it’s a wonderful abyss of a game that remains perfectly playable today,

Archelon,

Later in the article:

I’m writing about the Silent Hill 2 Remake in this scrambled, back-to-front, obnoxious way partly to piss off whoever edits this (to be 100% clear, Team Silent are the creators of the original Silent Hill 2, which Bloober are remaking), and partly to make a point about remakes: that they tacitly or openly position the original game as an “obsolete” museum piece in need of replacement, dismissing the old artistic choices as primitive and incomplete, re-defining the old creative parameters as constraints that need to be lifted. It’s all in the service of the market’s cannibalistic mania for the new, its structural need to ceaselessly bury “the past”, often by directly obstructing non-commercial preservation efforts, and sell you Progress that starts to wither and fade the second you peel away the cellophane.

ZephyrXero,

This is a news article, not an art project. Really poor decision for the writer

LyD,

This is RPS’s style, you don’t have to like it but it definitely fits in.

CookieOfFortune, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

As long as they allow different types of play and have quality of life changes. Also improve the interface and performance on PC.

assassin_aragorn, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

Good! Elden Ring felt too large at times, especially some DLC areas. Where I had the most fun was contained dungeons and castles. I think that’s really where their level design shines best.

kromem, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

The DLC is really the right balance for FromSoft.

The zones in the base game are slightly too big.

In the DLC, it’s still open world and extremely flexible in how you explore it, but there’s less wasted space.

It’s very tightly knit and the pacing is better as a result.

It’s like Elden Ring was watching masters of their craft cut their teeth on something new, and then the DLC was them applying everything they learned in that process.

Can’t wait for their next game in that same vein (especially not held back by last gen consoles).

Baggie, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

Fantastic, I’m sure it was a hell of a slog for them. I’m really looking forward to their next games, their one offs like Bloodborne and Sekiro are my favourites.

yesman, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

I’m glad to hear.

Elden Ring’s open world is good, but not their wheelhouse. They certainly embarrassed EA, but I don’t think they’re competitive with Rockstar.

micka190,

Same. Elden Ring’s biggest weakness is its open world, in my opinion. It makes the first playthrough great, but it makes subsequent playthroughs a chore. Especially when you’re aware that 90% of dungeons/side areas have completely worthless gear and runes. Your subsequent runs just end up being you riding Torrent for long stretches of time from point A to point B.

yesman,

My disappointment isn’t with the enemy variety or gear drops. It’s with the dead world. My first hours in the game I saw a wolf walk through a herd of deer both ignoring each other. When you’ve just come off RDR2, seeing wildlife as decorations running 2 scripts that both depend on player interaction is lame.

Even FarCry3 had emergent game-play through enemy/wildlife AI.

eutsgueden,

True other games have had that, but it really wasn’t a goal for Elden Ring and I don’t think it really hinders it. The immersion into a real world was clearly a tentpole design decision for Rockstar in RDR2, but not Fromsoft. Which is fine for you to miss in Elden Ring, I just think we gotta manage expectations sometimes where not every game can have every thing.

Brosplosion,

This is why playing a randomizer is so damn fun. Every cave/catacomb/ruin can have “the” item! Makes exploration fun again.

RightHandOfIkaros,

They embarrassed EA, but more importantly Ubisoft. Open world games are pretty much all Ubisoft is known for these days.

I certainly think they can compete with Rockstar. Elden Ring is just a different genre from RDD or GTA. Had Elden Ring not been so difficult and had all the normie garbage like quest markers and other hand holders, it likely could have outsold GTA. But because From makes hard games (even though Elden Ring is their easiest game) and because they didn’t hold the players hand, people passed on some sales.

Montagge, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

Judging by the amount of copy paste Elden Ring was beyond the limit

conciselyverbose,

I’m not sure why you think every interaction in an open world game is supposed to be completely hand crafted from scratch.

The scale is part of the point, and Elden Ring nailed the sense of exploration of a huge, open world that maybe hasn’t happened since Skyrim. It’s that rare to capture that sense of awe.

darthelmet,

Because when I explore I want to go see something new and interesting. Half the time in Elden Ring I’d just run into something I’ve seen before. It made it not feel good to explore.

I don’t blame them for this, but this is the reality of making a project this big in scope. You can’t possibly fill it with good content. They made one of the like top 3-5 best open world games, but it’s still stuck with all the same drawbacks as open world games.

I just want them to go back to making more focused content.

conciselyverbose,

The world is jam packed full of new and interesting. It quite possibly has more new and interesting than any other game ever made.

Enemies similar to previous enemies you’ve encountered but with different twists and in different situations are part of enemy design. It’s supposed to happen. It’s what real worlds look like.

If you don’t like open world period, fine, but there’s a reason it’s by far the most successful game they’ve ever made, and it’s because nothing matches the feel of open world done right, and they did it right.

magic_lobster_party,

I think Elden Ring has much greater variety than any other open world game. I agree there’s quite a bit of copy pasting, but even after playing for more than 50 hours, I’m surprised with new enemy types and environments (especially now with the DLC). I think it’s exciting to explore every corner of Elden Ring.

Compare it with Tears of the Kingdom. It felt like I’ve seen most the game had to offer after 10 hours. I lost the excitement of exploring rather quickly.

conciselyverbose,

Shrines in BOTW were the worst. The engine was genuinely interesting. Everything being legitimately traversable and designed around stamina was great, and I’d love to see more games utilize the premise that everything you see is accessible. But all that traversal just never got you anywhere interesting. Eventually you’d find a shrine, take longer to load it than beat it, then load back into the world.

TOTK I just never got far enough to feel if it improved.

dinckelman,

After some 200+ hours in the game, this alleged issue hasn’t even crossed my mind once. The world is absolutely gorgeous, and the sense of exploration is unreal

magic_lobster_party, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

I hope we will see more smaller scale games from them in the future. Elden Ring is fantastic, but I want them to make another take on Sekiro’s combat.

overload,

Sekiro 2 would be amazing. I’ve always felt we were robbed of dlc for that game and hadn’t had enough after ng3+

magic_lobster_party,

I think it’s unlikely we’re going to get Sekiro 2 because the franchise is under Activision. If anything, we’ll probably get a spiritual successor under Namco.

overload,

Mmmnnn yeah probably… Lies of P is the closest game I’ve found to Sekiro.

rockerface, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

Yeah, and SotE was the size of Limgrave

derbolle,

(stacked 6 times)

Wootz,

The verticality is absolutely the best part. My biggest gripe with Elden Rings world is that it’s an “open world” game in kind of the same way Ubi games are. Traversal is largely trivial, so you stop paying attention to the map after you’ve reached major areas.

In my opinion, Dark Souls I is also an open world game, but instead of a 2D map all the zones are tangled up together in a confusing but interesting web.

Shadow of the Erdtree brought some of that back by having zones stacked on top of each other to a much heavier degree than the base game, while also segmenting off geographically close regions.

I wanted to be a level designer for a lot of years, so this is admittedly a bit of a soft spot for me, but I absolutely loved having the game world come at you as as a challenge, almost a character to be fought and bested, outside the legacy dungeons.

rockerface,

Agree, it felt so satisfying reaching an area and realising “hey, I saw this spot from afar in the beginning of the game - and now I’m here”

MarcomachtKuchen,

Was it really? I’ve seen this figure thrown around a lot and why we can ignore the layers upon layers I still thought it to be bigger. At least the size of Limgrave + Weeping penisula

simple,

It’s not, but when asked in an interview Miyazaki said it was the size of limgrave. Clearly it’s way, way bigger.

MarcomachtKuchen,

Thank you. I missed some of the pre release interviews

voracitude,

I think this was a reference to Miyazaki saying it’s the size of Limgrave: gamerant.com/elden-ring-dlc-map-size-shadow-of-th…

Like OP meant

Yeah okay Miyazaki, “smaller games”, like how SotE was “the size of Limgrave”

rockerface,

Yep. What I’m saying is Fromsoft like to underpromise and overdeliver, which is a breath of fresh air compared to most other AAA studios and overall very based.

Also I might be biased from Brandon Sanderson’s books, which seem to get thicker with every new novel despite his apparent efforts to have mercy on the publisher

voracitude,

Lol I think we were replying to the guy at the same time even - don’t worry, I gotchu (⁠☞゚⁠ヮ゚⁠)⁠☞

And no you right, about FromSoft and Sanderson - that guy’s a hero, in my book! I got my little sister into his work, she just finished the Mistborn/Alloy saga, so I gave her Stormlight to start on. So good.

MarcomachtKuchen,

Life before death!

MarcomachtKuchen,

Thank you, I’ve missed the interviews before release.

voracitude,

Np dawg, I gotchu 🙌 I barely remembered myself, it’s been a while!

bassomitron,

Technically Weeping Peninsula is just a sub section of Limgrave, along with the Eastern forested area of it right before Caelid.

magic_lobster_party,

I think it took me longer to finish the DLC than my playthrough of Dark Souls. They really like to over deliver.

ByteOnBikes,

I bought the DLC a month ago and chip away at the game whenever the kids are asleep. I’ve spent 80 hours already and nearing the finish line. It’s crazy.

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