I tried CS2 on my Deck after the update. I only tried against bots on Italy but found that given the hardware, it ran surprisingly OK. 40 FPS with default settings. Obviously the controls are not so great. I’ve read somewhere later that resetting Steam Input for this game to defaults is required but didn’t know that at the time.
Btw I played with the Deck on a stand and my left hand on the controller part while my right hand held a Bluetooth mouse.
Is that… comfortable? That sounds like a really awkward way to play.
It was kinda OK. It actually had the benefit of analog movement as compared to WASD. Biggest downside was the small screen.
Any reason you didn’t do all in on the controller or keyboard+mouse?
The game did not seem to work with controller only and forced me to use the trackpads and I cannot play FPS games with just a controller anyway. As for why no keyboard, the answer is simple: I was too lazy to get up and get my BT keyboard and my USB C dock (all my Deck accessories are stored in a dedicated bag).
Well there’s a reason it’s not a verified game. Valve is rightfully not targeting the steam deck for it because the gameplay experience wouldn’t be good. If you want to still play it that’s on you but I don’t blame them for not supporting it. It shows that they are serious about cs this time, imo
I like to play all my games on the deck and just dock it for shooters. If they were serious about cs this time they’d optimize it. A lot of people including me still have PC’s less powerful than the deck. Plus a competitive game needs to be optimized well enough to run smoothly.
That’s not the target usecase for the deck or for cs2. It’s cool that it’s possible and really showcases how flexible and capable the deck is, but valve has no obligation to support or optimize for it.
Cs2 is quite optimized for a typical Windows gaming PC, aka the target platform. I get well over 300fps on my midrange build. Valve is putting a lot of extra work into proton configurations to get Windows games working well out of the box on the deck, it’s perfectly fine that they haven’t done that specific work for the deck yet, if at all.
I’m sorry to say but you’re an outlier. Most people with decks aren’t typically docking them, and even less are docking them as a desktop replacement. For me it’s a portable with the flexibility of easy couch coop but I never want to have to use a mouse and keyboard on it.
Controlling scope of supported systems to ones that are most commonly used is the smartest thing they could do. There’s a reason cs2 isn’t supporting consoles this time around and it’s telegraphing great things for the game this time. They aren’t making the same mistakes they had to correct with cs:go on launch.
It runs surprisingly well hooked up to a monitor using keyboard and mouse. It’s not beautiful or high FPS z but it’s playable. Only issue I am facing is that I don’t see fog or fire unless I am standing inside. I can just see through it.
Anything can be suboptimal hardware, the Steam Deck is no different from any other computer and does not even have to be a handheld.
And I do not play or own a Steam Deck or alike, if that concerns you. Accept other peoples hardware and ways to play, it’s a whole lot easier than whatever you’re doing.
The thing could be a budget gaming PC for some people. Most people are not going to be competing super hard; they just want to play the game and have fun. Who else would be taking up the bronze and silver brackets?
Steam Deck is not limited to handheld, you can hook it up to a desk setup with USB -C. Also, I used to play CSGO handheld. I’m in the low silvers even on PC and it doesn’t make a big difference to me skill wise. You can be really precise with trackpad + gyroscope.
Anyone else remember when “competitive shooter” also implied it could be run on a fucking potato with decent speeds? Or that competitive games aren’t still meant to be played for fun by the vast majority of people who are gonna be playing?
It’s not targeted exclusively towards professionals, is it?
On a dockable PC, with full peripheral support. I travel for work, and could get set up where I go to play decent comp games. Now I can’t. It’s not common for me to have the time, but I know it’s not that unique of a situation.
I believe you’re correct, because they know the exact hardware they don’t need to be compiled for each device unlike how PCs come on every version imaginable.
You can disable that feature, and some people do because they get tired of the constant downloads and shaders taking up space for games they haven’t even played yet.
I have definitely seen my deck compile shaders, however I assume it downloads them if they are available. If you launch a game that uses proton for the first time while offline, you should see it compile.
CS2 compiles shaders on my desktop. It does so every time it updates. Also, why would this make the game worse on AMD? Afaik RADV supports VK_EXT_graphics_pipeline_library, just like Nvidia. Shader compilation performance should be similar between them.
It’s a new engine, which is more than enough to warrant a new title imo. CS has been practically the same game many years and has been incredibly successful all that time. The community does not want major gameplay changes, just minor improvements. CS as a series is not like COD or Battlefield.
CS2 has much more advanced and consistent smokes, vastly improved graphics, more advanced netcode, competitive improvments alongside a new competitive mode similar to FaceIT, and loads of quality of life improvements. I think this is more than enough to be considered a sequel.
I’m pretty happy personally that the community server browser no longer looks like it was made in 1996. The new one actually works on my ultrawide monitor, so I can find servers on my own now. In CSGO, I had to have a friend find a server for us and then I’d just join him.
because source wasn’t a sequel to them, just an engine port. Why counterstrike 2 is called 2, imo, just because Source 2
Being a new game in a series doesn’t necessarily mean that its the next numbered game, especially to valve. Technically speaking, the other counterstrike project (Condition Zero, single player content) is also a thing.
They should have called it CS: Source 2, then. The game hasn’t changed enough to be considered a sequel. They made the same amount of improvements to this one as they always have in the last. Doesn’t make sense to call it a full-blown sequel.
They probably figured that if Blizzard could get away with calling it Overwatch 2, despite being the same game, they probably could too.
Can agree to this, I’ve tried to play but it plays at like 30fps and the controls are all messed up all the menu based stuff is gone it’s actually awful.
It’s not a standard xbox controller. There’s a gyro with several ways to handle it, including flick, which does take a little time to get used to, but works really well as a mouse substitution for such an environment. Some people are just that good with a thumbstick as well and can easily enjoy casual gamemodes.
Steam Deck is a capable beast, even for a game like Counter-Strike.
The same was said about the steam controller, but in the end it was still shit compared to a mouse. It's just not feasible in a game as competitive as csgo.
It’s not for everyone, but calling it shit just because it doesn’t work easily for your liking is
a bit much since it’s still usable to some. I beat plethora of shooters on gyro and it wasn’t that much harder than playing on mouse once I got used to it.
Eh, people always say this yet data shows it’s not true. Many competitive games have had controller vs m+k and found no discernible advantage. Halo for one, gears of war is another I remember.
I play with an elite controller and I have had zero problem winning and going mvp against m+k players in any game I’ve played. I play PUBG where m+k use is rampant and I still maintain a 30-40% win rate in squads, often in 2 man squads.
CS:GO is dead, though, and neither of the popular and beloved entries to the series was ever solely focused on the competitive scene - the community and the casual fun also matter in the world of Counter-Strike, and that’s one of its parts that can be enjoyed on a controller just fine. Of course I don’t expect to be able to perform just as well or better than the M+K players when playing on a controller, regardless of its gyro capabilities, especially in the competitive modes. Counter-Strike is just much more than just a competitive game.
At its core, CS is a competitive shooter. Having casual maps and modes is fun but the game should not cater to this play mode. If valve tries to make it casual friendly they will disappoint the competitive players and will not be able to compete with other casual shooters.
Basically I don’t want then to cater too much to the casual scene
CSGO was made entirely for the purpose of being a console game, no body played it on console so they abandoned it
You are perfectly capable of setting on the couch at any time. The computer does not stop this. You are actively making the decision to not sit on a couch, as an adult you’re allowed to do this.
Of course, I don’t doubt that. But someone with say 500 hours in csgo playing with keyboard mouse will absolutely destroy someone with 500 hours playing with sticks/gyro. But honestly I can’t think of a single streamer or pro that doesn’t use keyboard mouse
Small adjustments from rotating a controller will never be nearly as precise as moving a mouse.
Fast flicking wide turns is going to be far too slow even at the fastest joystick speed, which would screw up aiming in other ways as well
Strafing would be very limited even if you somehow overcame all those issues and were magically a human robot. Your controller can only rotate so much to track the player over a distance.
Joystick movement is simply never as precise as mouse, including with gyro that has a separate slow speed to try and be accurate as possible. Which doing that then means you can’t strafe or quick turn.
Mouse can do it all with significantly less effort, and with a much higher skill ceiling. Which that is what matters if you’re in competitive play. If you’re not trying to be competitive, then fuck it, use whatever is fun.
Well it runs - just not as fast as you want. I personally would never want to play those competitive shooters that need pixel perfect aim on a handheld console… but that’s just me.
No, a 3ds to switch is a pretty apt comparison about a modern pc to a steam deck actually.
There is absolutely no reason why anyone would assume this should be optimized for a mobile device. You would be limiting its potential in PC, if they can’t provide the same experience across all devices, they aren’t going to. It’s a competitor shooter for one thing….
Where am I comparing apples to oranges…? I’m using different approaches to show that not everygame a company designs is going to be playable on all devices, it’s NEVER, been that way. So why would it suddenly change just for this one case…?
How is any of that relevant to a company being able to design games for what they want…?
But I will address this point. Yes it would limit what they could do to the PC version, look at what happened to coop for BG3 on the series S, sometimes devices just can’t do everything….
I also never put words in your mouth. I’ve used different methods to describe how companies make games for other hardware all the time.
Why should this game be different? Are you going to answer any of my questions or are you just going to continue to deflect with these endless fallacies?
I’m glad you’re making it apparent that you don’t know what you’re talking about. Sure you can’t compare it to a two thousand dollar PC with top of the line hardware, but it’s plenty capable, affordable and you can take it anywhere. They’re fucking awesome and have made PC gaming accessible to lots of people
I think people expect a game made by Valve to run on gaming hardware made by Valve, even if it’s only for casual playing.
Yes. Why else did CSGO get controller and gyro support? While Valve did not promise anything in that regard, there was the expectation that CS2 would basically be fully optimized for Deck. Maybe it will still happen. The “final” release is nothing but an open beta.
Sure but they haven’t cared about the state of their games in ages. Iike I’m all for pushing to get them to fix it and all, but think it’s weird that people are surprised. Especially when the vast majority of their focus has been on steam for the last forever
I play Destiny 2 on my Asus ROG Ally almost daily, and have played lots of PVE and Gambit, but hate Crucible. It’s really powerful, so I think it’s possible to play competitive games on a handheld if you’re comfortable with using a controller. Of course, you can plug it into a monitor and use the XG Mobile to get a decent graphics card. So yeah, I think a handheld can hold up to a gaming PC if you temper your expectations. You’re not going to be playing at 4k, 120 fps, but instead 720p 50-60 fps. Good enough for casual play all the time.
It has competitive modes, but I don’t know how well it would do at tournament play. I’m not a big fan of PVP, but I’m pretty sure the Ally is powerful enough to play most of those games if you lower the graphics to get a nice FPS. I just cited Destiny because it’s what I’ve been playing lately.
It means fucking nothing. Many and split are relatively vague terms, so if you ask them to prove it, maybe they’ll find some chucklenuts on twitter with 2 followers complaining that their nude character mod got disabled. This is pure controversy bait, and the author is a turd muncher
I think they're aiming for people being split between updating the game and not having their mods working, or not updating the game and playing their mods.
It's just click and rage bait, this whole thing has been worded to seem like CDPR is disallowing mods forever and people are upset with it.
Mods are still allowed, they just unselected all of them from the load list with the patch installation and left it up to players to re-enable them manually. It’s the right move to avoid people wondering why the game is horrendously broken should many of their now incompatible mods try to load.
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