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echo64, do games w 'The Witcher 4 will channel the “freedom” of CDPR’s Cyberpunk 2077'

I know they are probably bombarded with requests for comments and interviews, but CDPR have learnt nothing from CP2077.

they are going to over-sell this again, promising things that don’t materialize because they are dreaming of the thing now when it’s still 3-4 years away, then people are going to be disappointed when it releases and doesn’t have all the things they talk about.

Obviously consumers haven’t learnt anything either, we eat this up, but CDPR is going to get the fallout from it.

zecg,
@zecg@lemmy.world avatar

Obviously consumers haven’t learnt anything either, we eat this up, but CDPR is going to get the fallout from it.

I waited for almost 3 years of patches and a deep discount and I’m still somewhat disappointed, it’s just three shitty ubisoft sandboxs stacked in a next gen suit.

dog,

Interestingly, if they use UE5/6, a LOT of the growing pains of Cyberpunk 2077 are immediately solved.

They wanted long-distance, high-detail scenes, but that led to the game running like shit.

UE5+ is excellent for that. It allows for more detail than any other engine.

Essentially they can now actually focus on producing a GAME, rather than a next-gen engine + a game, as was the case with Cyberpunk 2077.

So I give them the benefit of the doubt here.

Witcher is also a world they’re highly experienced in, so they don’t really need so much worldbuilding work either.

echo64,

I’m talking specifically of the over-promising and under-delivering on game design. not the technical issues which is a whole separate problem that may or may not be solved by UE5

dog,

Now if only CDPR would eliminate their crunch work environment, and release games when the DEVS say it’s ready.

If you can’t afford advertising the game prior to launch, just don’t. That’s where for example Bethesda saved a ton of money. Released “complete” games within 1-3 months of the first announcement. (Do mind I’ve lost all hope in Bethesda)

In other hand, over-promising in terms of what’s actually currently out is fine. The issue is when you …

  1. Don’t have the devtime. (Board releasing the game way before it’s ready, because marketing is so damn expensive, and the stockholders want it now not later)
  2. Don’t have the skill. (Which means re-training all your employees constantly)
  3. Don’t have the work morale. (Which leads to talent bleed, further exaggerating point 2.)
TheDarkKnight,

Additionally, this isn’t new IP like Cybeypunk was, you’re not designing in-game systems from the ground up or hashing out the gameplay loop…you’re just improving on an already existing formula that is well received. The main challenge is the new engine, but as you’ve said they will also get a lot of problems solved with UE too. I think it’ll be fine in the end.

BluesF, do games w 'The Witcher 4 will channel the “freedom” of CDPR’s Cyberpunk 2077'

I feel like the kind of “freedom” players want from an RPG is somewhat inconsistent with playing as a specific character, i.e. Geralt. For me, I want to be my own character and decide who they are and what they do. I never really got on with Geralt because I don’t want to be a moody medieval jedi, I’d much rather be a whimsical wizard or something.

Carighan,
@Carighan@lemmy.world avatar

Ah yeah, definitely.

As someone who personally enjoys a told story more than a lot of directionless freedom (because I get bored after a few dozen hours, so I want the game to get its thing told and then I’m ready for the next game, basically) I of course enjoyed Geralt’s directed character more, but the two are definitely incompatible at a very basic level.

And honestly, none is inherently better, though I wish studios understood more readily just how different the underlying approach is. If someone creates a defined story then give me those fully defined characters. Give me a cool story through which I learn of them. With a few surprises. Make it like a book! On the other hand, if something is freeform, then go hard the opposite way. Make it sandbox-y! Allow me to create narrative myself through what I do, don’t hold my hand and try to guide me back onto rails.

(That is, the main story was just about the part I enjoyed the least in CP2077 next to the bugs, and I really don’t think V’s character fits the gameplay and what we players do in it very well. V is an interesting character, but not for an open world do-whatever-you-want game, and the game they created doesn’t fit a character that is supposed to have a specific design very well.)

rishado,

Then play elder scrolls? Witcher has never been anything close to what you’re describing

BluesF,

I’m not suggesting it should be at all. Not sure how you got that from my comment. I liked the Witcher 3, honestly, but it isn’t a game about freedom and it shouldn’t be imo. It tells character focused stories well, which is harder to do the more choice you give the player.

Lemming6969,

So you don’t want the R in RPG, and what you’ll get for that is the same generic game over and over again.

BluesF,

What? That isn’t what I said at all.

CrayonRosary,

“You don’t want to be forced to play a specific role, and that removes the R in RPG” is what they are saying. However, I disagree with them. Real RPGs let you choose your role, ethical alignment, and quirks of behavior. Even older video games like Fallout 3 have that. Being forced to play a specific role is almost antithetical to the concept of RPGs.

Of course, maybe that’s not what they meant at all.

Reset_Velvet, do gaming w Valve updates Steam store to bring PlayStation DualSense support

For more clarity, support in library was already there, it just now displays it more clearly to people and in the store now

axont, do gaming w Valve updates Steam store to bring PlayStation DualSense support

Was it not already working? I’ve been using a PS5 controller on Steam for a year now and it’s been fine.

Daxtron2,

It’s to filter by games that support the controller

JokeDeity,

Yes and no, there are MANY games I have been forced to use DSX for because they don’t recognize my controller (not that what this update does changes that).

Default_Defect, do gaming w Valve updates Steam store to bring PlayStation DualSense support
@Default_Defect@midwest.social avatar

What’s stopping the full feature set from being used wirelessly? Its not very convenient for me to have mine plugged in for playing.

JokeDeity,

Wait what only works when plugged in? I only use mine wireless unless it’s charging, am I missing out on something?

Default_Defect,
@Default_Defect@midwest.social avatar

I forget if its the triggers or the haptics, but one doesn’t work unless its plugged it. Otherwise its a normal controller.

Kiosade, do gaming w Valve updates Steam store to bring PlayStation DualSense support

Too bad my Dualsense started drifting less than 8 months after purchasing… it’s just been sitting in a drawer ever since. I liked it, but I feel it was a waste of money.

GrimChaos,

If you’re using it on steam just increase the dead zone a little bit.

Eggyhead, do gaming w Valve updates Steam store to bring PlayStation DualSense support
@Eggyhead@kbin.social avatar

I've had playstations for multiple console generations, but I just ordered an OLED Deck as my first ever "gaming PC". Forgive the naivety, but could non-supported titles potentially get Dualsense features modded in?

maniel,

Yeah, that’s what steam input did, it emulates a controller on the fly, you can even emulate a keyboard and mouse in games that don’t support controllers, I have a steam controller and in most fps I configured it to emulate a controller but with mouse look on the right touch pad and gyroscope on a light press on left trigger, unfortunately some games don’t support simultaneous mouse and controller use, other games change UI when switching between mouse and controller, which may be annoying

LyD,

Do you mean features like the haptic triggers?

Eggyhead,
@Eggyhead@kbin.social avatar

Yeah, haptic triggers, high definition rumble, touch pad... things like that.

LyD,

Touchpad always works, but the haptic triggers and rumble need you to be wired. They also only work in supported games like Spiderman. I remember needing to go into desktop mode to enable the controller’s “speaker” for the rumble.

prole,

Adaptive triggers begin as a hardware feature. Steam Deck can’t emulate that without changing the triggers out completely (if it’s possible at all).

I imagine the internal motors for the crazy precise haptic feedback is also hardware level.

TheWildTangler,

Steam Input will allow you to use a PS controller with any game (even ones that aren’t made for a controller!)

However, if you mean adaptive triggers, haptic, etc. Then this page is what you want. It’s a list of games with either native or modded support

JokeDeity,

Huge asterisk on any game, many don’t work for me with an original Sony branded DS5, I end up having to use DSX way more than I would like.

gary_host_laptop, do gaming w Valve updates Steam store to bring PlayStation DualSense support
@gary_host_laptop@lemmy.ml avatar

Bring Six-Axis now /s

prole,

I wish more PlayStation games would allow use of motion controls. I’ve gotten used to enabling it with Steam Deck to actually make fps games playable for me on controller, then when I switch to ps5 and start tilting the controller for precise aiming and nothing happens…

Steam input, and their customization options for controllers on Steam Deck (or I guess in Steam in general) are incredible, and something I don’t see mentioned nearly enough.

gary_host_laptop,
@gary_host_laptop@lemmy.ml avatar

I think it wasn’t used enough or not creatively enough in the PS3, the only one that comes to mind is Heavenly Sword and its implementation was a bit poor and I’m unsure if it was the Six-Axis fault.

chemical_cutthroat, do gaming w Valve updates Steam store to bring PlayStation DualSense support
@chemical_cutthroat@lemmy.world avatar

Horizon: Forbidden West, Last Of Us Pt. 2, and Spider-Man 2 incoming.

BudgieMania,

Yeah, I think we are at the point where if it has a PS5 version, it's releasing on PC sooner rather than later

SEND_NOODLES_PLS,

God of War: Ragnarok as well please

proper, do gaming w Valve updates Steam store to bring PlayStation DualSense support
@proper@lemmy.world avatar

when your two friends become friends 🥰

ivanafterall,

Shit. I guess I should expect to be kicked off Steam any day now, then. Nobody likes the third wheel.

n2burns,

Except when the third-wheel is footing the bill ;)

JoYo, do games w WoW Tokens now require you to buy a real-money subscription first
@JoYo@lemmy.ml avatar

nah, remove the token.

alianne, do games w WoW Tokens now require you to buy a real-money subscription first

As someone who uses gold to buy WoW tokens for both game time and shop credit to make other Blizzard purchases, I have a hard time getting upset over this. I’ve been playing the game without spending money for years, and tokens are also how I buy both WoW expansions and other Blizzard games. Asking me to pay money for a month of sub time every few years seems reasonable, especially if this change makes it even the slightest bit annoying/harder for bot accounts.

PieMePlenty,

Damn, I never knew you could do that in wow. Played for a bit 15 years ago and liked the game but was not in a position to pay the monthly fee.

alianne,

The WoW token wasn’t introduced until WoD, so if you played that long ago it wouldn’t have been an option. If you’re ever looking to jump in again though, it’s definitely a useful system if you like to make gold in game.

Ashtear,

Some players doing this are still coasting on a big windfall the game provided around 2015-2016. Especially if they invested that gold.

Casual players can still pay for their monthly by playing the game, but they have to limit their spending and know what they are doing.

Ashtear,

As long as it’s a one-time thing I can’t get too annoyed by it.

I just hope it doesn’t turn into a frequent thing, and it’s hard not to be skeptical when the token/battle.net credit system has only become more restricted over the years.

alianne,

True, if it turned into a situation where you had to sub with money for a month every time you wanted to redeem a token or something, that would definitely lessen the value for me. I’d still say it was worth it because I could use the tokens for expansions and other games, but not everyone may have the same opinion.

criticalthreshold,

Yep. I fully paid for Diablo4 w/ the early access with wow tokens.

tryptaminev,
@tryptaminev@feddit.de avatar

But somebody else has spent the real money to buy a token. The only justification for the concept is, that it allows people with less time and more money to balance things with people with more time and less money, in an effort to curb the expansive illicit gold trading that happens otherwise (and still does).

Without the motivation of the people with less money and more time, to afford playing for free, the whole concept is weakened and the token sellers are more inclined to go back to illicit gold farmers.

djsoren19, do games w WoW Tokens now require you to buy a real-money subscription first

I guess gold farming bots were too self-sustaining? Blizzard really wanted to make sure they were getting their pound of flesh out of the exchange?

I just can’t imagine this mattering in any other instance. It’s not like you were realistically farming the gold with the free trial, this is a weird change solely to prevent theoretical abuse.

alianne,

Free trials can’t farm gold anyway because they’re capped to 1k gold, so this really does only impact bot accounts for the most part. There’s likely a small number of people who use tokens because they otherwise couldn’t afford to play, but I expect that’s not terribly common.

djsoren19,

From the article, it indicates you’ll just need to have bought something since 2017 to avoid this wave. I can’t imagine someone has been playing exclusively free since WoD while buying the expansions, but it sounds like just paying for the next xpac with money will be enough.

Ashtear,

Oh, I’ve been doing that. This is a hot topic on the big gold-making Discord server, and there are over 10,000 people in there (and that’s just English-speaking players who even know about and opted-in to said Discord server).

Ashtear,

No, Blizzard makes an extra $5 a month on any subscription bought with gold.

This seems intended to create an extra hurdle for people managing a large number of accounts in the hopes of making that kind of operation less profitable.

Selmafudd,

I’m gonna be really cynical here and say they’re hoping people sign up to auto sub which they forgot to cancel.

Was a long time wow played and back before tokens were a thing it was pretty straightforward to just pay for 1 month only of game time. I stopped playing midway through baf and at that point I mostly bought game time with gold but on the few occasions I did pay for 1 month it wasn’t that easy to find the 1 month game time, like the nonauto sub. Then I fired up the game like right before the last xpac, can’t remember the name now and it was near fucking impossible to find game time in the store, it kept trying to get me to buy an auto sub.

Zanz,

That seems a bit ridiculous since you can immediately cancel it if you’re only in it for one month. It seems like they want to link payments to account so they can ban all accounts of specific boters at the same time that are on one payment source. I’m going to guess that they also want to ban people who are using other regions accounts. Like Chinese and Korean users who play on the American realms. If they have a contract coming up for someone else in China it would be a big push they would need to get the Chinese players back off the American realms.

ChojinDSL, do gaming w Call of Duty MW3 faces dramatic Steam drop-off from MW2 launch
@ChojinDSL@discuss.tchncs.de avatar

How are people still not tired of this crap?

Jinxyface,

I'm all for people buying what they enjoy playing, so if someone genuinely enjoys CoD I'm excited for them that they get some new stuff to play.

What I don't get is the constant group of people buying it every year and complaining. Like, guys, if you don't like the product you're buying, stop buying the next product from the same place until they fix what you hate about it.

There's literally tens of thousands of video games out there. You'll be fine if you don't play one of the most creatively bankrupt franchises in the industry, I promise.

TheUsualButBlaBlaBla,

DMZ in the last iteration of CoD was the most fun game that I’ve played in a long time - despite the bugs.

Zombies mode in MW3 is also good fun but it irks that I paid money for this game and it’s buggier than DMZ which it’s evidently based on, and they’ve had a year to fix it.

darkmogool, do gaming w Call of Duty MW3 faces dramatic Steam drop-off from MW2 launch

I’m just waiting for the moment, when they name the CoD the same way EA names the FIFA games. CoD 2024, CoD 2025…

I mean… who needs quality when you can have quantity?

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