I did. Luckily there were points where it was shit enough to be able to leave without looking back.
I beat The Black Heart, Atheon, Crota, Oryx, Siva, Xol, Ghaul, Calus, Riven, Nezerac, Savathun, and The Witness, plus AlakHul, Atraks, Sepiks, Taniks, the Forsaken Baron, a bunch of Vex Gatelords and Overminds… I rediscovered 3 Dark Subclasses plus a fourth Light one and then merged them, I became an Iron Lord, a Dregden and went to Osiris’ Lighthouse in D1 and D2, healed the Traveller (twice), I witnessed my own funeral in the Corridors of Time, bringing back Saint 14, I saved and killed Rasputin and Prince/Crow, became Taken and beat Sword Logic, Vex Simulations, and Nightmares themselves: including the real world that’s four entire realities I conquered and I communed with The Long Boi In The Soup. I saw the whole story through. Anything that happens now is of lesser concern, so I can leave.
For me the big mistake started with the Dreaming City: when the world first raid changed the game for other players- I wasn’t the main character any more and canonically all the raids and boss fights after that were done by other players, and mine (canonically even!) just fantasized about it pretending I was there. Even in the very last fight against the Witness, canonically, I was just one of hundreds of thousands in a faceless army that defeated it together.
And then they made Myth II, which they had to recall (that almost bankrupted their company) because trying to uninstall it could delete your system folder and brick your PC.
At least with Myth II, Bungie actually made the right call and did the right thing.
When you have money and power then get caught doing something, ask for forgiveness and create a awful situation to pay the artist less and throw in that small tiny hint of “no more money later, no royalties, we own everything and you get small check….byeeeeeee” (aka the middle finger)
Although judging by this news and the first sentence on their Steam page being “…Bungie’s team-based extraction shooter.”, maybe it’s a good thing I can’t play their games.
It did at one point, but I think they were forced to change it to Prey at some point in development. It had a “Shock” title to put it in line with System Shock and Bioshock.
I watched people play the game and was wondering what the hype was all about. The game looked so dull and boring. The outside of the map looled like a game made by a single dev for his indie game. Only yesterday i watched the short film and was loke: oooooooh, i get it, because they lie.
Im so tried of all these multiplayer games, make a goddamn single player campaign, fuck it add in splitscreen or the ability to play the campaign with friends if you have too
It’s such a damn shame, too. Destiny 2 was some of the most fun I’ve had in gaming over the last decade. Absolutely jaw-dropping environments at times, clever encounter designs, the gunplay, so many things to love. And I have no doubt Marathon will be a hell of a thing from what I’ve seen. These people can design a game.
But GODDAMN stop stealing art from people. Upper management has got to be atrocious with all the bullshit they’ve pulled over the years. And you know that bullshit starts at C-suite and rolls downhill.
It’s surprising how few people at the top you need to change in order to change a company culture. One of the companies that I regularly work with has gone from being a nightmare because we could never get information out of them, to a nightmare because of how whiny and demanding they’ve become. That was the result of the CEO changing, that’s it one person and it results in a totally different corporate personality.
Is it only the management though? You mean to tell me absolutely none of the artists knew about this, or that literally ONLY ONE “ex-employee” artist knew this was going on among the art team? Do Bungie only have one artist making art assets for textures across various objects, as well as assets they use on their website and in their trailers?
“Ex-employee” is a scapegoat, but I guarantee you there was more than one artist, entirely unrelated to management, that knew this was going on and will happily blame the scapegoat to absolve themselves of their involvement.
Is it far fetched to say their art team could be large, but also underpaid and ignored it so the work was done? Not right but sums up my work experience in an entirely unrelated and uncreative field.
Really just devil’s advocate, im curious for any corporate artist opinion
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