About the LGBTQ part: she was working at EA when she transitioned, and she recounted acceptance and support for trans people was codified in her workplace, in a time when transitioning often meant discrimination, rejection and even job loss.
People don’t always remember that EA were the “good guys” before they made bank with Sims and CoD.
One of the few game developers trying to write for the medium of gaming instead of trying to write a book/movie and slap it into a game. One of the few who eschews the three-act arc so prevalent in plays and films.
He really understands that as a different medium you should play to the mediums strengths and how the medium functions for storytelling like his attempts synthesize meaning between gameplay and story. Writing for games shouldn’t be like writing for books or films because while analogous they are nowhere near the same kind of mediums.
That’s what you get when you don’t want to pay people for their work and try to keep teams together. The newbies aren’t going to care about the rich history of the games they’re banging out code for at 3 AM on a Saturday.
The usual cycle. They get good, get big, get shit, get insolvent or bought up until there’s no bigger fish anymore (in which case you have to live with shit until they get insolvent after a long time).
Most likely they fucked up their report and they’re using the rules of the exchange to suspend trading until they fix the mistake. But Ubisoft has been running on fumes for some time now, shitting out the same 3 or 4 games over and over again so I doubt their financials are that great.
It’s what happens when you operate your company with an accountant mentality. The focus is 100% on money, and 0% on creativity.
They always realize too late that customers won’t just give you money, you have to offer them something decent in exchange, but accountants don’t know how to do that, which is why you NEVER let accountant craft the business strategy for a company.
If they try to offer suggestions, you scream at them to get back to their hole and count the money like they’re supposed to, and when their opinion is needed, it will be solicited, which will be NEVER.
The irony is that they actually have some pretty unique and creative ideas spread out in most of their open-world games despite the jokes about how they’re all the same. If they cared about making good shit and not just money, they could have a game that rivals or surpasses Grand Theft Auto.
pcgamer.com
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