I wonder where a union draws its power from in an industry where there are so many people desperate for work right now.
Trade unions make sense because there’s such a shortage of skilled workers in total, much less scabs. How does a union for such a well known legacy game developer sustain itself in an environment where I bet scabs would be in abundance?
Maybe for Bethesda specifically, there’s also a shortage of skilled work? I mean, they often hire modders and Creation Engine STILL uses flash (Starfield’s menus are .swf files),
I don’t know about the details, but I found that out while browsing the menu mods, as the Undelayed Menus, which removes the pointless delay in opening and closing of menus, comes with a bunch of .swf and that was when I thought to myself “You have to be fucking kidding”
Yea, they probably have that one guy still there from the days creation engine was made that is required to be on staff for any future games to fix whatever archaic code they break. Get him on board with the union and Bethesda is probably held by the short hairs to do whatever they say.
I got the first game a month ago and binged it in three sessions. It was a fantastic experience, and I rate the game highly. However, I wish the decisions you made had a more significant impact on the story. I understand that maintaining a great narrative can make this challenging, but I hope part 2 can expand on that aspect. From what I’ve heard, it sounds like it might offer more flexibility in choices. Regardless, I’ll probably enjoy it either way.
Dude just destroyed his indie rep in one fell move. Regardless of what you feel of the situation, noone wants to “talk shop” with the guy known for stealing ideas
That selling to the next buyer who throws money at you obviously leads to risks of getting shutdown. People don’t want or care about long term sustainability and cry when business daddy decides that record profits this year don’t match up with imaginary made up profit growth and hence declare this as a failure.
Edit: “Making good, profitable games ‘will no longer keep you safe’” But only if you sold your soul for a bunch of retirement money from Bethesda or whoever else. If you are so keen on that sweet retirement exit then your studio was doomed the moment somebody offered the founders to a buyout. I am baffled at how people are missing this obvious conclusion.
That selling to the next buyer who throws money at you obviously leads to risks of getting shutdown. People don’t want or care about long term sustainability and cry when business daddy decides that record profits this year don’t match up with imaginary made up profit growth and hence declare this as a failure.
Edit: “Making good, profitable games ‘will no longer keep you safe’” But only if you sold your soul for a bunch of retirement money from Bethesda or whoever else. If you are so keen on that sweet retirement exit then your studio was doomed the moment somebody offered the founders to a buyout. I am baffled at how people are missing this obvious conclusion.
I said what I said. That’s just the thing: I don’t want them dead anymore. I want them deprived of power, deprived of agency, and forced to watch the world they ruined actually repaired. Alive.
I’m on PC and I haven’t noticed anything changed. Literally. I don’t notice any bugs nor have I noticed a sudden improvement of my graphics. It seems to me that the 15gb that Steam downloaded, was just full of 0’s and don’t do anything.
Edit: Nevermind, apparently the new quests and items are part of the update, so in that case I have definitely noticed something lol.
It reminds me of the line of defense some people have over sexual harassers - most recently Gérard Depardieu “oh it’s Gérard, that’s just how he is, leave him be” when he got sexually explicit in front of a 7yo
That’s probably on Steam, not Nightdive? After all it’s just uploading some files and downloading them again, something the steam client is supposed to do for you.
Cloud saves work fine between Linux PCs, but the devs seem to have misconfigured the save path for Steam cloud saves integration on Windows. That’s why it doesn’t work. That’s on the devs, not the Steam client. Apparently they were working on a fix since about half a year ago, maybe they finally released that fix now?
Nope, it’s a bug with how Nightdive coded the save path. Since they made a native Linux version of the game, Steam is using that as opposed to doing Proton compatibility. So that means the save paths in the Linux version and the Windows version aren’t the same, hence not syncing properly.
pcgamer.com
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