“…some men aren’t looking for anything logical, like money. They can’t be bought, bullied, reasoned, or negotiated with. Some men just want to watch the world burn.”
Stop having fun you god damn nazis.
It’s very fun, feels like a return to simple web chatroom type games that I’ve really been longing for. It’s real enjoyable if the idea of casual fishing with some random people seems appealing to you!
I won’t be buying a Switch 2 and if I can’t pirate Nintendos games I won’t play them. I refuse to reward them for their bad behavior. Like a little child who throws tantrums they belong in the time out area.
I really love those doofy detachable Joycons. However I have instead gone with the Steam Deck as it is open to the point of allowing custom OS and they advertise capability for DIY repairs.
Only complaint at this point is the desktop system blocks unfocused windows from capturing keypresses. (A sensible security measure).
But it prevents Discord from picking up my PTT keybind when not in a full screen game.
Voice work as a career is dead. The genie is not going back in the bottle. Games can now have substantially more dialog, so the end product will be better and cheaper for the studios.
I don’t think it’s dead. As it is it is going to evolve, not die.
Primary roles will be acted, that won’t go away. It’s too noticeable when it’s not a real actor when you’re with your pal for 120 hours. Johnny Silverhand or Garrus Vikarian would be jarring not having a real human.
NPCs, however, I worry about. Those random interactions I see contracts changing, where actors will have to give rights to train on their voice, where some key moments may be spoken the the rest is regenerated.
AI isn’t magic, and there are some real pitfalls around it. It can get pretty close, but someone who is paying attention will always notice.
Cheaper? yes. better? No. LLMs produce the most derivative inane BS that it would just act as filler. In classic RPGs and adventure games a lot of the filler dialogue was one line per NPC to represent a microcosm within a location. There’s nothing to be gained from theoretically infinite NPCs with theoretically infinite lines of pointless dialogue.
My main issue with it is that everyone is using it to push their own narrative about why the game failed. People doing the “It’s a woke game, so it went broke”, or “it’s a saturated market”, or whatever. These are just reactions, not data driven analyses.
I can’t seem to get into them but I used to love all the theme*s. It feels like each title just plays it too generically and doesn’t innovate on the genre since.
Seems like a cool concept that they just didn’t execute super well.
Like having two behavioral simulations (cast simulation interacting with props you place, and audience simulation that reacts to where you place the camera’s attention) that you need to navigate sounds cool, and bound to lead to some interesting and funny emergent experiences… but it sounds like the implementation was just undercooked.
I’d probably still give it a try on sale or something but g o d d a m m i t does that Corporate Memphis art style rub me the wrong way. Lmk when the San Andreas texture mod drops though.
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