That’s probably on Steam, not Nightdive? After all it’s just uploading some files and downloading them again, something the steam client is supposed to do for you.
Cloud saves work fine between Linux PCs, but the devs seem to have misconfigured the save path for Steam cloud saves integration on Windows. That’s why it doesn’t work. That’s on the devs, not the Steam client. Apparently they were working on a fix since about half a year ago, maybe they finally released that fix now?
Nope, it’s a bug with how Nightdive coded the save path. Since they made a native Linux version of the game, Steam is using that as opposed to doing Proton compatibility. So that means the save paths in the Linux version and the Windows version aren’t the same, hence not syncing properly.
It’s not a gaming addition that’s the problem, it’s that many of these games basically follow the same playbook that casinos do. They’re gambling disguised as a video game.
You can get addicted to literally anything, but that has more to do with your personality than the vice. I knew a guy who was addicted to advil. Didn’t have chronic pain or anything, but couldn’t stop taking it.
I mean, there kinda is. Gambling addiction is a fairly well known phenomenon and while the vast majority of games aren’t purely gambling, many of them do share mechanics with gambling games. One could argue that if a game shares too many mechanics normally seen in gambling and are associated with addiction, then gambling addiction could apply.
Another thing to note is that, if I understand correctly, the modern professional definitions of “addiction” aren’t exclusive to substance abuse but include anything that can cause someone to repetitively engage in a particular behavior despite any negative effects it may have. You could argue that if someone is engaging in gaming to the detriment of their own lives, then they’re addicted. That doesn’t necessarily mean it’s the developers fault though, people can get addicted to just about any system that triggers some kind of reward in the brain.
However, to add onto the previous statement, it is fairly well documented that some games (World of Warcraft is an infamous example) are specifically designed to keep players engaged for as long as possible without any regard for the player’s wellbeing. If a game has a lot of systems that are designed to keep the player hooked for as long as possible then it’s reasonable to argue that the game is designed to be addictive. The catch is that you’d likely have to prove that the developers were being intentionally malicious.
So, what exactly does Minecraft (one of the primary games mentioned in the lawsuit) do to cause this? Because that seems like a major outlier compared to the other listed games.
I was speaking in a general sense. You’re right that it seems like an outlier, but it’s also possible they were playing on custom servers which could implement addictive mechanics like lootboxes. However, at the same time, it’s not the fault of Minecraft’s devs if a custom server has lootboxes. Again though, I was speaking in a general sense because I was replying to someone saying that gaming addiction is unproven boomer shit; and not about this specific case.
Y’all have been burned too much, so when you see someone creating something bright and exciting, all you see is fire. Stop reading clickbait headlines, stop taking the word of tinfoil hat loonies just because it satisfies your irrationalinal desire to hate this game. They get so much wrong and manipulate the rest you’ll feel like a fool when you see for yourself. Try the next ree fly, face the cognitive dissonance and make up your own mind. Then get frustrated with the manufactured outrage that tricked you from having fun with us this whole time.
Gaming journalism is about generating clicks for shareholders, full stop, but you’ll believe them over an independent studio run by a guy whose career is full of beloved, well made space games. You have fallen into an enshittification trap and are missing out because of it.
Look at the number of comments on posts about hating star citizen. If you were an unscrupulous gaming news company, generating Star Citizen drama equals clicks and money. Go watch the weekly Inside Star Citizen episodes or dev livestreams, read the massive monthly reports, use the dev tracker to communicate with one of their thousand employees on the forums. This is a game being made in good faith. How is a constantly growing playerbase and financial success somehow considered a sign this game is bad? How does spending that money on development , pushing out massive quarterly updates and inventing new gaming tech mean this project is dead? How does the most openly developed game out there mean they are clandestine fraudsters? It’s the shareholders of gaming news who are trustworthy here? Think critically, don’t just feed your initial reaction.
People don’t make fun of starcitizen because “games journalism”. They laugh because it’s development hell is funny. Even if a satisfactory product come out the other end, it’ll still be an internet legend.
Star citizen exploits its userbase with a never-ending drip feed of bite-sized consumables, just as long as you keep feeding the machine.
This is not some poor little indie dev. They have taken over 600 million from they’re users, and have nothing finished to show for it. I treat them with the same distain that I do companies that trive on lootboxes and live services, as they all work from the same base template. At least the live service people made a game before squeezing every penny out of people.
Oh shit. I think it was literally 10 years ago I ‘pledged’ the base game (Aurora Mr). It still has less hours than Microsoft minesweeper, which let’s face it is a banging game.
I liked the game, when it was advertised as a moddable singleplayer game with drop-in drop-out co-op. As well as moddable multiplayer you can host yourself.
Now, I don’t have any interest it whatever that cluster fuck has become.
I really enjoyed the game when it was first released in early-access on steam. The ability to play through the story with a friend was unique and fun. Unfortunately the Crema team stopped having innovative ideas and just released their version of Pokémon systems. At the time it was nearly impossible to communicate any negative criticism because of rabid fans on the subreddit and devs who seemed to have no interest in communicating with their player base.
I would love for some other store to give me a reason to shop with them instead. GOG is closest, and they still can't be bothered to give me a Galaxy client on Linux.
I feel now is like a mistake buying from other places. I bought cyberpunk from gog, I wish now I didn’t. For Christmas I got gifted lots of games from my steam wishlist. I couldn’t add phantom liberty coz I didn’t bought the base game from steam.
Sadly for every other company, Steam = more features and stability.
Exactly why I don't want to use GOG. There are third party clients, but I refuse to build an entire catalog if the company does not provide something official.
What monopoly? If I have to choose between GOG, Steam, Epic, Ubisoft, Blizzard, Rockstar, EA, and others I am going with the least user-hostile, and the one that has Linux support.
Steam is the only one that actually cares about the quality of a service, so maybe look at that instead of crying monopoly.
I can see why Steam seems to have a monopoly on PC gaming. Pretty much everybody uses Steam as a launcher and store, and Valve has seen success with the Steam Deck so thats the hardware field also covered. They even managed to upset Nintendo when the Switch emulator was showcased lol.
A good size of the fanbase are also massive Valve fanboys, so there is a lot of brand loyalty, making the service have a larger presence than others.
At the end of the day, the fact remains is that there are other storefronts, launchers, and Valve has even opened up the Steam Deck’s specs and OS. Theres like, no monopoly there. I hope the parent commenter can eventually see that.
How would they even break up Steam? Separate their software and hardware development from the store? Can’t imagine that making any real impact on their practices.
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