These reviews never do a great job talking about UI/UX and that’s literally the only thing I care about until they get the steam deck OS or Microsoft actually enters the space with a Windows version.
With it, you can use your Xbox controller to move around the screen and type.
Does that mean you couldn’t before? Seriously people were playing around on a handheld that couldn’t even type?
Button accelerators are also available; these include the X button for backspace and the Y button for the spacebar.
WTF!? Isn’t that standard also?
For better movement patterns, the keyboard keys are aligned vertically."
Does this even make a difference?
In any case, the title is bullshit, it should be that will make windows handhelds close to typing on consoles which sucks. Typing on the Deck is a completely different experience, one that can’t be replicated in any of these handhelds because they lack the hardware to do so.
There are probably some games that this would work well for, but I’m not sure that it’d be a great replacement the way a physical thumb keyboard is for texting or the like.
Most present-day games that I can think of that I play use the keyboard as a grid of buttons. They expect to have your hand over the thing – often the left hand, with the right on the mouse – to let you be able to push multiple buttons quickly.
I’m not usually doing much text entry, which is what I’d expect a thumb keyboard to work well with.
Will we ever see an official HTPC ISO release? I’m currently running Chimera and liking it so far, but wouldn’t be against dropping it if something 1st party comes along.
And I’ve started avoiding thumb sticks in portables because my old retro controllers with (non-hall effect) thumb sticks now have so much control drift that the D-pad is also unusable.
(While my retro controllers and systems that just had D-pads are still fine.)
With something like a Deck you can at least swap them.
I feel for more retro oriented stuff I'd prefer some sort of gamepad attachment for phones. If that breaks or wears out at least I don't have to replace the whole device.
Valve makes infinitely more money off of store fees selling other people’s games. Why would they want to make a fraction developing a single game when they can go after Android’s 30% cut?
The thing is, Valve works mostly as a collective with mostly flat structure. So there can’t be a higher up ordering people around to make HL3. The whole team needs to believe in it.
Hmm something about this has me fantasizing about a phone sized deck. But considering Valves development of VR and this development, I think they are going to tap into the android based VR dev pool for porting titles to an official Android on Steam platform.
Proton technically isn’t emulation, but it’s pretty crazy that the device basically doesn’t have anything natively built for it, everything is translated emulated. It took that much effort to break Microsoft’s PC gaming monopoly.
Regardless of what the website says, waydroid isn’t an emulator by any meaningful definition.
It’s a container that runs on top of your regular linux kernel (with some very cool desktop integration features), java/kotlin applications run as natively as they’d run on your phone.
Sadly that’s mostly true, but that may have more to do with devs lack of experience with Linux in general. Often they would have to outsource the port to Aspyr or another team.
In the end you are still at the mercy of their shareholders and their core mission of EEE over end-user empowerment. Every thing they build is designed with lock-in and obfuscation to protect themselves.
Still pisses me off, this was one of the reasons I updated and they half-assed the implemenation then said they’re killing it because no one is using it… no shit no one is using it, you hid it it behind the Amazon App (that no one uses) in the MS Store (that no one uses) and layers of docs for sideloading.
It’s been around in one form or another since the Windows Phone 10 days, it was a weird beta that would sometimes work and required a lot of faffing about.
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