Is there a tracker that gets most switch games? I used to use nsw2u, but lately most games area direct DL and not torrent. IPThads some of the games, but many of the ones I’m looking for are missing.
It’s the same weapon, and some armor. It’s actually lead to quite a bit of amusing cheese, where you can duplicate evos using this one simple trick!
Lifeline’s still pretty good if you play aggressively with a team though- she’s great for kind of immediately picking everyone back up for any incoming third parties. I suspect she’ll see more usage again if the new legend isn’t too overpowering a support.
During HisWattson’s 14 hour stream on the first day of competitive, he and his team were duplicating armors a lot at the start. By beating a team, killing the dogs and spiders nearby, and then crafting the evo once or twice, they could guarantee a red evo that would then get duped.
You dive off the map, teammate grabs that evo and then dives off map, then both of you get respawned with red evos and even duplicate items (sans attachments, of course).
They actually got dove by a pred team from last season doing this, but since everyone on the team had red evos, HisWattson’s squad beat them. It was actually pretty funny, if a little bonkers.
And since this season incentivizes placing over kills by a significant margin, this isn’t a braindead strategy, though it requires your teammates cooperating and your squad’s speediness in getting that higher level EVO.
I haven’t had a chance to play it yet but I really like the sound of still having your weapon (even if it is naked) and armour even when you’re down. Feels like it would make respawning in the final rings a lot more viable.
Yeah. It’s sad to say but I’ve kind of given up on playing the game on Linux at this point. “Fortunately”, I have to use Windows for WFH so it’s not a huge deal if I want to get some Apex in.
Solution is to not play modern AAA garbage. For the $40-50 pricetag, I could get a handful of great indie games off my wishlist. Games that won’t bat an eye at an aging GPU.
They would make a lot more money if they made games run on older hardware. Most people can’t play cities skylines 2. Most people can’t play kerbal space program 2. We don’t want photorealistic graphics. Just give us fallout 3 era graphics because thats good enough. Fuck.
I agree in theory but Fallout 3 is a horrible example, the art direction was the epitome of the era’s fascination with bland brown and sickening green landscapes.
The answer here is to ask if photorealism matters to the game or not, if another type of art direction suits better then do that. Hell, look at Boltgun or even just games that used contrast and bold colors to their advantage like Halo 3 or Mass Effect 2.
I’ll be completely honest, that’s probably the coldest take someone can make about recent tech that I’ve seen, and it’s being presented as a hot take.
Virtually everyone prefers native, almost aggressively so. That being said, I think there’s important nuance that’s missing in most talks about upscaling. In my testing, my experience of blurring and smearing with upscaling/frame gen seems to be hugely dependent on pixel density. If you get a really dense screen, then upscaling, in my experience at least, becomes virtually undetectable even at 1080p.
probably the coldest take someone can make about recent tech that I’ve seen, and it’s being presented as a hot take
That’s exactly what the “we have you surrounded” meme template conveys (at least according to my understanding): a popular opinion, but ironically presented as a fringe opinion.
So no, this isn’t really intended this as a “hot take”, there seems to be a decent amount of people who dislike TAA for example. I’m pointing out a trend in the industry, that devs are using temporal or upscaling tools to make the game run/look better, and GPU vendors support those tools to squeeze out the most fps from their cards. At this point TAA is the standard AA method and is integral to how some games are rendered, and upscaling is advertised as basically free* performance. Unfortunately, by its nature, all this temporal tech doesn’t work too well at low framerates and resolutions, a scenario where it would be very useful.
I would agree that most artifacts and the softening effects of upscaling will be less visible on higher density screens, or when you’re sitting further away from a screen. Unless your TAA/upscaling implementation is absolutely botched, in which case it will always looks garbage, but that’s not really the fault of a specific technology.
Same. Honestly my eyes aren’t good enough to notice a difference between 1080p and 1440p (or 4k) at the scale of my pc monitor, but I damn sure notice a difference between 60 fps and 200 fps…
Glad it works for you. Since I upgraded to a 1440p monitor (I still have the same GPU) I went from comfortable high-ultra settings to mid-high settings + FSR Quality in more demanding titles. From the games I played in both 1080p and 1440p, I’d say that less GPU-intensive titles definitely look better in high-res, but I found the overall experience quite whelming.
Simply playing on a higher res monitor won’t necessarily give you better visuals if you don’t have the GPU power to match settings, however at that point it’s not “higher res = better visuals” but “more powerful PC = better visuals” which, duh, of course it will look better.
Have you actually tried 4k though? Yes, framerates are lower, but boy does it look better. For me, and it’s that’s just my take on it, 1080p ends at 24" monitors.
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