kotaku.com

TychoQuad, do gaming w Capcom President Says ‘Game Prices Are Too Low’

I see what he’s saying, but the market says no.

Honestly, more product categories should do the same, imagine if Apple released a new phone for an extra $100, but everyone just said no.

They would focus on keeping the costs down and whinge about it like game manufacturers do right now, and it would be glorious

NightOwl,

Yeah, it is interesting that with the exception of GPUs, PC parts like SSDs, hard drives, CPUs, and so on actually have felt like they haven’t increased in price in comparison to phones. If anything prices have dropped and capacities increased and speeds gotten faster for SSDs for example. Same with televisions and monitors where stuff like resolution and hz has seen improvements while being cheaper than in the past.

Shurimal,

exception of GPUs

To an extent, motherboards, too, and even before the GPU prices went ballistic. I bought a Z87 mobo back in the day for 80 or 90€ and the most expensive mobos were around 300€ or so. The X570 mobos in 2019 started at 250€ and 550 mobos didn't even get released until at the end of 3000 series Ryzen. Who in their right mind would pair a 200€ R5 3600 CPU with a 250€ mobo?

I bet most of the budget-minded people who bought a R5 3600 CPU never got to use PCIe 4.0. And to add insult to injury, budget GPU-s started using PCIe 4.0 x8 (or even x4) instead of x16, effectively gimping them on budget mobos.

Zehzin, do gaming w Baldur's Gate 3 is made great by the characters.
@Zehzin@lemmy.world avatar

Wait, my friends and I should be acknoledging the npc party members exist?

Goo_bubbs,

You can always just ignore them and miss out on a huge part of what makes the game great.

dingus, do gaming w Baldur's Gate 3 is made great by the characters.
@dingus@lemmy.ml avatar

I kind of want Larian to start making a bunch of promotional videos mimicking Valve’s “Meet the…” series from Team Fortress 2, but for the origin characters.

I kind of never cared for the Overwatch hero videos, they were too serious. The TF2 videos were always absurd and hilarious. (Massively disappointed to this day that Adult Swim never picked up the TF2 show for a full series.)

While the game is very serious, there’s a lot of funny stuff in it (and I don’t just mean Karlach dancing at hilariously inappropriate times). I think Larian has the humorous abilities to pull this kind of thing off, and it will continue to highlight how important the characters and character development are to this game.

EDIT: Yes, this is also so we can get some modern, high-quality video of the absurd shit Minsc got up to before BG3. BG and BG2 callbacks, yeah!

bionicjoey,

Massively disappointed to this day that Adult Swim never picked up the TF2 show for a full series.

Wait, was this ever a real possibility?

BudgetBandit, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

So basically Apple makes it so you can play the same game on iOS, iPad OS and MacOS, one purchase for $60, play with whatever you want.

I mean, $60 for a phone game is hard, but for a PC game it’s normal.

Too bad it’s a remake, but I can see where they are going: become the new standard for mobile gaming, get the hardcore gamers.

520,

It's a remake, sure, but it's a fucking good remake. Whether or not you played or have the original, this is worth picking up.

metaStatic, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

Hahaha. Oh wait you're serious? Let me laugh even harder.

Macaroni_ninja, (edited ) do games w Resident Evil 4 Remake Will Cost $60 On iPhone
@Macaroni_ninja@lemmy.world avatar

Why does nobody question the price tag in general? 60 USD for a remake, sounds outrageous, no matter what platform.

By the way you can buy the game for almost half price on other platforms in digital and physical form as well. They are just taking the piss.

MomoTimeToDie,

deleted_by_author

  • Loading...
  • SSUPII,

    But it does, especially since mobile OSes app stores will refuse to install apps barely 2 years old unless babysit via updates.

    MomoTimeToDie,

    deleted_by_author

  • Loading...
  • SSUPII,

    Doesn’t matter. In a few years what will be considered modern will no longer run this game unless the game is updated to just say “yup the game works here too”

    Mobile OSes make breaking the knees of legacy support a sport they are champions at

    520,

    Why does nobody question the price tag in general? 60 USD for a remake, sounds outrageous, no matter what platform.

    Would you expect a discount on a Disney live action remake because it was based on one of their older films?

    Macaroni_ninja,
    @Macaroni_ninja@lemmy.world avatar

    Would you pay 60 USD for a new streaming service HD version if the Blue ray is available for 30 USD?

    520,

    Depends. Do you have a Blu-ray player?

    Macaroni_ninja,
    @Macaroni_ninja@lemmy.world avatar

    Lets say I’m an average movie enjoyer and I either have a dedicated player or game console with Blue ray capabilities.

    Also for streaming in this analog you require an expensive dedicated device.

    520,

    While we're at it, let's remember that this version allows for portable play that can also be plugged into a TV with nothing more than a cable and Bluetooth controller. Or if you really want to play on a PC setup and have a Mac (hint: if you're in the market for an iPhone 15 Pro, it's likely that you do) you can switch to that at no extra cost.

    You may not pay an extra $30 for that, but plenty of people would consider that reasonable.

    GeekFTW,
    @GeekFTW@kbin.social avatar

    I'd expect a discount on a Disney live action remake because they're horseshit, but that point doesn't answer your question lol.

    Chozo,

    Why does nobody question the price tag in general? 60 USD for a remake, sounds outrageous, no matter what platform.

    Because it's a remake. Meaning, it's been re-made. Not remastered. Not reusing assets. Built from scratch. That costs money. If anything, it cost Capcom even more money than the original did, so it's actually impressive that it costs the same now as it did when the original came out.

    And porting it to Apple's platforms costs even more money, on top of all that.

    By the way you can buy the game for almost half price on other platforms in digital and physical form as well. They are just taking the piss.

    Fat lot of good that does for the people who don't own those platforms.

    mint, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

    This is being reposted everywhere as news but is super misleading. The $60 price tag gets you the universal app, meaning one purchase lets you play the game on iPhone, iPad, and Mac. It’s still a full game just like the Steam version, and if you look at Resident Evil Village, it will surprisingly run super well on M-series Macs.

    The distaste comes from mobile apps rarely being over $10, but if you think of it as bonus mobile access alongside a fully fledged macOS game, suddenly nothing is wrong here.

    soren446, (edited )
    @soren446@lemmy.world avatar

    deleted_by_author

  • Loading...
  • KirbyProton,

    You only had 1 downvote…!

    verysoft,

    Yeah but that is super offensive!! Seriously, state your opinion and stop caring about votes.

    Shareiff, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

    Hahahahaha

    kaitco, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

    😂 Yeah, no.

    Here’s the thing: I’ve been an iPhone user since the 3GS (over 14 years) and I’m highly skeptical that this price will sell. KotOR retails at $10 on the App Store as does San Andreas, and both go on sale down to $5 and lower very often. I believe the whole bundle for Final Fantasy 1-6 is like $65 and then FF7 is $15 or $16. Who is the audience for a $60 iOS game??

    I recall when BioShock was originally available on the App Store. For one, it cost like maybe $15 at the most, but then it got pulled from the store and then the App Store made the change to 64-bit apps, meaning that even if you’d bought BioShock previously, it would no longer run on newer devices.

    Over this last decade, I’ve watched fun, old school games get released for iOS and then pulled and then re-released as crappier MTX versions, if they got re-released at all, countless times. How is RE4 going to be any different?

    Not sure if it’s an Apple issue or a developer issue, but for a $60 price tag, there’s got to be at least some sort of guarantee that an iOS update or App Store change won’t render the game suddenly unplayable on my device. iPhone 15 might be ready for AAA games but the App Store and iOS in general are not.

    Monomate,

    Indeed, when I spot an apparently good mobile port I’m often hesitant to purchase it because an OS update may break compatibility at any point, and most developers don’t give a damn about updating their games so they stay compatible.

    Until they fix this major structural issue, I don’t see premium smartphone gaming taking off. People will only invest their money if they have the confidence they’ll be able to play their game for the foreseeable future.

    TORFdot0,

    If iOS/MacOS becomes a legitimate gaming platform then that problem solves itself. But the challenge is getting users and retaining them and having them make enough purchases to keep the platform viable meanwhile users want to wait for the platform to be proven to make investments in it, thereby the whole process is a vicious circle of fail.

    It would probably take a killer app, and short of buying Nintendo I don’t see how Apple ever breaks that barrier

    TORFdot0,

    Yeah, we will see how it goes. Apparently one purchase gives you access on all devices running iOS/TVOS/iPadOS/MacOS but even Mac had a bunch of games that used to be available on the Mac App Store that were delisted when MacBooks transitioned to Apple silicon and are no longer available for purchase

    kaitco,

    The game being available on both iOS and iPadOS should be a given. TVOS also feels like it should be a standard because of the way Apple’s ecosystem works. A MacOS addition is a nice change, but I’m still left wondering about the target audience for this.

    If you’re a gamer, your “main” device isn’t usually within Apple’s ecosystem. Most of the Mac people I know who are gamers use consoles, so for them, it would make more sense to buy this for Xbox or PS5 and use either’s virtual play option to play on iPhone if desired. If you’re a PC gamer, the PC Xbox GamePass option is even better. Gaming on MacOS has always been something that you can do if you really want to make it work, but there have usually been better options available.

    I’d like to see true mobile gaming take off, but until there is a sense of stability within the mobile space, I just can’t see it. Phones and tablets are different from consoles. I’m not going to carry around my old iPad 2 just to play my 32-bit mobile games, but I still have my original PS1, PS2, and Xbox 360 hooked up to TVs and can jump onto them anytime I’m home. I still play PC games I bought in 2002 on the PC I purchased in 2022. There’s usually some options available to make games designed for Windows XP run well on Windows 10 or 11.

    With Apple in particular, there’s never going to be an option to jury-rig an iPhone to play mobile BioShock again, not without jailbreaking which sort of defeats the purpose of having an iPhone in the first place. That sort of thing is acceptable for maybe $10-15, but for the price of a full game, it feels like throwing a bundle of cash back and forth over an open fire and wondering when it will all get singed.

    The mobile market has to make a different approach to “proper” gaming because the space itself is far different from console or PC gaming, and the first place to start is the price point.

    geosoco, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

    lol

    Is there really any other reaction?

    PhobosAnomaly,

    It’s six months and a week too early for this sort of news.

    kibiz0r, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

    Is it weird that I’m okay with this?

    Maybe I’m just sick to death of the free-to-play model, so any sort of “you buy it and then you play it” concept on a phone sounds refreshing.

    Still not gonna buy it though. Steam has me trained to only buy things for 75% off. And then never play them.

    Weslee,

    Pay to play no longer guarantees no microtransactions. There are plenty of modern games that charge 60+ and still contain ingame stores, battle passes, lootboxes, etc

    HipPriest,

    Thing is, there's plenty of Premium games exactly as you describe - it's all I play on mobile or tablet - but they all cost on average between £5-10. Many are ports, some are free to install to play the first couple of levels and then you unlock the game with a one off purchase. The only thing I own good enough to play games on is my tablet and phone so I know this the hard way, but quality is out there, it's just hidden away.

    Anyway, £60 is a big step up from the usual £10. I think the Final Fantasy/Ace Attorney ports are about £20. Usually the cheaper price to my mind is that you're playing on a smaller screen and with a touch control system that doesn't always suit the game you're playing (although it can improve certain games - Cultist Simulator, Kingdom Two Crowns and Bad North all feel like they work better with touch controls for me but that's more a genre thing)

    InEnduringGrowStrong,
    @InEnduringGrowStrong@sh.itjust.works avatar

    Yea, but here, that 60 bucks also gets you the full macOS version of that game.
    For sure, it is pretty steep by itself if you only game on mobile, but if you look at it as including a version for your handheld when you buy it for PC… it’s pretty much what Steam already does with the Steamdeck, which makes sense to me.

    Now the price itself, yea, I find it a bit expensive, even on PC/Steam and I’ll probably wait to grab it on sale one day.

    HipPriest,

    Yeah, I guess if you own an iPhone and a Mac there's more appeal. I see the prices for things on my son's Switch and he's not old enough to want the really expensive stuff yet, and you don't even get a desktop version there.

    I think my original point stands though - that having "you buy it and then you play it" games on mobile is not a new concept.

    Voytrekk, do games w Leaked Xbox Boss Email Perfectly Explains Why Game Publishers Are Eating Themselves Alive
    @Voytrekk@lemmy.world avatar

    He’s not wrong. Focusing on getting out large established titles is what Microsoft was doing during the 2010s, and they have fallen because of that. They have moved towards having more smaller titles, but it hasn’t paid off quite yet.

    nooneescapesthelaw, do gaming w Leaked Xbox Boss Email Perfectly Explains Why Game Publishers Are Eating Themselves Alive

    The email: Spencer writes,

    Over the past 5-7 years, the AAA publishers have tried to use production scale as their new moat. Very few companies can afford to spend the $200M an Activision or Take 2 spend to put a title like Call of Duty or Red Dead Redemption on the shelf. These AAA publishers have, mostly, used this production scale to keep their top franchises in the top selling games each year. The issue these publishers have run into is these same production scale/cost approach hurts their ability to create new IP. The hurdle rate on new IP at these high production levels have led to risk aversion by big publishers on new IP. You’ve seen a rise of AAA publishers using rented IP to try to offset the risk (Star Wars with EA, Spiderman with Sony, Avatar with Ubisoft etc). This same dynamic has obviously played out in Hollywood as well with Netflix creating more new IP than any of the movie studios.

    Specifically, the AAA game publishers, starting from a position of strength driven from physical retail have failed to create any real platform effect for themselves. They effectively continue to build their scale through aggregated per game P&Ls hoping to maximize each new release of their existing IP.

    In the new world where a AAA publisher don’t have real distribution leverage with consumers, they don’t have production efficiencies and their new IP hit rate is not disproportionately higher than the industry average we see that the top franchises today were mostly not created by AAA game publishers. Games like Fortnite, Roblox, Minecraft, Candy Crush, Clash Royale, DOTA2 etc. were all created by independent studios with full access to distribution. Overall this, imo, is a good thing for the industry but does put AAA publishers, in a precarious spot moving forward. AAA publishers are milking their top franchises but struggling to refill their portfolio of hit franchises, most AAA publishers are riding the success of franchises created 10+ years ago.

    EveningNewbs, do gaming w Leaked Xbox Boss Email Perfectly Explains Why Game Publishers Are Eating Themselves Alive

    The suggestion here is that the type of game that can thrive on a subscription service is either a small one that benefits from better curation and visibility or a live-service one that can make up revenue on the backend by charging all the new players microtransactions (the new store shelves are inside the games themselves).

    I’ve been saying this since Game Pass launched: it encourages scummy monetization. The kind of games that come to it are going to have more and more content locked away behind microtransactions to make up the money lost by not selling copies. It’s going to gradually become full of “free” to play garbage, and people will accept it because they didn’t pay for an individual game outright.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Of the two options that Phil says Game Pass encourages (and I agree with his analysis), one is the opposite of scummy and something the market could use more of.

    Lettuceeatlettuce, do gaming w Leaked Xbox Boss Email Perfectly Explains Why Game Publishers Are Eating Themselves Alive
    @Lettuceeatlettuce@lemmy.ml avatar

    Fight anything that prevents you from owning and controlling your content. Reward, companies and groups that allow you to truly own what you purchase.

    Kushan,
    @Kushan@lemmy.world avatar

    It’s a noble stance, but literally everything is digital these days. Even disk based games are requiring day 1 updates (or aren’t coming with the content on the disk in the first place), meaning you’re at the behest of the platform to keep your content available.

    Phanatik,

    Most games come on the disk and don't require an internet connection (unlike some Xbox titles like Halo Infinite). Day 1 updates only matter for PC because performance can be hit or miss. On consoles, it's not such a painful prospect. My PS4 has been offline since I bought it and every game has run fine after installation. I'm aware that Cyberpunk doesn't run well but it never should've been on PS4 in the first place.

    Digital storefronts like GoG do allow you to own your game by giving you the ability to download DRM free versions of games. It's possible to do but publishers like EA have primarily live service games which means DRM is their bread and butter.

    Game preservation is important to me so GoG is a godsend for the work they do.

    MajesticSloth,
    @MajesticSloth@lemmy.world avatar

    All those games may run fine for you, but you’re still missing day one patches for most games. Maybe even some content you wanted and didn’t realize was even there without being online to download patches and hot fixes. Also more and more reports of console discs not having any data on them and just being a code to allow you to download the game.

    I’m not saying this is a good thing, but it is the reality of gaming today.

    Phanatik,

    It sucks. I've been backing up PS3 games on my hard drive for a while now and I'd like to be able to do that for the PS4 too.

    My contention is why we need day one patches in the first place. Surely, if games were properly tested, they wouldn't need to be patched as soon as they release. Just seems weird to me that they release a patch immediately following release when that could've been done before release?

    MajesticSloth,
    @MajesticSloth@lemmy.world avatar

    I don’t disagree. But these days going gold doesn’t mean the same. They all seem to take the last month or two to still iron things out before it really releases.

    blandy,

    Nintendo Switch carts have actual content on them - they’re more than just fancy unlock keys.

    Kushan,
    @Kushan@lemmy.world avatar

    Kingdom hearts has entered the chat

    blandy,

    Yeah, cloud versions (which are stupid) require an internet connection… do they even sell the cloud version as a cart? If they do and it’s not advertised as such, that’s obviously a problem.

    Kushan,
    @Kushan@lemmy.world avatar

    That’s the problem though, most Switch games are not available on carts.

    blandy,

    If you count eShop shovelware, sure. Most Switch games worth owning are available on carts.

    Kushan,
    @Kushan@lemmy.world avatar

    I won’t argue that the eshop isn’t full of shovelware because it is - but even shovelware needs to be preserved.

    The problem with this line of debate is that there are some games worth having that are only on the eshop and it’s still a digital barrier to you truly owning the software. Saying most games are available on a physical medium doesn’t help those that aren’t and it’s a situation that’s only going to get worse.

    Essentially what I am saying is that none of the big 3 are innocent here and just because some are slightly better than others doesn’t make it okay.

    blandy,

    Agreed on all points but there’s some nuance I feel you’re neglecting.

    I never said Nintendo was blameless or beyond reproach (they suck in lots of ways) only that they do have physical carts that work out of the box. This is something that continues to benefit me. For example, I picked up Advance Wars reboot on the way to the airport and was able to pop in the cart and start playing at the gate. Credit where it’s due, you know? I harass everyone I know with a Switch to buy physical because that’s the only way we’ll continue to have this shred of ownership… at least that’s still on the table as a possibility compared to the other two.

    Lettuceeatlettuce,
    @Lettuceeatlettuce@lemmy.ml avatar

    Digital is not the problem. Lack of true ownership is the problem. GoG is DRM free. Steam isn’t great on this, but it’s better than other alternatives for now. Sailing the high seas is the best option in many cases.

    It’s not all or nothing, you can take small steps to stop supporting the worst offenses. First step, don’t use any game streaming services where you just subscribe to a rolling catalogue each month/year. PlayStation Plus and Xbox Game Pass are examples of this.

    Nintendo is awful too, their games should be ripped from physical media if possible and emulated, or otherwise aquired on the seven seas and emulated. It’s a great way to play their games without supporting their evil practices.

    Support FOSS games and FOSS-friendly companies. Valve is a good example. Although not perfect by any means, they have proven to be far friendlier to FOSS apps, games, and platforms than most other companies. If you have to get DRM-locked games, get them through Steam. At least they have offline mode and allow full access to all your game files so you can save them to a separate location for archives/backups.

    It starts with small things, but if lots of people start doing this, it will have a noticable effect.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • FromSilesiaToPolesia
  • test1
  • NomadOffgrid
  • fediversum
  • healthcare
  • esport
  • m0biTech
  • krakow
  • Psychologia
  • Technologia
  • niusy
  • rowery
  • MiddleEast
  • muzyka
  • ERP
  • Gaming
  • Spoleczenstwo
  • sport
  • informasi
  • tech
  • turystyka
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • Radiant
  • warnersteve
  • Wszystkie magazyny