It’s kind of sad that someone that rich and powerful isn’t immune to the addictive nature of Twitter. Like does he not realize how much of a loser he looks like for being so obsessed with what people online think of him?
I was going to leave a snarky comment about the game not being all that old, but then I double checked the release date and saw it was 11 9 years ago. Now I just feel old and I can’t even really make that snarky comment.
Despite that age, I think it has aged great (at least on PC). It’s a beautiful game.
I don’t get why it’d be remade, given how well it has aged. Just make a sequel with similar gameplay but a fresh story, missions (no eavesdropping!), and map. AC Rogue was very similar, but without being explicitly pirate themed and the story of Rogue was very short (but I did like it).
Ubisoft seem to be running out of ideas if their best bet is remaking a relatively recent game. They should leave the Assassin’s Creed franchise resting for a bit if they lack innovative ideas for it.
Maybe doing a feudal Japan AssCreed is still valid as there’s fan demand for it, but if they do they better nail it because they’ll be inevitably compared to Ghost of Tsushima.
I mean if there is one company that took risks with their largest franchises it’s Unisoft. Origins literally changed massive parts of the game, arguably even changing the genre. IMO as someone who tried to go back to some of the older games like Syndicate and Black Flag they are really dated in a lot of ways.
They changed the overall game design in Assassin’s Creed Origins, but not out of goodness of their hearts. The game’s new direction was more compatible with microtransactions.
Was it? The primary thing they’re selling through MTX is player and weapon “skins”, which were already a thing in the past games (they didn’t sell them, IIRC, but realistically they could’ve). I guess the booster packs and stuff like that wouldn’t really work without the RPG leveling, although I question how profitable those really are.
I'm not. Advance Wars isn't on there either. They're going to find a way to sell them to you for way more than the subscription of NSO, in addition to what you're paying for NSO.
They could press a button and make the Steam versions available again, but they obviously also want to port it to the new consoles, and there lies the issue.
I remember buying War For Cybertron for the PS3 off of a 9/10 review on IGN. This was back when I could only afford to get one or two games a year so it’s mediocrity stung so bad. Was one of my first experiences with buyer’s remorse.
Big corporation: Whoops, we lost this game so we can’t re-release it. Sorry. Even if we found it, it’s not worth our time/money porting it.
Meanwhile, random person on the internet: I’ve updated this emulator so you can play old games at 4k 60fps for free. The weird bug that was never fixed at launch is now gone too.
God I loved Fall of Cybertron as a kid and I even recently snatched up a PS3 copy as I had sold it along with my Xbox 360 way back in the day. It would be amazing to play modern ports of this game (with multiplayer!!!), I hope Activision can find the files again
I remember playing the one based on the first Michael Bay film when I was really little, I remember the vibe being almost like a Just Cause game in how it was the best destruction sandbox I’d ever played (at that point in time).
I still remember those exploding white ‘power cells’ (?) From the power plant area of the first map.
If I’m not mistaken, there is a theory that his cowriter on the MGS games is the one who made it great. Unfortunately it is hard to get information on the topic
And while MGS is the best series I’ve played on console, the story has still always been a convoluted mess. Try explaining that plot to a layman, and you’ll sound like a homeless meth head in the throes of a binge.
Death Stranding wasn’t any more coherent either, and that’s why I think the next game is going to be highly entertaining.
Because Kojima had such a little role in his titles, the next game created without him, “Metal Gear Survive”, was a full success.
Metal Gear Survive received a generally negative response … selling 85% fewer copies than Metal Gear Rising: Revengeance, and 95% fewer copies than Metal Gear Solid V: The Phantom Pain.
I’m not sure I can fully agree with this, but he does seem like somebody who is at his best when he has people who can rein in his excesses a bit. He reminds me of George Lucas in that way. He badly needs a good editor.
That’s bit harsh to say that all his great works are not his.
I do share the sentiment that Kojima’s writing has been in downhill for quite sometime and he really in need of a good editor. I actually think that his stories are more coherent or at least entertaining in his earlier works, e.g.
Snatcher
Policenauts
MGS 1
Some like MGS 2, but I think the boring oil rig setting broke me, and the constant chatter with ‘Colonel’ didn’t help
MGS 3
Peacewalker
MGS Rising
What I actually like is his obsessive attention to details that barely matters when it comes to gameplay, e.g. melting ice cubes, aiming at enemy’s crotch to get dog tags, etc.
Kojima games started clicking for me when he introduced the ‘R&D system’ in Peacewalker, where it’s actually a RPG progression system but the rewards are absurd equipments. As the matter of fact, I like the ‘walking and R&D’ parts of Death Stranding a lot, but really dislike the enemy encounters and the story in that game.
And it’s okay, not every games are for everyone, I’m glad that someone is giving him blank cheques for his absurd ideas that are not the norms.
He definitely wants his games to be movies without having much of an idea how to direct a movie, but they still have more of an unique identity than a lot of games out there.
kotaku.com
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