I’ve worked with Unreal Engine 4 since 2014. I was a part of games that got the engine early. I adopted Unreal 5 last year when it was reasonable to do so. It’s honestly one of, if not the most powerful game engine out there. It has its own set of issues of course. A lot of people use its features without regard to their proper usage or pitfalls of using them. It’s also not an engine that caters to small indie developers. Every engine has its flaws. That said I’ve constantly watched as large indies to AAA studios switch to unreal over my career. It’s probably the best engine out there for those studios. It’s good to see major studios dropping their clearly buggy engines and being able to put out better products.
That all said, boy that 5% to Epic is making them a lot of money. I’m really hoping in a few years that Godot Engine will really start to compete but even talking with one of the major engine contributors: “godot lacks people who know what they’re doing.” I also see this in a lot of engine issues and poor architecture choices. It’s disappointing to see someone so close to the project confirm. Unreal needs a strong competitor though, something ideally open sourced.
Game's a buggy as hell mess. MP with my partner has had many, many bugs. Until this patch many spells were straight up wrong in the tool tip. Unacceptable stuff, imho. Reviewers have been way too kind.
Edited to add
Played again tonight. In a fifteen minute span of playing, we had four significant bugs. First my dialogue got bugged and didn't get the speech choices (my partner did, but I was leading the conversation so that didn't matter). After a quick load that was fixed. We move to a new zone and suddenly I have a characters outlined permanently. Check settings, it's set to off. Quick load doesn't fix it, quit to menu doesn't fix it. Have to completely restart the game.
Then I listened in on one of my partner's conversations and when it was done, I was randomly stuck inside a box. Quick load later, we're going along and after climbing down a ladder my partner is teleported into a box.
Like... Honestly, I don't believe anyone who says they are playing MP bug free. This shit happens every play session for us.
Also playing with my partner. Spell tooltips have been completely accurate, and we've only encountered one issue, which was solved with waiting a minute and the game sorted itself out.
Wyll is completely borked. You can google wyll multiplayer for more details, other people have had the same issue. I don't want to give too much spoiler away for anyone else reading.
Yep we did a massive battle yesterday, went to long rest. Got stuck in the camp with us lying down on the floor twitching with our heads in the campfire itself. Couldn’t quit, couldn’t save, couldn’t leave the fucked camp sleep animation. Tried everything.
I’d recommend repairing your install in case some of the bugs are caused by corrupt files. I’m doing a multiplayer runthrough with a friend and we’ve encountered minor bugs like a exclamation mark being stuck over Wyll’s head, but nothing gamebreaking.
What a fucking clown, every time this idiot opens his mouth I cringe, he always has the worst takes imaginable. Almost makes me glad that FF16 undersold (for SE standards).
I’m not a huge Elden Ring guy, haven’t even played the DLC yet, but watching a streamer play Nightreign, I kinda wanna try it myself, even with these problems.
My friends aren’t into these types of games anyway, so it always would’ve with randoms (solo supposedly isn’t that good).
I have two friends and we’ve all be playing the souls games on and off for about 10 years, this game is hard and pretty different. It may just take getting used to, but without comms, it was rough random queuing. Us 3 in discord made significantly more progress, but it was absolutely a great time.
Same here. Elden Ring was my first souls game. I would never have beat it without the seamless co-op mod. I just don’t have skill, time and patience for it.
Night Reign seems to me like an arcade version of Elden Ring. It forces you to move faster and make snap decisions (that blue flame closes in fast!). We got to Day 2 last night but I could see us pouring lots of hours into it.
Yeah that death wall needs to slow down a little, either in when it first comes out, or just the speed of it. Once in, you’re not coming out with any heals at all if you even make it.
Different is good. I’m not a FromSoft-gamer. Elden Ring is the only game of theirs I really ever got into (and it’s not for lack of trying), so I don’t really care it’s not the same game again.
Also, you’re right, what I’ve seen doesn’t look easy, and no real communication at all is a bummer (only set a marker or jump and crouch in front of something), but it still looks like fun.
Did they fix borderlands 3 yet? It came on game pass and it turns out it’s impossible to play for more than 15 minutes without resetting the game and doing it from the last checkpoint. I won’t be playing 4 until I complete 3, and I won’t be completing 3 until it’s fixed.
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