They're right that retail prices of AAA games are too low to make a profit. Which is why they've turned to microtransactions and dlc. However, the price of such games is too high, which means the budgets and profit expectations are too high. With the quality of games coming out lately, even $60 is too high. I can't imagine spending $70 or even $80 on a game.
To be fair to Capcom, I think that an ideal world for them would be not having to compete against games whose expectations and ideations are out-of-wack with the price point and requires huge sales numbers to even be profitable.
For example, SF6 has a full single player mode that exceeds any of the output of previous games. While the quality of this single player mode is sub-par, it's still very ambitious compared to their old method of releasing fighting games (Arcade mode and Versus mode, with some mini games -- that's all!) and it finds itself having to compete with other 60 dollar titles whose scope is often outlandish while knowing full well that a fighting game can never move FPS game figures, for example.
The 60 dollar game made a lot more sense in the era of the PS2 where games were often linear experiences, sometimes lightly to heavily cinematic. A game that was made like MGS2 could be sold today for 60 dollars and it would have a very hard time competing against huge blockbusters like Starfield, with some probably scoffing at the idea of paying 60 dollars for that experience. (See Armored Core 6 -- a good example of this that actually happened.)
They should just get rid of the expectations of sales numbers like what current AAA get. If we want better games, less people will buy them, because a good game isn't for everyone.
subnautica is still the best planet exploration game I’ve played. piloting the sub into the depths feels more like space travel than actual space games
I loved that first Wargroove, and I held off on playing it for so long because I thought the changes they made to commanders wouldn't be to my liking. It turns out I actually prefer this to Advance Wars, as it solves a lot of problems with pacing and balance that Advance Wars had. It also had absolutely none of the bullshit that Advance Wars and (at least the old) Fire Emblem games had in their later missions where they'd just spawn new units out of nowhere and wipe out your forces with no ability for you to know it was coming without reloading the save. So imagine my surprise when I went back to read reviews, and they criticized Wargroove 1 for both of those things. I can only sit here scratching my head, wondering if the game I played was very different after patches than what people played at launch, because those were egregious issues in Advance Wars 20 years earlier as well.
Marvel’s Spider-Man: Miles Morales Marvel’s Spider-Man: Remastered God of War: Ragnarok Horizon Forbidden West Ghost of Tsushima: Director’s Cut Rachet & Clank: Rift Apart Demon’s Souls The Last of Us: Part 1 Sackboy: A Big Adventure Returnal Uncharted: Legacy of Thieves Collection Death Stranding: Director’s Cut
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So a game with a harmless in-game poker minigame with worthless chips are strictly adult only, but not games with real money loot boxes specifically designed to addict you and take your money?
ign.com
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