I was considering making the jump from film and television to the video game industry until a year or two ago. I am really passionate about video games, and I really think there’s a lane for me. Unfortunately, after reading so many horrible stories about crunch culture and learning just how demanding the industry can be (even as somebody who worked on some pretty grueling Hollywood sets) I decided not to go that route. It still makes me upset to think about. I just feel like the industry is so terrible it’d be irresponsible and unfair to my family to go down that route. Reading Significant Zero really put the last nail in the coffin for me on that dream, even though it wasn’t the intention of the book. 
I know it’s not much, but I hope that if you don’t already, you find some time for yourself to just make games for the fun of it.
Not if you’re already dealing with overwork stress, but if you have free time that you’d like to spend on something. No one has to play them or you could do game jams (even though that’s inherently crunch, it’s the choice of the dev rather than their boss and more of a self-imposed limitation) or do otherwise random stuff and just let people muck about with whatever you’ve created. No pressure, no deadlines, no expectations.
And since you know already know how production in general works, you’re well aware of the iterative process and won’t fall into the trap of “why is this taking so long and why can’t my graphics be as good as GTA V” or whatever, which a lot of new developers (and programmers and pretty much everyone) encounter.
A 100%, some of the things that you hear from the industry are crazy. If you offered me twice my current salary to be a developer in the AAA videogame industry, I wouldn't take it.
Not a game developer, but one aspect is that developers outside of the gaming industry function VERY differently to the point where there is little in the way of transferable knowledge.
For example, most games are made in C/C++ because performance is a serious concern, but management will absolutely shit themselves if you try to make a web service in that language due to security concerns. The only language with any serious overlap is C#, as that is the scripting language used in Unreal Engine and Unity.
Some app developers use game engines for non-game apps (eg: Duolingo uses Unity) but that's about it.
I understand that video games dev and Web dev does not overlap but the developer field is more vast than just Web. For example embedded development uses a lot of C/C++ so knowledge would be transferable there.
I would also say that even though the engines or framework is not the same, surely there are human skills that can be transferred like managing a project, solving problems, algorithms, performance analytics and debugging.
But that’s only my theory and I have no experience on switching field like that
You've got a very valid point with embedded devices. Although there are some big differences in that software for embedded devices typically also act as the operating system, something games stopped doing years ago.
For everything else you mentioned, you're mostly correct but there are complications. The problem is, it can be hard to sell those skills at an interview.
Yeah, embedded is exactly where I’m trying to transfer to, but good luck getting embedded jobs in Los Angeles that aren’t military or otherwise require a background check.
There's a mod that adds a metro system. The on-rail trains present throughout the city.
I'd shift my version of that complaint more toward "post-game doesn't let me be a passenger". Delamain quests, side quests, main quest complete? Congratulations, you are officially the only driver left in Night City. Sitting and watching in the passenger seat is no more!
Yeah I am hoping they overhaul or embrace a new engine because that is what apparently killed mutliplayer for Cyberpunk. I dream of playing as trauma team and extracting patients.
[Baldur’s Gate 3] will also be out on Xbox before the end of 2023. (…) “It’s 2023. And 2023 is narrowing, so it’s already pretty precise in my book. Between September and November… So, as fast as we can honestly,” Vincke said.
Makes sense since they are moving away from the RED Engine for future releases. Only way I could see them spending more time with Cyberpunk was if the launch hadn’t been so rough (to say the least).
Nah, if they actually got it into production as they started to make teasers for it, they'd likely get some version of it working for PS4 and Xbox One. The first teaser for it was released on 2013, but development only started on 2016. I'd scratch it to poor management more than anything. Sony managed to keep releasing pretty impressive games on the PS4.
It also comes to mind that the versions on PS5 and XSX weren't even the "next gen" versions proper, they were the ones for the previous consoles that just happened to run better on newer hardware. The proper next gen update only came months later.
I’ve worked with Unreal Engine 4 since 2014. I was a part of games that got the engine early. I adopted Unreal 5 last year when it was reasonable to do so. It’s honestly one of, if not the most powerful game engine out there. It has its own set of issues of course. A lot of people use its features without regard to their proper usage or pitfalls of using them. It’s also not an engine that caters to small indie developers. Every engine has its flaws. That said I’ve constantly watched as large indies to AAA studios switch to unreal over my career. It’s probably the best engine out there for those studios. It’s good to see major studios dropping their clearly buggy engines and being able to put out better products.
That all said, boy that 5% to Epic is making them a lot of money. I’m really hoping in a few years that Godot Engine will really start to compete but even talking with one of the major engine contributors: “godot lacks people who know what they’re doing.” I also see this in a lot of engine issues and poor architecture choices. It’s disappointing to see someone so close to the project confirm. Unreal needs a strong competitor though, something ideally open sourced.
You should have read the few lines of the article: it’s not a technological limit, they didn’t want to continue working on RED engine projects when they are shifting to Unreal.
So you mean companies move the majority of their employees to other projects once the majority of the work is finished with the current project they are working on? Wow.
That’s wild, let’s write a whole article about it. I’m definitely not complaining, but I thought the Witcher 3 was supposed to be the last Witcher game?
I just reached the underdark, the only annoyance I’ve had is that I totally misunderstood my fellow party member’s intent with wanting to show me something & I had to reload my last save to avoid a gay romance I had no interest in being.
I ran into this too. I had this RP moment where I was going to convert my character to a wizard based on where the conversation was going. I realised what was going on and pulled my character out of the conversation and went with my original idea, getting Withers to convert my character to a wizard. In my mind, that’s how the story went.
ign.com
Najnowsze