Was anyone else floored that Half-Life came out 25 years ago? I mean, of course I can do the math, but it hit me hard how long ago that was.
I remember reading a preview article in PC Gamer about the revolutionary AI in the game, how enemies would follow you if they could hear you and set up ambushes.
Then the first time I played it, having the story told right in the game with characters doing actions that you can look around and see and interact with … It was clear to everyone at the time that this was the future of storytelling in first-person games.
I’m definitely going to need to try this on my Deck when it arrives and see if the gameplay holds up.
New levels, better HUD scaling, old content that hasn’t been released in bloody ages, new death match models and skins, and most importantly, you get to be Ivan the Space Biker in death match.
Also there’s an option to turn off texture filtering, and thank GOODNESS for that.
We now consider this anniversary version of Half Life to be the definitive version, and the one we’ll continue to support going forward. Therefore, we’ll be reducing the visibility of Half Life: Source on the Steam Store. We know Half-Life: Source’s assets are still being used by the Source engine community, so it’ll remain available, but we’ll be encouraging new Half-Life players to play this version instead.
Wow. Didn’t think they’d ever acknowledge HL:S again but here we are. This is such a cool update.
Honestly this is an awesome update shame they didn’t implement real time shadows like nvidia did with quake 2 as that’ll go hand in hand with the new steamdeck
MINIMUM: 500 mhz processor, 96mb ram, 16mb video card, Windows XP, Mouse, Keyboard, Internet Connection
RECOMMENDED: 800 mhz processor, 128mb ram, 32mb+ video card, Windows XP, Mouse, Keyboard, Internet Connection
I didn’t even have min specs and it rocked out. I think I had 400Mhz, 32mb RAM and an 8gb card? It won’t run on a potato like Doom, but it was a shocking step back from the ever-increasing specs required at the time.
500mhz must be updated for what ever they’ve done to it- I remember playing it in 1999 on a 133mhz pentium on Windows 98 (and I also remember testing in on NT4 and it actually worked!)
It was running on a pretty old engine. It was based on the Quake 1 engine, but some features of the Quake 2 engine got tacked on along the way. There was some more eye candy added as well, but something with that basis isn’t going to be as power hungry as Unreal.
Last I checked no, the game engine was 32 bit but the Mac won’t run 32 bit apps anymore. Or something like that. My hope with this refresh was 64 bit support.
Have you actually installed and run it? I know there were quite a few games that steam claimed couldn’t be run because of that and still did. I don’t remember if portal is one of them though.
Battleblock theater for instance says it can’t but still does.
Cool. I remember a buddy showing it to me in his college dorm room. I was more interested in Unreal Tournament (which released a year later) at the time and probably couldn’t afford to buy another game anyway. But I was positively obsessed with Half Life 2 a few years later…
Edit: Idk if it's just me on linux, but it seems like CS1.6 no longer launches on the new update. A bummer, but I had a lot of fun play HLDM just now so I think they'll fix it eventually.
half-life.com
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