I went to the game’s website to see how they portrayed the game as opposed to taking whatever cherry-picked similarities Sony chose to use as their argument.
Wow. It is fucking identical. Maybe the gameplay is different, but the art is indistinguishable.
The world needs to be fleshed out so an RPG would actually be pretty good. The problem is it’s a pretty world but it isn’t really very interesting. The humans who occupy the world are frankly boring and you can only fight so many robot elk before you want to do something else.
A prequel would be interesting, detailing what happened and maybe explaining how things ended up the way they now are.
Yeah I don’t have the greatest love for Sony but they have a really good point with this.
It’s basically the same game; Robot animals have taken over the world because reasons, Humans survive in small groups and have reverted to some kind of native american inspired spirituality for some bizarre never explained reason, you play as hyper athletic female warrior type who has to fight said robot animal things, your mission is to acquire some long lost secret technology from before the world was taken over by robot animals.
Seriously, it looks like they took a slightly different build of the game, pasted a new face on Aloy, added a few animals, and literally changed nothing else at all. Like not even scanning effects. Doesn’t the last one even have hanggliding?
That’s not to say it looks bad, it could easily just play like a spin-off, but even the regions look similar.
Tbh, though, I really hate how Horizon scaled the combat difficulty with unending spamming AOE attacks.
Horizon 1 was excellent, part 2 was too much. Kinda like Jedi survivor, we went from a somewhat small game to one 10x the size. I couldn’t even finish it
I liked pretty much everything about it except that harder combat just meant spamming meteors at you, like Thanos and Iron Man. If they throw another moon at me, Im gonna lose it. It’s such damn lazy design.
Unless you need the touchpad and resistance triggers I’ve come to prefer the Ultimate 2 wireless over the dualsense.
Has TMR sticks, extra bumper buttons, back buttons, and charging dock. Got firmware update to allow the extra buttons to be remappable through Steam Input too.
Don’t see myself considering a PlayStation controller on the PC unless future versions start coming with hall effect or TMR sticks, and even then with them charging double the price for paddle buttons it is a hard sell over third party controller options on the PC.
I find this annoying. I have three different 8bitdo controllers hanging around my house. I have the original 8bitdo sn30 pro, the pro plus, and the pro 2. After I bought the pro 2 they came out with the Xbox variant. The difference between the pro 2 regular and the pro 2 Xbox variant? The additional rear buttons on the Xbox variant work and are mappable in steam os. Where the ones on the original pro 2 are not. Do both of these controllers have the ultimate software? Yes. But unfortunately one of them doesn’t contain the hardware to make those physical buttons work as physically and programbaly different than the other buttons on the controller.
I can buy this. I could buy the Xbox variant pro 2. But I don’t want to have to keep buying essentially the same controller to get functionality it should have had in the first place.
Similar story here with my SN30 Pro+. It was great the first year then the Bluetooth stopped working consistently, then the wired mode also stopped working consistently a year later.
I love my Pro 2, best pad I've ever had, but I love it enough that I have no real need to spend $70 on an upgrade. This sounds excellent for anyone who doesn't already have one though.
Not sure I get the point of removing the face buttons though. You shouldn't need to physically rearrange them in order to remap them. I just use the Pro 2's profile switcher button to swap layouts, and I see that button is still present, so I don't see why I would want to do it the hard way.
As someone who switches between PC using an Xbox layout and a Switch, I like the idea of swappable buttons, assuming it doesn’t cause any issues physically with the controller in the long run.
Personally I would find this incredibly helpful when I’m playing games with someone who’s might need to look at the buttons. Especially if they aren’t much of a gamer.
I’ve tried rearranging the buttons on my pro 2 but They’re all unique shapes and can’t be swapped 😔
It’s more for people who look at the controller buttons while playing. I’ve had people use my controllers and get really confused when B is actually A and so on.
What don’t you like about it? The SNES controller was one of my favorites but maybe it’s just because that was my favorite generation of gaming. Is it too small and cramped? Not ergonomic enough? I personally find the Xbox controller too large, but maybe I just didn’t play with one enough.
I thought the same about the 8bitdo pro 2, until i bought one and actually held it. Its my favorite controller i have ever had. It fits so perfect in my hands and feels high quality.
gamespot.com
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