Not sure how I feel about this (aside from it being 8bitdo so even understanding what SKU is what is hell).
The swappable buttons remind me a lot of the framework usb c dongle “ports”. In theory it sounds awesome. In practice it sounds like a LOT of engineering work going into something people will touch once when they buy it and never again. Would much rather a bigger focus on repairability so that swapping the buttons isn’t a big deal WITHOUT a magnetic system and special keypuller and so forth.
I also don’t think ANYONE will ever use the “arcade thumbsticks”.
I’m Pretty sure the guillikit Kong 3 had magnetic buttons or mechanical ones similar to this where it was a small switch inside that you could swap out when worn out. That hasn’t seemed to be that big an issue considering its just rubber on circuit board action. I could be wrong but what about this seems less repairable?
It is that you get the same swappability AND drastically improved repairability by… making the controllers easier to disassemble to replace parts. Why build an elaborate magnetic swap system when you can just take off the face plate and swap a small piece of plastic?
I love everything about the ultimate pro 2 but the ergo. Sn30pro2 is my go to but miss the dock and back buttons. So this might be what I have been looking for
Very nice of them to add hall effect triggers for improved longevity so that you can trash it even sooner than the Pro 2 once the non-replaceable battery dies out.
Are you talking about the battery in the Pro 2? My understanding is they use TMR sticks that use less battery. And even if/when the battery dies I’ve been having no issues using it wired.
The Pro 2 was notable for having an easily replaceable battery pack which was also compatible with standard AA batteries, and now the Pro 3 will be removing this feature in favor of an internal battery. I was implying that although the Pro 3 includes a new hall effect sensor for the triggers which would marginally increase its lifespan, the Pro 3 will likely need to be thrown away sooner than a Pro 2 because of its new irreplaceable battery design.
I have 1 of their controller, the Pro 2, and I never had issues with the battery, and will never have issues with the battery, because it takes standard rechargeable AA batteries. Unfortunately I can’t say the same about the Pro 3.
I’ll ask their support about what exactly they mean by steamos support (fully rebindable in steam, or just “the buttons work”) and edit my comment to show the answer.
Ultimate 2 also does Gyro over the 2.4 dongle (At least in the Wireless version).
Update the firmware of the controller and the dongle and hold B when turning on.
Right now has to be the 8bitdo Ultimate 2 wireless. Not the bluetooth switch one. Need to update the dongle and controller to the latest beta firmware and launch it in dinput mode by turning it on while holding the B button. Then all the extra buttons can be mapped along with using gyro with analog triggers, which couldn’t be done before.
There is a bug that needs to be fixed where rumble can cause the controller to stop working in game, so for now need to use it with rumble off until that is fixed. But, everything else works when it comes to binding through Steam Input.
Thank you. It looks like this is sort of working in that I can get the additional buttons to show up in Steam now but I’m hitting what I think is a bug where the ‘Enable Extended Buttons’ toggle doesn’t stay enabled. After searching a bit it seems like I’m not the only one but maybe that will get worked out soon.
gamespot.com
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