BG3 is one of my favorite games, but there is nothing technologically groundbreaking about it. As hardware improves, studios often prefer to use the new leeway to neglect optimization, which is a nightmare scenario for consumers who are forced to upgrade endlessly for no reason. It’s understandable that smaller studios may need to make that sacrifice, but there should be SOME penalty for it or it will get out of hand. The series S parity requirements provides some small penalization that I hope continues for generations to come.
“No, there are no in-game purchases in our game. We believe in providing a complete and immersive gaming experience without the need for additional purchases. Enjoy the game to its fullest without any additional costs or microtransactions.”
Oh good I still haven’t upgraded from the last generation. I may just skip this one at this point, the only games I feel like I’m missing out on are the new Spider-Man and the unreleased GTA VI
They would have to be pretty incompetent to price the ps6 at $700 since they would be ignoring their own history and the fact that low barrier to entry is what made the ps1/ps2 sell so well in the first place. Sony already cracked the code to success in the 90s. If they fail to remember what they have already learned and the base ps5/ps6 goes up in price they should be fired.
There are over 1000 Pokemon at this point. There's bound to be some level of similarity here and there. Gamefreak even designed Pokemon after other creatures, so it just seems somewhat silly to point a finger.
It definitely feels like this is counter to their competitive advantage in the market (marque single player titles), but maybe the numbers on that just aren't big enough anymore.
forbes.com
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