We also like games that ask players for feedback, then take it and test it in the game and improve the game with it if it works. As opposed to recycling the same ubisoft tower climbing + shallow collectible fetch quest-a-thon for the 100th time while wondering why people are getting bored and not buying the sequels.
Hot take: mtx are a good thing as long as they don’t cause a significant imbalance in gameplay. There’s a reason the price of a AAA game has remained roughly $60 for nearly two decades in spite of increasing development costs and inflation.
People who purchase in game add-ons subsidize those who don’t.
the question developers and publishers should ask themselves is this: are we trying to make a video game to sell, or are we trying to make an onlyfans with more button clicking ?
We need to support and embrace this kind of games and studios more. They put so much love and effort into the game. But in the end, this game will probably profit as much as what Fortnite make in a couple months.
It’s always sadden me to know that even something as successful as Elden Ring, which sold 20 millions copies and made 1.2 Billion dollars, is nothing compared to what microtransactions make in games like CoD (2 Billion dollars per year) or Fortnite (over 5 Billion dollars per year).
And people complain why they “don’t make good games anymore”.
I cant wait to have Tarkov on steam and play a game thats flooded with hackers, thats developed buy people who uses their admin powers to punish people that kill them.
This is why I loved the DMZ mode of Warzone when it launched. The stronger bots were mother fuckers but there were missions to finish, so the players (all fresh from Warzone and new to having prox chat,) were mostly carefully happy to talk and often helped each other. It got pretty sweaty over the next two seasons though. After that it was kill on sight.
A few weeks ago, soon after they spun it off to its own download apart from Warzone, someone cracked it for solo play. I’d love someone figuring out a way to let people play private servers for that.
I mean, it depends. PS5 Pro is an enthusiasts console that, compared to regular PS5 and Slim, won’t be selling as much. Playing the devil’s advocate, you could argue that the higher price point is then warranted since they won’t be selling as many units (99% sure they just made it more expensive because they can but whatever).
In the past, their consoles were sold at a loss, at a lower price point, which they could justify by profiting in other areas of their business, such as games and accessories. Sony could, theoretically, do this to PS6 too to ensure that not too many people are priced out of having a console and retain their status of loyal-ish customers.
Wishful thinking on my part for sure but not too unrealistic when you think about it.
I don’t think this is just wishful thinking in my opinion. It’s exactly what I think. PS5 Pro is an optional upgrade for enthusiasts. The brand and companies success does not depend on it. I even think the PS6 will be cheaper than PS5 Pro, because it will look like bargain now. And the success of Playstation as a whole depends on how many baseline units are sold. I don’t think that even Sony can afford 700 Dollars (without disc drive) for the PS6.
But off course it depends on future economics situation in the word (Yen conversion) and if there is good competition from Xbox. At that point Microsoft probably has the next generation Xbox Infinite on the market and then it would be tough for Sony not to fight on the price. Probably a wishful thinking on my part too, but also not too unrealistic! Right?^^
Not really. Most large story DLCs for any Bethesda game require all expansions. I suspect it’s for assets, but I would also just pick the largest use case (and already owning the expansions most certainly is the largest use case) and say it’s a requirement also, so I’m not chasing down edge cases for people all day. Just the rough math of releasing something you have to support afterwards.
Especially new assets and scripting that DLCs provide. You’d be a fool to try make something as expensive as this mod without utilizing every available resource.
I get that Baldur’s Gate 3 is a great game and I have no reason to dispute that, but its presence in any category this year leaves no chance for the rest, making the nominations pointless.
Praising it but leaving room for the rest as well. Otherwise what’s good about watching the ceremony? There’s no excitement when everything feels predetermined.
Thoughts like this are why AW2 only has one entry for performance. I’d much rather a game that excels gets many nominations then hand out pity nominations to get everyone pleased
Nomination itself is a kind of a prize. Yes, BG3 will probably win everything, but that’s what happens if it’s really that good at everything. LotR won 11 Oscars because it was better than all the other contenders that year, but the nominations mean they were recognised as good enough to go against the winner.
You can’t just peg things to an expensive thing people do rarely and say something people do commonly should be just as expensive while ignoring the cost of the device that runs the game.
forbes.com
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