forbes.com

nthavoc, do games w Switch 2 Breaks Records By Selling Over 3.5 Million Units In Four Days

So despite all of the bitching and moaning about all of the “game breaking” features, the shitty little camera, the lack of original games and the price they still bought it. This is why companies keep putting out crap.

w8ghT,
@w8ghT@lemy.nl avatar

Exactly! Rewarding bad behavior is a understatement in this case. I grew up with Nintendo but as it stands they’re a disgusting corporation in which I want nothing to do with! They LITERALLY ruined Lives! I suggest every Gamer researches NintenDONTs dark history.

www.suedbynintendo.com

DoucheBagMcSwag, do games w New ‘Marathon’ Info: Bungie Morale, Launch Worries And Changing Plans

Can’t wait until Tom Christie does a Skelator bit about this.

ivanafterall, do games w PSN Is Still Down After 14 Hours And No One Knows Why
@ivanafterall@lemmy.world avatar

I know why, but I’ll never tell.

Maiq,
@Maiq@lemy.lol avatar

What is it, dragons?

peoplebeproblems, do games w PSN Is Still Down After 14 Hours And No One Knows Why

I was just able to get into Helldivers II on my PS5, so it’s either coming back, or it’s going to real shit

Shadywack, do games w Dragon Age: The Veilguard’s Clumsy, Preachy Political Messaging Does More Harm Than Good
@Shadywack@lemmy.world avatar

I wish critics wouldn’t even bring up the preachy-ness of it. I’m finding other tangibles really fucking annoying like the cringe dialogue itself “Who doesn’t like talking about dragons?” or how fucked the companion and enemy AI is. We haven’t seen AI this bad since Colonial Marines, but nobody’s really talking about it because of the flashy combat animations for the main character acting as a curtain covering how dogshit the rest of the gameplay is.

My character can slam the ground and make a shit ton of visual effects, which is acting as a red herring to my companions that don’t do shit the vast majority of the time at enemies barely smart enough to navigate the terrain to run at me. This is like Doom 1993 AI.

Irritating jokes less amusing than the most formulaic of trashy sitcoms, and they don’t address that either. I think people irked by this article are really put off by the way it adds fuel to the fire of criticisms toward progressivism. It’s well written and does bring out the irony of it, but it seems more of an attempt to undermine the progressive messaging and justify the audience polarity. In reality, there’s no need for the division, people who positively react to the game are wearing rose colored glasses to a game with serious issues that don’t get fixed on the technical backend.

On the technical front, if you ignore the absolute garbage AI and look at the rendering engine’s performance, this is the best release of the year by far.

I have so many mixed feelings on the game. This shit going back and forth over the wokeness just gives everyone a red herring to defend or attack.

Carighan,
@Carighan@lemmy.world avatar

I mean despite how I feel the linked article’s author uses a type of language that makes me wary of them, I kinda agree. The utterly Marvel way the game talks about things combined with the inane inability to ever have any conflict, negatives or issues combines to essentially make a mockery of very real issues.

And I’m sorry, it’s one thing to want to use art to showcase real issues and poke at them and shine a spotlight onto them. That’s good, personally I want art to do that. But when you essentially use it as a joke piece due to the inherently non-serious nature of all your scenes, it just becomes even worse than not doing it. 😔 Please don’t shine a light onto serious topics if the only thing you use the light for is to point and laugh and mock.

CosmoNova,

Whether it has terrible dialogue, too many bugs, lacking in technical prowess, cost way too much to make or is simply too preachy. It all boils down to a single problem: corporate suits sucking the soul out of the project, devoiding it of any passion one could possibly have. It looks, feels and smells like an empty shell of a game because that is exactly what it is. Nothing stands out because every decision was calculated with the goal to moderately please everyone in the room, resulting in compromises stacked on compromises all the way down.

The often sloppily implemented progressiveness in these products quickly starts to look like an afterthought. Perhaps to shield themselves from criticism after they realized what they’ve created or maybe they slapped it on when they realized their story has literally nothing to say about anything and is a hollow shell of a product.

Whatever the case, soulless slob does more harm than good to anything their creators associate it with, so I totally get why someone wouldn’t even want to read about that aspect of the game in a review. It’s just one more of several symptomps of a bad product.

pre, do gaming w Steam Deck Won’t Survive 2025 Without A Significant Upgrade. - (Original clickbait headline and not my opinion!)
@pre@fedia.io avatar

🤷 I've mostly used it for MAME anyway.

Whirling_Cloudburst, do games w ‘Suicide Squad: Kill The Justice League’ Ends Its Weekly Updates

It was so bad that many of them decided to finally touch grass.

imPastaSyndrome, do gaming w Positive ‘Suicide Squad: Kill The Justice League’ User Reviews Split Unusually From Critics

This just in: people playing game appear to enjoy the game!

Katana314,

Given how many games on Steam are reviewed negatively (from people who own and played that game, by necessity) that doesn’t necessarily track.

UprisingVoltage, do gaming w Positive ‘Suicide Squad: Kill The Justice League’ User Reviews Split Unusually From Critics

Interesting. Thanks for sharing

CharlesReed, do games w WB’s ‘Ready Player One’ Blockchain, VR, AR, AI ‘Readyverse’ Will Of Course Be A Disaster

I'm sorry, the what?

Bakkoda,

Yeah i know I’m getting old when i have no idea what the headline means and I’ve only read the book. 🧐

zipzoopaboop, do gaming w ‘The Walking Dead’ Just Released A Shocking, Hilariously Bad Game

Par for the course. Walking dead releases garbage after garbage, all downhill since the telltale game

jsheradin, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@jsheradin@kbin.social avatar
kryllic,
@kryllic@programming.dev avatar

Immediately thought of Spool, ah old funhaus was peak

twotone,

No, peak was apart of old funhaus.

/\

018118055, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

They should pay me for testing their beta software

woelkchen,
@woelkchen@lemmy.world avatar

They should pay me for testing their beta software

By your own admission you buy the games anyway. You could just not. Companies only listen when it hurts their bottom line.

018118055,

I refund poor quality software on Steam. So no, I do my best to not support.

Nerd02, do gaming w ‘Starfield’ Announces Nvidia DLSS Support, Food-Eating Button, Future City Maps

Yes, all very cool, but when are they going to fix the actual issues? Like, I don’t know, the constant freezes?

I’m loving this game so far, I’m playing it every night, but it feels like a constant test of my patience.

lemmyvore,

Is this your first Bethesda game by any chance?

Things like bugs, performance fixes, improvements etc. are for modders to do not Bethesda.

I’m surprised they didn’t leave DLSS to modders.

WagesOf,

They did. It took something like 10 hours for modders to patch in dlss during early access.

https://www.nexusmods.com/starfield/mods/111

all-knight-party,
@all-knight-party@kbin.cafe avatar

Is that a hardware thing? I haven't had any real stuttering or freezing, just low FPS in the cities

Nerd02,

It might be, although I’ve read of some freezes happening even on the fastest SSD in the world so… idk, I think they might have fucked up somewhere. I also suspect there might be some memory leaks, although this comes solely from my experience, I have no data to show.

Tom’s Hardware article on the freezes

all-knight-party,
@all-knight-party@kbin.cafe avatar

Ohh yeah, this article. I've only personally witnessed about a half second stutter on occasion in the cities, I could probably count the occurrences on two hands with about 30 hours in, but that sounds about right because even Oblivion whose own optimization bottlenecks itself gets "traversal stutter" for me on PC.

Memory leaks are possible for sure, especially since Digital Foundry confirmed there's still save game load time bloat after a long playthrough.

deft,

Hey i dunno how old you are but if it is anything like Skyrim probably at least three years likely more than five though.

Nerd02,

Oof. Yeah maybe. I did play Skyrim on release, on a bloody PS3 no less. Pure pain.

Hopefully it doesn’t take them that long.

Olap, do games w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

It isn’t clear why here. I presume performance, in which case drop some polygons, reduce some particles, limit lighting bounces. It’s an RPG - gfx are secondary!

BorgDrone,

I bet the lower amount of RAM is a major issue.

Olap,

I’ll bet bandwidth more. Dynamic loading of assets isn’t an old technique - it’s ancient, but the more detailed everything becomes, the harder it is. Some of the textures are incredibly large in modern games dev now too. But shipping lower res versions can be prohibitive also with SSD space at a premium.

But essentially if you want to target the current generation. Build it for the S first!

echo64,

Split screen open world games effectively have to be able to run two copies of the game at the same time. This isn’t a traditional split screen coop where two players are always within one “level” together, and thus all the game code can run just once for that “level”. All the physics, ai, memory, textures, all thr subsystems are running just once.

If two people can be on oppsite ends of a world, that’s two totally different sets of physics, ai, memory, textures. Everything has to happen, twice.

Basically, believe the smart person who made the game instead of dreaming up reasons you think they are wrong when they literally made the game and told you the problem.

Olap,

Wow, I’ve never had such a condescending reply - even on Reddit!

The article is clearly lacking in details like you described. But did you know that we used to have open world RPGs like Balders Gate 2 run on what are now potatoes?

Here’s another hint. World state will be measured in 100s of MB. Twice means there’s still loads of gigs left to play with. The S has loads of CPU too. This will be almost entirely a look problem

echo64,

wow they should hire you, you know what’s going on my man

comic_zalgo_sans, (edited )

deleted_by_author

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  • Olap,

    Looking like shit is fine if it still plays! Look at the success of BattleBit. A timely reminder for EA working on the next Battlefield

    Zoidsberg,
    @Zoidsberg@lemmy.ca avatar

    Damn dude, you should contact the devs. You solved the problem that their engineers couldn’t. Big brain.

    Olap,

    You think split screen is new? You think this hasn’t been done before? You think this is the first generation of consoles to bitch about one of them?

    Whinging about the S is a small brain reply to Microsoft who aren’t willing to compromise. And good for them. There is plenty of hardware in an S and devs if they want to sell more need to target it first. No use crying about a design decisions made years ago wrt the hardware envelope. Drop some shit, make it work, run some flamecharts, optimise some more

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