forbes.com

LazaroFilm, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@LazaroFilm@lemmy.world avatar

Hour of original content would be fine with me. So all those GTA V should be free…

typhonaut, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Coming from a franchise who rakes in mountains of cash from GTA Online… The problem with pricing per hour is that there’s no measure of quality. You can create a junk game that took 200 million to develop and has hundreds of hours of gameplay. I also thought the point about movies was a good one. An excellent movie with big actors and a gigantic budget is usually priced the same

018118055, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

They should pay me for testing their beta software

woelkchen,
@woelkchen@lemmy.world avatar

They should pay me for testing their beta software

By your own admission you buy the games anyway. You could just not. Companies only listen when it hurts their bottom line.

018118055,

I refund poor quality software on Steam. So no, I do my best to not support.

Kolanaki, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
!deleted6508 avatar

Then that would mean all those games that only had 40 hour campaigns that sold for $60 were $20 too expensive.

them, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

There’s a concept that should be familiar to a business owner called value based pricing where you charge based upon a (usually service) product’s perceived value rather than the cost of producing it. Make a game worth giving time and money to then you’ll have success. Fill it with pointless content to pad out the hours and it is neither worth the time nor the money

echo64, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Because everyone here is just reacting to the terrible Forbes headline because that’s all people do. Here’s the actual content that you can pick apart, instead of picking apart the headline that some Forbes editor wrote.

he thinks GTA is one of the best values on the market. Here’s what he said:

“In terms of our pricing for any entertainment property, basically the algorithm is the value of the expected entertainment usage, which is to say the per hour value times the number of expected hours plus the terminal value that’s perceived by the customer in ownership, if the title is owned rather than rented or subscribed to.”

So he was just saying that gta is good value for money given their metrics

ChihuahuaOfDoom,

He can still go fuck himself. I was promised single player DLC in GTA 5 and instead they put their entire focus on GTA online which I’m sure will continue with 6. I’ll probably pirate it because, as much as I hate to admit it I’m still a fan, but I’m not giving them another cent.

echo64,

I agree with the general sentiment of boo for not making dlc. but if your proposition is “i’m going to pirate your next game” then you’re probably just pushing them further into a direction you don’t want them to go.

VaultBoyNewVegas,

It’s rockstar, they’ve enough money to not give a fuck no matter what.

wildginger,

They were not going to shift course on game design based on a single sale turned pirate

echo64,

If you think that giant companies don’t look at social media responses to their games in order to make future decisions, I have a bridge to sell you.

wildginger,

If you think that companies look at social media more than their own sales metrics, then Ive probably already sold you a bridge and have a loyalty program for you to sign up for, to get 15% off your next purchase

TSG_Asmodeus,

If you think that giant companies don’t look at social media responses to their games in order to make future decisions, I have a bridge to sell you.

I’ve been part of Community Management at a major studio, and I was told to stop ‘wasting their time’ with customer feedback, so which bridge is it?

wildginger,

Odds that you can name the studio?

TSG_Asmodeus,

I can deflect the doxxing slightly by saying it’s more than one. The first rhymes with Wicrosoft and the other is too small and would definitely doxx me. However I have friends all over the industry, and can confirm identical reactions from places with names similar to Acti… mizion, Sledge…wammer Ztudios, 434… endustries, Pioware… Grames?

verysoft,

"I will pirate because you didnt give me sp dlc" is one of the craziest reasons ahaha. GTA 5 was good value all things considered, was a great game.

GarrettBird,

Yeah, I’m going to have to agree. It had plenty of content to make up for its price tag.

TheMauveAvenger,

That really only could be considered even remotely plausible if everyone played online, but most people quickly discovered it was a trash money grab. Otherwise it’s no better value than any other story driven single player game.

echo64,

gta games are typically pretty competitive with everyone else in terms of value for money on the base game. it’s been a while since there has been a new GTA game, and the other game they have produced - red dead redemption - was incredible value for money given the content and length.

we can complain about a lot, I’ll be the first to say their online is a money sucking low effort playground. But the quality of their single-player experiences is at worst “very very competitive”.

halcyoncmdr,
@halcyoncmdr@lemmy.world avatar

Ah but see, that may only be due to GTA V actually having the development time and releasing as a single player game because Online wasn’t near being ready when the game launched. Now that Online is out and that’s where their focus has been, we will most likely see the base single player game quality suffer dramatically. Look at games like Call of Duty. They used to have phenomenal single player experiences, and now you’re lucky if you get something worth playing at all.

echo64,

So I would point at rdr2. That came out long after gta v online made mountains of money. Large single-player experience. Online existed, didn’t detract.

WindyRebel,

Cool, so could the makers of the software they use to make these games do the same to them? They should pay them all for the per hour value times the expected hours of development plus the terminal value perceived by expected income from sales! Yes, good business model. Maximize them profits!!!

echo64,

the makers of the software they use also have their own algorithms for determining pricing yes.

WindyRebel,

Yeah, and I bet they’re affordable. What Strauss is proposing is a massive increase in initial purchase price for those that aren’t paying subscriptions. $70 is borderline affordable for a lot of people as is and that will now be a higher entry price. I’m not in that boat, personally, but I can see how it would be detrimental to the gaming industry as a whole.

Then again, there is the flip side where people are now forced to choose the games they can afford that year even more carefully (1-2 vs 6-7 or more as an example) and if a game fails expectations and someone misses out on something else, then maybe it’ll start putting some shitty developers out of business.

echo64,

They aren’t proposing increasing the price. Did you read the article or my initial comment about how people just read the bad headline and argue against it at all?

WindyRebel,

Of course I read the article. It specifically says, “… value of the expected entertainment usage, which is to say the per hour value times the number of expected hours plus the terminal value that’s perceived by the customer in ownership, if the title is owned rather than rented or subscribed to…”

I’m beginning to wonder if you read the article. They want to charge off of one value and add it to an initial base value. If you think this idea has nothing to do with increasing profits then I have a bridge in the Sahara to sell you.

echo64,

Nothing in that is about raising the price, the whole thing is about him showing off what great value the series is by their metrics.

Here’s where you say “of course it is! I’ve imagined that this leads to the next thing which is raised prices”. Cool, go make these comments on the thread about them raising prices, or proposing raising prices. That isn’t what is happening here.

halcyoncmdr,
@halcyoncmdr@lemmy.world avatar

That may be true for many, but I’m willing to bet most of those “hours” they count are for GTA Online. Have they ever mentioned what percentage of players play Online versus all sales? Because that is something many of us have never and will never touch so it isn’t included at all in my value consideration other than a negative for the company to focus on INSTEAD of additional single player content.

If they want to turn GTA into an always online Game as a Service, that is their prerogative, but don’t try and hide it stuffed alongside a single player game they’ll ignore after release, and don’t be surprised when some people stop buying and playing when the only option is online multiplayer.

Rocketpoweredgorilla, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@Rocketpoweredgorilla@lemmy.ca avatar

Theoretically he can go fuck himself. All that is going to do is make games drag out mindless crap with no actual value entertainment-wise.

slaacaa,

The most successful games are already like that, and I hate it. Give me a good story in a compact experience (luckily, still many examples for that).

Rocketpoweredgorilla,
@Rocketpoweredgorilla@lemmy.ca avatar

First thing that comes to mind for me is Far Cry 6, where there is a few missions you have to find certain things without the aid of any quest markers.

Imagine a game like that with absolutely no markers and they take your map as well. At best you’d spend 3 times as long trying to finish the same game, and now they think they can charge you 3 times as much? Fuck that noise.

Wodge, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@Wodge@lemmy.world avatar

MW3s campaign for $4. Cool.

slaacaa,

I’d still wait for the sale

adam, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

I enjoy low priced games as much as the next person but I’m inclined to agree. At least a little.

In terms of currency per hour some games are outright bargains when you compare to a cinema trip and yet the triple A’s cost more to produce than your average film.

Candelestine,

He’s certainly correct, at the purely analytical, quantitative level. But if humans were purely analytical and quantitative, then laissez-faire capitalism would function perfectly.

The problem arises from games having more costs than just monetary though. The cost of a film, asides the ticket price, is a couple hours of sitting on your ass. The cost of a video game, willingly paid by every gamer, is actually hours of practice with hand eye coordination, various video game systems and conventions, time spent learning that specific game, etc etc. You can see, objectively, this is a lot of “investment” required. Which is one of the big reasons not everyone is much of a gamer.

The executives should be factoring this cost in too though, because your subconscious does when it decides how much “fun” you’re having at whatever you’re doing right now.

olosta,

Well you have to take the price of the system you run the game on into account. If you spent hundreds of dollars to buy a game and a console (pc gaming is even worse), you need a lot of content to reach parity with something like a cinema ticket or a Netflix subscription.

This hobby is expensive, particularly because it’s main demographics is children or cash strapped young adults. Maybe it’s good value if you spend hundreds of hours on a few games, maybe take-two is feeling that it doesn’t get its fair share from these hundreds of dollars, but they should not be deluded into thinking it’s cheap for the customer.

De_Narm, (edited ) do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Sure, great idea, why wouldn’t I want more low quality padding content in my games? It’s not like they already have too much of it.

TryingToEscapeTarkov, do games w ‘Alan Wake 2’ Complicates An Already Wild GOTY Competition

You can tell gaming has been mid for so long that we get a couple of ok titles again and they are like “there is no room for all these GOTY titles!!” lol

Ilflish, do games w ‘Alan Wake 2’ Complicates An Already Wild GOTY Competition

I’m about 13 hours in AW2 and it’s not a complication. This is one of the few easy choices to put up there. BG3, this and TotK even if it wasn’t my cup of tea. 3 last 3 have a bunch of choices but I would be very confused if AW was snubbed with some of the issues the other contenders have (RE4 is an exception to this, it’s risk is just that it’s a remake and now there is a concrete horror candidate)

BudgieMania, do games w ‘Alan Wake 2’ Complicates An Already Wild GOTY Competition

Reject the idea of an absolute GOTY, normalize a Mt. Rushmore style "Best of the Year" selection.

Games can be great in so many different ways, many of which are somewhat exclusive with each other, that I've never understood the concept of saying that one was absolutely better than the rest.

ElPussyKangaroo,

Can I upvote this two more times please?

BudgieMania,

They won't let you, the fuckers. I bet they're pro GOTY

motor_spirit,

Big Choice got us by the balls again

motor_spirit,

Cheers, I hate choosing favorites

BudgieMania,

My go-to response whenever someone asks me what my favourite X are is "In no specific order..." followed by like 25 names

FooBarrington,

What is your favourite organ that pumps blood through your body?

Mr_Dr_Oink,

Who is your favourite smart arse?

FooBarrington,

Must be Pete, he’s a great and intelligent donkey.

Aielman15,
@Aielman15@lemmy.world avatar

This is the GOTY of internet comments.

off_apparition, do games w ‘Alan Wake 2’ Complicates An Already Wild GOTY Competition

Totk

FooBarrington,

Bg3

SineSwiper,
@SineSwiper@discuss.tchncs.de avatar

People are sleeping on Armored Core 6.

FooBarrington,

It’s a good game! Though it does have a more narrow appeal than BG3 does.

Cethin,

I love FromSoft games. I still haven’t gotten around to AC6. It launched at such a bad time with so many other games coming out, especially if you have GamePass. BG3 came out about the same time (not on gamepass, but easy purchase), then Starfield (which was frustrating and bad, but still took time), Payday 3 (which is alright but flawed, and hopefully will be improved like PD2 was), and Cities Skylines 2. Notable mention to Counter Strike 2, while not doing anything that new for CS, it’s still the thing we’ve been waiting for for years. I still haven’t gotten around to it yet either, but patches are improving things so waiting is good.

OrgunDonor,
@OrgunDonor@lemmy.world avatar

I would be surprised if this doesnt take it overal this year.

It is my 2nd favourite game of the year, but I am very biased towards fighting games and Street Fighter 6 is so damn good.

There have been just way to many great games this year, and honestly dont have enough time(or money) to get through them all.

SnakeRattleNRoll,

Instead of a zelda game, they gave us mid legos and 10 fps. I dont understand how anyone thought it was playable.

Its an expansion for botw, at best.

Ilflish,

Not being playable is a bit extreme, it’s just boring and tedious, and steps back on its extreme design choices of the predecessor

SnakeRattleNRoll,

To me, the stutters down to single-digits made it unplayable. Good for those that perservered?

morphballganon,

If you want to disqualify games for quest-breaking glitchiness at launch, BG3 gets disqualified before TotK does.

SnakeRattleNRoll,

Meh, BG3 was playable for me. It might be a case of simply being able to throw more power at it, but im indifferent to the why.

At least I could experience one of the games.

Not sure BG3 is my GOTY either, but i dont work in the industry anymore so dont really need to be concerned with it.

simple,

As someone who almost 100% it with all shrines… Nah. Totk honestly didn’t take enough risks as botw and the new additions were disappointing. The sky islands were copy pasted many times with the same layout, the dungeons were arguably not much better than botw, and the depths all looked the same.

The game is also piss easy once you have enough hearts to tank hits. Still so disappointed I first-tried the final boss.

Still a good game, but 8/10 at best. In a year where much better games came out I wouldn’t even nominate it for Goty

arefx,

I haven’t played that yet but BotW is the most over rated game I ever played.

FoundTheVegan,
@FoundTheVegan@kbin.social avatar

100%

As a fan of the Ocreana and Majora, I was super disappointed with the same dungeon just copy pasted 4 times with basically no story or dialogue. It was a fine enough open world game I guess, but it wasn't a Zelda game.

brawleryukon,
@brawleryukon@lemmy.world avatar

BotW was great, but not if you were wanting a traditional Zelda.

TotK is hot garbage. They just took BotW and leaned way too hard into the whole “build silly contraptions!!1” thing that some fans were doing with BotW’s physics interactions.

Destraight,

What? That does not mean anything? Totk is not even a word

stopthatgirl7,
!deleted7120 avatar

It’s short for Tears of the Kingdom.

echo64, do games w ‘Cyberpunk 2077’ Used AI For A Dead Voice Actor’s Performance, With Permission

With permission from the family. Not the owner of the voice, who can’t speak for themselves anymore, obviously.

Whilst I think most people feel like this is the one exceptional case where we will be okay with this, I feel like every exec is seeing it, and the community reaction to it, and saying, “So it is possible”.

scrubbles,
!deleted6348 avatar

And we get into why everyone is striking. We’re all okay for normal use cases like this, but execs are like “we’ll pay you for 3 hours of work, then build a model and then do 180 hours of voice from that model. And you’ll say thank you for the opportunity”

Aielman15,
@Aielman15@lemmy.world avatar

I wouldn’t want my family to make decisions for me after I die, and I think that’s even more true for actors.

“Can we use your grandpa’s voice?”

“No.”

“For fifty bucks?”

“Sure, take it”

Tempotown,

Who would you want to make decisions for you when you die then? Keeping in mind saying no is still a decision.

Aielman15,
@Aielman15@lemmy.world avatar

Nobody. I died, leave me alone and ask one of the thousand actors out there who are still breathing.

Stovetop,

I dunno, once you’re dead nothing else really matters anymore, does it? You’re not a person anymore, so why would your opinion matter? If my family can use my legacy to make money for themselves, I would just be happy knowing they’d be a bit better off once I’m gone. And if they choose to protect the right to use my voice/likeness after I’m gone, I’d prefer that they do so because of their own personal beliefs, not because they believe they have to do so for my sake.

Hadriscus,

It matters to society, in the same way funerary rituals aren’t for the dead, but for the living

DoomBot5,

Make a will.

AnonTwo,

I feel like that answer is for you and you alone, and not for actors in general. Personally I don't really see why I would be worried about this after I die (after all, I'm dead ), and if it helps my family a bit then it'd probably just make me rest easier if anything.

rimjob_rainer,

Well the person is dead anyway, it’s not like dead people care in any way.

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