I only have like 1500 hours so i didn’t know there was a “perfect” setup for beacons. I always did a new design every time… Happy I never knew as it made it more fun.
Not what I was expecting. “Diminishing” made me think that the new effect of the beacons would cover a larger area but diminish as distance to the building increases
The quick adjustments to tileable blueprints sound amazing. Such a great idea!
Somehow I thought the pipette on water to get an offshore pump (like how you can pipette on an ore field for a miner) was already a thing. That and the quick access to landfill will save so much time when designing nuclear plants.
The spidertron stuff sounds nice too, but they’re usually so late game that I haven’t minded the slightly clunky v1.1 status quo.
Factorio’s FFF blog posts have always been amazing.
From deep dives into development, their automated testing systems, terrain generation, and hyper-fixation (in a good way) on optimisation and QoL, through to more meme-ish and lighthearted things.
Im sure there is a great story of an indie developer making the best/funnest production optimisation games out there, all in the FFF blog.
Im so glad they are writing them again, even tho im not playing it at the moment
If it weren’t so expensive… I was looking at Factorial and Cyberpunk 2077 for months now, but the price is so much higher than the games I normally play.
I have read Factorio’s reasoning for the price, but after playing the demo, I don’t see how they are in a different position compared to e.g. Terraria or Don’t Starve.
Pretentiousness? Or developers charging a fair price for over a decade of development work, the quality of which makes Bethesda and Ubisoft seethe with rage?
I have no problem with them standing by that it doesn’t need any sales and is already a reasonable price. But saying it’s out of respect for those that already bought it is just a bs excuse.
My suggestion? Pirate it. Play the full game and see if it’s worth your 30 bucks. If it is (and I believe it will be), then buy it on your platform of choice. If not, nothing lost.
Not that your suggestion is necessarily bad in general, but I don't really think it's necessary when it comes to Factorio. I think it should be clear from playing the demo whether 100+ more hours of that seems worth the asking price for someone. It's probably the most representative demo I've ever played; the full game is just the demo but more. There are no surprises down the line. There are no random pivots to other genres, or the game trying to stick its fingers in too many pies. There's no narrative to screw up. There's no "oh, they clearly just spent all their time polishing the first hour of the game and the rest of it is a technical mess". It's the same gameplay loop from the demo for another 50 hours until you "win".
... and then another 50 hours after that when you decide to optimise things. And then another 100 hours when you decide to make a train-themed base. And then another 700 hours when you discover some of the mods that exist...
I was in your camp for a while and just kept it on my watchlist for forever. Eventually I figured I would probably sink 100+ hours into the game, so the cost per hour of entertainment was quite low. After getting it and playing for more than 100 hours, I can say I’m happy with the purchase and it’s worth it.
Neither Terraria nor Don’t Starve are in the automation genre, though! I found Factorio way more enjoyable than those two. Worth what I paid for it many times over. 
Factorio is way different from terraria and don’t starve. They’re not even the same genere. Also if you think it’s expensive, (not flaming, genuinely asking) is your computer good enough to run cyberpunk at a reasonable graphic settings and fps? Because that games requires alot
Ah didn’t know you played on the steam deck. Don’t have one myself so wouldn’t know. But all in all, Factorio is worth it at this price point. I already played 1000 hours, and there is many more to come! I think it’s my best price/hours game I own
That’s what people tell me, and why I played the demo. What irks me a bit is since it is level-based, my cool automation complexes get reset/lost everytime. That’s obviously the point of the game I guess, but… I guess I expected more of a Minecraft modpack kind of gameplay.
I guess I’ll just wait a few more months to see if I have an epiphany. It’s just so expensive in comparison…
OH, ITS NOT LEVEL BASED! only the demo is, where it teaches you the different aspects of the game. Normally you play “sandbox” mode. And there you can build the biggest factory you want with no restrictions at all.
Everything makes sense now, what you said before. If you thought it was level based
But honestly if the non-level based version is also fun and has 100h+ of content, then I am actually considering getting it xD
I really like the base game, but deleting it all the time just is so cruel. I assumed the sandbox mode is like Minecraft Creative mode.
Yeah I don’t think the sandbox version works in the demo. But sandbox isn’t Minecraft creative, more like survival Minecraft. Also I think I misremembered, it might be called Freeplay and not sandbox, my bad.
But yeah, there is easily +100 hours, in the vanilla game. Not sure if mods works on the steam deck, but mods adds 1000 hours of ekstra gameplay! One of my favorite memories, is playing a death world with a friend. Its normal Freeplay, with biters turned up , so they’re more aggressive. That’s something you should try when you get comfortable with the base game, and if you like playing with biters!
The first couple of FFF were interesting but now there are more niche things showing up. Don’t get me wrong, I like everything they make but I am not sure how much of it I will be using. I haven’t dug too much into circuits except the basics and flipping inputs will make me lazy. It was something you had to build around, being more creative. That’s my feeling right now but once I get the flipping I know I can’t live without it. Oh well. I can’t wait to sacrifice my family for this game… Again.
Removing filter variants of inserters sounds super nice. It always felt odd to me that filters were a part of a completely different type of inserter, and needing to carry both non-filter and filter variants of inserters took up a lot of inventory space it felt like.
I appreciate that they are going to release QoL updates like this to everyone as an update instead of just to DLC buyers. I’ll probably buy it anyway but it’s still nice
factorio.com
Aktywne