Great, now I hope it will actually be well optimised though. I tried the first game again recently, but the performance in the main town is abysmal on high-end hardware.
Two games I was looking forward to, both launching on the same day. One has Denuvo (civ 7), the other has not (KCD2). Guess which one I’m going to be playing.
Oh fuck that mod abuse cunt and his blog spam here and on Reddit. He left Lemmy because he got caught abusing his powers, not realizing that the modlogs are public. He's spamming his garbage site with alt accounts everywhere.
Anyway... Denuvo runs fine through Proton, so I don't see why they couldn't funnel that through even if the game itself runs natively. Or Denuvo gets a proper Linux port. Either way, a purchase is still a support of Denuvo even if they somehow exclude Linux, which would be a weird move.
I hope they changed the weird combat system. I know people do like it, but it’s the reason I didn’t end up buying it after playing the full version demo
I enjoyed the combat system overall but it got very tedious and unfair if you got attacked by more than two people at the same time. I suppose it’s realistic, but it wasn’t really fun when you had to “lock on” to multiple enemies.
It takes a bit to get used to. The first thing I do on a new playthrough is go to train with Bernard right away until my sword skill is high enough. You can forget using the sword before that, it’s a night-and-day difference. Once you get to the point where you’re running around with a set of full armor, you’re basically human tank. I actually killed the first boss in one hit once lol.
I think this was a lot of people’s hangups, they expected a hack and slash, that leveled with you, instead they got a peasant for a main character who didn’t know how to handle a weapon at all without actually training. Once you figured out how to train, it got a lot easier to fight.
Same experience as me! The power creep in KCD is hilarious. With good armour and a handful of perks unlocked, combat is a piece of cake and you can just spam parries, clinch, and headcracking.
For me that’s the real flaw with the games combat system. It gets way too easy later on. The directional swings, combos, and watching your opponents moves carefully becomes redundant.
Okay, maybe I will be buying the game afterall. As long as “No Denuvo” doesn’t mean “no denuvo, but we added a different DRM instead.” Except Steam’s built in DRM, I guess. It doesn’t seem to negatively effect the performance in my Steam games.
It’s a great platformer, don’t get me wrong. But you’re telling me that a PC version of Sackboy made more sense than Bloodborne? Come oooooon.
You can't believe that they're choosing the most marketable games if they're omitting Bloodborne. The rumor I heard long ago at this point is that From and Sony have a contract dispute, so one won't do more work until they're paid, and the other refuses to pay. In situations like this, it's not uncommon for one company, like Sony, to own the rights to the name and story while the other, From Soft, might own the code base. The rumor was that the Demon's Souls remake by Bluepoint got around the same problem by not using any of From's code and that they might do the same thing with Bloodborne, but no signs of that yet. It wouldn't be out of line with Sony's remaster/remake strategy though.
Demon’s Souls is owned by PlayStation. They made Dark Souls as a series because Demon’s Souls wasn’t something they owned. I believe the dispute goes back that far.
That didn't seem like a dispute so much as it was recognizing an opportunity to make more money by going multiplatform. Then after Dark Souls became a hit, Sony seemingly contracted them to do something just like it again, and then it appeared that something went wrong on that deal. This is just based off of how it looks from the outside world, combined with the above rumors. I didn't hear anything about soured relationships from the deal with Demon's Souls.
Perfect Dark with dual analog controls is something I’ve wanted to exist and now it does! No Mac support though, gonna have to maybe take another look at clearing things out to make room for boot camp.
Both perfect dark and goldeneye had dual analog support on the N64, though only in single player. Was my first experience with dual analog and all my friends thought I was nuts holding two controllers. Then the Ps2 came out w dual stick and we never looked back.
Not sure about Perfect Dark (never played it), but Goldeneye had the control mode where you hold the left and center grips which was quite similar to dual analog. Of course, that was moving with the d-pad instead of moving with an analog stick, so not quite as smooth on the movement front, but it was definitely a step up from the default control scheme while not being quite as unwieldy as using two separate controllers.
Holy freakin moley I never knew this, that means I might be able to give it a shot on my mac sometime even without this new port. For anyone else as unfortunate as me that’s gaming on an old mac, I found the tutorial for how to set this up by Eggyhead.
There was actually an Xbox 360 port. It’s very hard to find as it was only on Live Arcade and it’s since been delisted (afaik), but it had updated graphics and native dual analog support. I managed to find a ROM and run it on an X360 emulator a year or so back but have no idea where my files ended up.
No worries, I have a couple drives I use for archiving stuff like that in case it gets pulled down, so it should be on one of those I’m just too lazy to look😅plus, with this port I’ll likely not go back to the emulated version
It’s not my project - I just stumbled upon the repository and figured I’d post a link here - but from what I have seen so far it seems to be a faithful re-implementation so far, so no online MP. I checked the open enhancement requests, and found none. Maybe open one to ask whether they’re considering it?
These modifications are possible because the game has been decompiled back to modifiable source code. At this point they can add anything to the game with enough dedication.
Looking at their GitHub page, I’m gonna say no. You need the ROM file of the original game, so while it looks like they’re doing some things like key bindings and increased frame rates, I’d be shocked if they went so far as to implement something as complex as online multiplayer.
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