When it came out, I saw the trailer and decided that it’s not for me. Way too scary. Then recently I watched a commented speed run and thought “Yep, I was right”.
Oh man, absolutely anything to make me feel dread or have me not knowing what to expect. Which is vague, I know. I feel like I’ve played so many horror games that they start to feel too gamey? If that makes any sense? It’s like I can predict when scares will happen or the gamey aspects sometimes don’t immerse me.
Oddly enough, subnautica really had me on my toes a few years back. Fatum Betula was an indie that also gave me some heeby jeebies but wasn’t exactly scary either.
I feel like I’ll probably need to crawl through dozens of indie titles or something. Or possibly go back to titles made prior to 2005. I’m also not caught up on recent games in the past couple of years, so maybe there’s something special I’ve missed.
But I’m also just curious to hear what made everyone else scared, too!
Now that Satisfactory came out of early access and is now 1.0, I’m starting a new playthrough. I’ve got 1400+ hours in the game, 30 or so in my new save.
I didn’t know about this game until today when an interview with the dev popped up on my podcast subscription feed, it looks good! I might have to go in blind
I did not know this one was so close to release! I am glad to see that it is awesome, and now I don’t want to know anything else about the game because I want to be surprised!
The DLCS aren’t cosmetic - they’re “additional” storylines.
Why are you defending the practice of selling incomplete games with the option to pay to play the entire game ON DAY 1?
What? Is it additional storylines or part of the main game? Who fucking cares, dont buy it if you dont want to. I only recently played the yuffy story on ff7r and it didnt add shit to my experience.
According to a friend who had the displeasure of looking at the file size, he claims it’s 170GB when all is said and done… Stupid Sony square refusing to let steam preload…
170 GB is insane. Publishers should really get punished for making larger than average deliveries. Most of that size usage usually comes from poor optimization.
They’re typically optimizing for fidelity and performance ahead of install size. Multiple LODs can balloon an install size quite quickly, but they’ll give you better bang for your buck in other areas, and storage space is a concern that dissipates more in time, as you upgrade to newer machines.
I have seen this theory floated a few times. The problem is that reading uncompressed files from disk can often be slower than reading less data and decompressing it on the fly efficiently. Would be interesting to see actual studies of this for common game data.
It was faster to load the higher resolution data back in the early 2010s on HDDs, so I don’t imagine it got any better for using compression now that we’re on SSDs.
Seems unlikely that all these would have fallen here.
I wonder what sort of creature would go around collecting them, only to leave them out where they would reflect light and attract the attention of anyone passing by. It’s almost as if…
The exclusivity deals appear to have been good for no one involved: Epic, Square Enix, Sony, or customers, so I think we’ve seen the last of them outside of things Epic publishes themselves.
How was it bad for epic? They would’ve made more from cuts on sales on steam than selling the full game at the lower rates on their own store? God I wonder how dismal their customer engagement rate is.
They paid more for it than they saw back in sales or expected new customers. What they’ve said publicly is that they won’t be using this strategy anymore, because it isn’t working. They claim free game giveaways are working, but I have my doubts as to how valuable those user acquisitions are.
Sigma Star Saga is an odd RPG game where the random encounters are short side scrolling shmup segments. I really enjoyed the amount of it that I played, but you can get screwed in some encounters as it gives you a random ship each time, and some are worse than others.
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