I just got 100% on Nier Automata, and I only loved it more as I played it more. Usually I hate any grinding in any game and will either skip any content that requires grinding, use mods to bypass it, or just put down the game and move on to another one. But the whole game just felt so damn good. I could just walk around for hours doing nothing because the movement felt so good.
There was quite a bit of grinding, but I didn’t find any of it too bad. I got 100% in about 50 hours, which is my sweet spot. Any longer and I feel like the game is dragging on.
I got all but one achievement in Subnautica, and all of the achievements in Below Zero (the sequel) in my first playthrough of both games, just from taking my time and thoroughly exploring both of the worlds and completing the story without even consciously trying to go for the achievements.
With that said, they are open world games and at times don’t really give you a whole of guidance as to what you need to do next. So you are kind of left to explore and figure it out on your own. If you don’t like that sort of game you might end up hating them by the end too.
If I remember correctly to 100% Mario Odyssey you need 999 moons. The game gives you 850 or so normal/good/fun moons, but the last 150 or so you have to buy with coins. For me this meant grinding a flower challenge in Bowsers Castle ~20 times in a row.
I did it, but that part wasn’t fun.
The rest of the game is perfect, but that part would keep me from 100 percenting the game again.
For Pokemon Legends Arceus I think what would prevent me from playing it again after 100% isn’t the amount of repeated tasks to max out the Pokedex, most of which are fun and a few of which just suck. I think it’s the slow dialogue/gameplay. When playing the actual game I’m usually having fun. When I’m stuck in a forced tutorial or dialogue it’s just a slog.
bin.pol.social
Najstarsze