I think there’s better patterns RPGs can use for them.
A lot of games now just put them wandering the world, and touching/attacking them prompts combat. Then, the game needs to invent various motivations for you to actually want to attack the enemy.
In a lot of games, they’re just genuinely in the way through tight corridors to a destination. A better approach can be to associate some kind of minor quest reward to directly pursuing the enemies.
But, then you get the problem that a lot of RPGs just have no interesting decisions to make in combat. And, participating in combat can lead to a slow wearing down of the party’s mana points, or the game’s equivalent. In many games, you only want to use the basic cure spell and auto-attack because you’ll survive fewer fights without mana rationing. It becomes counter-intuitive and less fun.
Some games resolve this well. Cosmic Star Heroine for instance, a short indie JRPG, heals you after every fight, and each combat is uniquely scripted in for pacing much like Chrono Triggwr.
Got myself a Switch and started playing Cult of the Lamb and Jack Jeanne! Cult of the Lamb is incredibly fun, and I’ve just started the second dungeon~
W odróżnieniu od pozostałych piszących – choć, przepraszam, nie podam lepszej alternatywy, też aktualnie researchuję temat – to chyba nie polecam jednak NextClouda. Odniosłem wrażenie, że to nie jest jeszcze dopracowany, dojrzały i stabilny projekt – może właśnie przez jego rozrost, feature creep. Baikal i Radicale także wystąpiły w rekomendacjach. Dzięki za Anytype, @harc i @dynks.
Przystępny docker do nextclouda w jednym kontenerze, z lokalną bazą danych: github.com/linuxserver/docker-nextcloud . Do prostych zastosowań dla jednego użytkownika, typu właśnie kalendarz - działa wystarczająco dobrze.
It makes money so it’s not dead. People using it and playing it are the reason. It would only flop if people weren’t giving them tons of money. It’s the hard truth one’s got to acknowledge.
Knew a kid who had siblings all close in age. Their Parents didn’t want for money at all, but still bought only one gameboy to share between the siblings. That’s just stupidity on the parents’ part, to the point of total lack of self preservation!
IE they introduced something to cause conflict instead of spreading it out and causing peace for everyone.
Depends on whether the batteries were hooked up in either series or parallel. Later GameBoys only needed 2 batteries but required the same voltage, so I’m guessing that the OG GB is wired in series-parallel.
So in other words, you need at least two batteries to be good for this to work in the OG GB. Later editions need both batteries to hold a charge to reach 3V.
The og, as depicted in the meme, needs 4 batteries, but I remember from experience as a kid that it wouldn’t work with a few dead batteries and one good one. Sometimes it would work out if they had enough juice in them, though. It wasn’t nearly as picky as my Nomad was.
From my knowledge, it’s kinda the opposite - when a device first runs out of battery, it’s almost always the case that only one of the batteries is truly dead. So if you find that one dead battery and swap it out, you’ll be good again for a surprisingly long while
My mom got so frustrated at how often I needed batteries for my walkman, my Gameboy, my other toys, and my little stereo I won at the library, that she replaced all of our batteries with a bunch of rechargeables she bought in bulk. All my friends were so jealous
See…was the other way round for me. My mum had a crippling Tetris addiction when I was 7. So much so that I’d get home from school and every battery in the house would be dead. That year for Christmas all I asked for was batteries.
To be clear, it was my Gameboy and my copy of Tetris…
When I was around 22 or so, my mom won a free tablet from a contest online, and got this absolutely terrible android tablet, even by then current (2012) standards. But it did have angry birds. She played so much angry birds that it had noticable grooves in the plastic of the screen from aiming. Lol
My dad (clean now!) decided to try crack at 40 and spent the next 15 years taking us on a wild ride of addiction and absolutely bullshit. I’d definitely take a game addiction over that. Lmao
Will Wright! We need you, now more than ever! We need simulation games! We need llamas! We need a great vision of weird fun you can have! Will Wright is…Will Wright is apparently busy with an AI powered game that looks extremely vaporware. Nooooo…
I go the other way. When AA/AAA batteries are too weak for high drain devices, I save them for my remote controls. They usually last for months due to the intermittent use and low wattage.
I love the type of gameplay that the Sims (specifically building and character creation, other stuff is boring af) has but it sucks so much to play because it’s so limited unless you spend thousands on all the dlc. I am a game dev (well, I call myself that but I’ve never released anything cuz I’m too busy with finishing up college rn) and I really want to make a life sim game one day. I’ve seen plenty of indie life sims fail unfortunately, but I’m still going to try anyways. I have a few ideas I haven’t seen anyone else do. So many of these games fail that I’m not afraid to try something a bit crazy and hope it sticks.
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