bin.pol.social

SharkEatingBreakfast, do games w Stardew Valley 1.6 is Coming November 4th.
@SharkEatingBreakfast@sopuli.xyz avatar

OH GOOD LAWD FINALLY THANK YOU CHEEZUS 🙏🙏🙏

It has been an absolute struggle trying to avoid spoilers.

Xenny, do games w I think Sims is a dead franchise now

New sims game? This is the first I’m hearing of it. A complaint thread on Lemmy. Game’s DOA

RabbitMix,

no, that’s the problem, there won’t be a new Sims game. Sims 4 has been a zombie of a Sims game since it came out 10 years ago and EA just announced that they’re more than happy to let it’s corpse shuffle around for the foreseeable future, rather than make a Sims 5 that people actually like.

Xenny,

Oh I thought we all agreed that the Sims 4 was trash and that we would stick with the Sims 3 forever

HAL_9_TRILLION, do games w I think Sims is a dead franchise now

I recently was holding out hope for a franchise that was similarly treated. I can tell you from experience that Sims 5 will make a billion dollars and they will then fire all the programmers who made it.

FeelzGoodMan420, do games w I had to install directx 9 to run gta 4 on windows 11

If you can force Vulkan, you cna use DXVK to get it to support DX12 features. Might be a pain in the ass to get it to work though. Not even sure if GTA4 will run on Vulks .

Bustedknuckles, do games w Stardew Valley 1.6 is Coming November 4th.

As a PC player, I’m glad our hardware cousins get to play 1.6 - it’s a good update and ConcernedApe again going above and beyond. What I’m most excited for though is that this may mean Haunted Chocolatier gets back into development. Fields of Mistria did a good job scratching the itch before I ran out of Early Access content, but I’m really looking forward to seeing what Barrone comes up with in his next game

kerrigan778,

I don’t think ConcernedApe does the console and mobile versions, I would assume he got back to Haunted Chocolatier after 1.6 dropped on PC. Pretty sure he licenses the porting process.

Bustedknuckles,
kerrigan778,

Huh, fair enough

jeff,
@jeff@programming.dev avatar

He did at one point. I think he’s said that he likes being in full control of the project, so he took back over the porting process.

It’s really impressive that a single developer does as much as he does.

lagomorphlecture,

You might like Chef RPG. It’s early access but it’s been fun and the developer seems very responsive.

yamanii, do games w I think Sims is a dead franchise now
@yamanii@lemmy.world avatar

Look forward to Inzoi, I think it launches next year, they released the character creator to try it.

Mango, do games w I think Sims is a dead franchise now

Why is nobody competing with them? It doesn’t seem like a hard type of game to make, and they’re doing such a terrible job that it should be easy to compete with them.

Who’s got a Sims alternative?

deus,

The fact that there aren’t many alternatives likely means that making a Sims-like game isn’t as simple as it looks. That being said, there are a bunch of life sims under developement right now (probably because EA is doing a terrible job) such as Paralives, Inzoi and Alterlife.

Mango,

Ooohhh, Inzoi and Alterlife both look really good!

Tarquinn2049,

Just a heads up, Alterlife likely never got off the ground. They mocked up a demo video with store assets 3 years ago, but were never heard from again. I still have it on my wishlist, but my hopes are not up, lol.

LucasWaffyWaf, do games w I had to install directx 9 to run gta 4 on windows 11

The game doesn’t support DirectX 12 because the game is younger than DirectX 12.

MangoPenguin, do games w I had to install directx 9 to run gta 4 on windows 11

It’s a very old game, from before DX12 existed.

computergeek125, do games w I had to install directx 9 to run gta 4 on windows 11

DirectX, OpenGL, Visual C++ Redist and many other support libraries in software programs typically require the same major version of the support libraries that they were shipped with.

For DirectX, that major version is 9, 10, 11, 12. Any major library change has to be recompiled into the game by the original developer. (Or a very VERY dedicated modder with solid low level knowledge)

Same goes for OpenGL, except I think they draw the line at the second number as well - 2.0, 3.0, 4.0, 4.1, 4.2, 4.3, 4.4.

For VC++, these versions come in years - typically you’ll see 2008, 2010, 2013, and the last version 2015-2022 is special. Programs written in the 2013 version or lower only require the latest version of that year to run. For the 2015-2022 library, they didn’t change the major version spec so any program requiring 2015+ can (usually) just use the latest version installed.

The one library that does weird things to this rule is DXVK and Intel’s older DX9-on-12. These are translation shim libraries that allow the application to speak DX9 etc and translate it on the fly to the commands of a much more modern library - Vulkan in the case of DXVK or DX12 in Intel’s case.

Edited to remove a reference to 9-on-12 that I think I had backwards.

Dremor, (edited )
@Dremor@lemmy.world avatar

I know I’m a bit late, but here is some more info that may be of use to some.

OpenGL/GLSL

OpenGL, is a set of “extensions” (currently 160 as of OpenGL 4.6), which is a subset of features that has to be implemented by each vendor/manufacturer driver.
To be considered compliant with OpenGL 4.0, you have to implement all its extensions. This base serves as the first stepping toward the next step, OpenGL 4.1, which is basically 4.0 with some more extensions, and so on untill the current OpenGL 4.6.
But as everything in OpenGL 4.0 is also in OpenGL 4.6, a driver for 4.6 will run any 4.0 games. But if you used an extension found in the 4.3 spec, your game won’t work on a 4.2 level driver… Well, most of the time, as it may already have implemented the extension you need, but did not implement yet enough of them to reach the 4.3 specs.
To complicate things even further, you have the cut-to-size versions, aka OpenGL ES, which targets embedded devices with a stripped down version of OpenGL.
As an example of this, you can find here the compatibility matrix for the open-source Mesa collection of drivers : mesamatrix.net

DirectX

DirectX, in contrary, is a monolithic spécification. You either support DX11, or you don’t.
Part of it is implemented in the NT kernel (Linux équivalent in Windows) by MS, through its libraries, and the other is implemented by the GPU manufacturer, in their drivers.
DX version are often tied to Windows versions (DX12 with Windows 11), for multiple reasons. It requires the right features available in the NT kernel, the right hardware to be run, and, lets be honest, it is a great sale argument to try to push users to get the latest Windows version. Same goes with hardware manufacturers, it is a great way to make sure your customers upgrade for a GPU that support the latest DX version.
Subsequent versions are not compatible with each other, that’s why, if you play a DX9 game, you have to install the correct driver that (still) supports DX9, and the DX9 libraries.

To convert or not to convert to new API version ?

To convert a game from DX9 to DX10, you have to rewrite part of the underlying engine, which mean putting ressources and money into it.
Most publisher won’t bother, as the return on investment isn’t good enough to motivate such work. The new features won’t be used, and even though it usually give a substantial boost to performance, those games are often old enough to work exceptionally well on the current era hardware anyway.
So, once again, why bother ?

The specific case of DX12 (and Vulkan)

DX12 is to DX11 what Vulkan is to OpenGL. Both are a dramatic philosophical shift in the graphical API world. Previously, graphical APIs where at a higher level in the stack, which reduced their complexity, at the cost of bigger overhead.
Now with those two new beasts, you get a lot lower in the stack, which mean a lot closer to the hardware itself. You loose some of the ease of use in exchange for a lot less overhead, and thus potentially better performances.
But if your game worked on previous APIs, your are out of luck, as the changes are so radical you’d probably have to rewrite the whole engine renderer. It cost a lot, so only very few games goes this way, mostly the very successful ones, and probably mostly to gain experience with those new paradigms before starting to go all DX12/Vulkan for future games.

computergeek125,

Thanks! I learned something new today, and that makes today a good day. I’ll strike out a few relevant parts of my answer when I get a minute to open the beast.

krashmo, do games w I think Sims is a dead franchise now

There’s nothing fun about the game, and you see people streaming it, it’s just building. That’s all they are ever doing. Just building crap.

To be fair, that’s always been a reasonable description of games like Sims, Minecraft, and most other simulation style games, depending on personal preference. Maybe the fact that you’re choosing to use it now means you aren’t as interested in that style of game, or even video games in general, as you used to be. Maybe not, but I think it’s worth considering at least.

Klanky,
@Klanky@sopuli.xyz avatar

That’s how I’ve felt about The Sims since the first one. It was so boring making my Sim go to work, come home, eat, go to bed, shower, etc. I bounced off it hard and never went back. If someone likes it, good for them, but I’ve never gotten it.

thermal_shock,

exact same. even gave away licenses that came with humble bundles.

Buttflapper,

To be fair, that’s always been a reasonable description of games like Sims

I disagree with you here. You’re making it out to be that this is the extent of it, and that’s not true. Sims 3 had a HUGE amount of content aside from Building. There were quests/tasks, lineages for families, hidden objectives, you could wander around your entire city/neighborhood. None of these are possible in Sims 4. Every “neighborhood” has like 5 housing plots. Some have more than that, one of the Vampire ones has literally 4 homes, you can’t scroll over or have your sim walk next door and make a new friend nope. If you/others haven’t played Sims 3, seriously… Go try it, try to 100% it by experiencing all it offers, especially the Future DLC. It’s insane, really. Every S4 DLC by comparison is hollowed out and has like 5 things to do total. Most of the traveling ones, the university ones. They slashed the content in Sims 4 by 75% and kept the price for the DLC the EXACT same. It’s criminal.

krashmo,

I’m not saying it’s not possible that the Sims franchise has gotten worse. I’m just saying that lots of people would have described every Sims game in the same terms OP did. I’m also saying that your tastes and preferences can change over time. It’s possible, but certainly not the only option, that these two things are more true than it is that Sims is getting worse.

Tattorack, do games w I think Sims is a dead franchise now
@Tattorack@lemmy.world avatar

Isn’t Sims 2 still the most robust and fleshed out Sims out there?

ripcord,
@ripcord@lemmy.world avatar

I think 3 was, I guess it’s subjective though.

Maybe the base game of 2 had more features or something, and with 3 you needed add-ons

Cagi,

Relative to its time, yes, but Sims 3 is peak Sims. It improved on 2 in every way, but the thing they did the best and left out of 4 was the create a style tool, which allows you to make any surface any texture and colour you like. You could have a wooden sweater and metal carpet. No limits. You could make uncanny replicas of most homes, furnishings and all.

KoboldCoterie, do games w I had to install directx 9 to run gta 4 on windows 11
@KoboldCoterie@pawb.social avatar

GTA4 is 16 years old at this point. Why would you expect it to support DirectX12, which is 7 years newer than the game?

over_clox,

Why would someone expect DirectX12 to not also support 11/10/9/8/7?

FeelzGoodMan420, (edited )

Because it’s not backwards compatible like that.

over_clox,

Guess not, but as far as I ever knew, M$ has been known to try to maintain backwards compatibility for longer than most users would even consider necessary.

XP supported DirectX 7/8/9

I would have figured that would have continued on with future versions of Windows, but I guess Satya Nadella decided to scrap backwards compatibility.

Oh well, all the more reason I switched to Linux as my main daily runner after Windows 8 came out. 🤷‍♂️

FeelzGoodMan420,

But it IS backwards compatible in the way you are describing. You can play a dx9 game on windows 11. So it is backwards compatible. What you cannot do (usually) is force a game built with dx9 features to use dx11/12 features. If the game wasn’t built with new API features (because it released before those features even existed) then you cannot expect it to be able to just “be dx12” all of a sudden.

computergeek125,

DirectX 12 was released in 2015 with Windows 10, so it’s unlikely to have been ported back to 8.1 and lower.

MS usually only does current+ with compatibility - so for example FF11 (DirectX 8.1 I think) still works (mostly) on Windows 11, but DX12 won’t work on W7

over_clox,

I wasn’t suggesting that I’d expect newer DirectX to work on older versions of Windows. I was suggesting that I would have expected newer DirectX standards to still be backwards compatible with older DirectX standards.

Sigh, I guess Satya Nadella decided to scrap backwards compatibility. Oh well, I switched to Linux after Windows 8 came out anyways. 🤷‍♂️

computergeek125, (edited )

I mean… DX 9, 10, and 11 were all released prior to Nadella being CEO/chairman.

But in software, it’s very commonplace for library versions not to be backwards compatible without recompiling the software. This isn’t the same thing as being able to open a word doc last saved on a floppy disk in 1997 on Word 365 2024 version, this is about loading executable code. Even core libraries in Linux (like OpenSSL and ncurses) respect this same schema, and more strongly than MS.

Using OpenSSL as an example, RHEL 7 provides an interface to OpenSSL 1.0. But 1.1 is not available in the core OS, you’d have to install it separately. 1.1 was introduced to the core in RHEL 8, with a compatibility library on a separate package to support 1.0 packages that hadn’t been recompiled against 1.1 yet. In RHEL 9, the same was true of OpenSSL 3 - a compatibility library for 1.1, and 1.0 support fully dropped from core. So no matter which version you use, you still have to install the right library package. That library package will then also have to work on your version of libc - which is often reasonably wide, but it has it limits just the same.

Edit because I forgot a sentence in the last paragraph - like DirectX, VC++, and OpenGL, you have to match the version of ncurses, OpenSSL, etc exactly to the major (and often the minor) version or else the executable won’t load up and will generate a linking error. Even if you did mangle the binary code to link it, you’d still end up with data corruption or crashes because the library versions are too different to operate.

JusticeForPorygon, do games w I think Sims is a dead franchise now
@JusticeForPorygon@lemmy.world avatar

Do people still play The Sims 4? I bought it like 7 years ago, played it once, got bored, and never picked it up again. I saw gameplay once of the Sims 3 and was genuinely surprised by how many more features it had.

Exeous,

I play sims 1/2/3 only look at 4 because it free.

burgersc12,
@burgersc12@mander.xyz avatar

But did you buy the hundreds of expansions to bring it to feature parity with Sims 3? Only costs like $1065 for all of them! So cheap /s

ryven,
@ryven@lemmy.dbzer0.com avatar

The Build Mode features in 4 are pretty good if you’re into virtual dollhouse building, and there’s a ton of custom content for it (as long as you’re on PC).

Live Mode is not very good, but it’s functional enough to play dolls in the houses you built if you’re willing to do all the story writing to make up for sims not having very interesting personalities/desires/autonomy.

Buttflapper,

Do people still play The Sims 4?

Yes, it’s widely streamed on Twitch, most of them are just chicks doing house builds. It’s pretty much a PC game version of HGTV to build homes with absurd amounts of customization. Most of them don’t even play the game, they just give themselves tons of money and build a “dream home” like some Ikea home builder simulator. Which is fair, btw, I just want to say that… Completely ok if they like that, not to bash them. But it’s not really playing the full extent of the game, building a family and a career and life simulating.

JusticeForPorygon,
@JusticeForPorygon@lemmy.world avatar

When I did play I would build relationships with people before locking them in my house until they died and then steal all their assets

squid_slime, do games w I think Sims is a dead franchise now

It lost its charm after sims 3.

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