Yeah I really like Zomboid because no matter how established you are, it only takes one fuck-up or unlucky break and you’re done for. So the fear never really lets up.
I actually had an experience in that game that I don’t think I’ve ever had in a game before - I was sneaking around at night looting houses, and I got to one house, perfectly normal looking and some instinct in my brain went “nope, there’s something bad there” and I just walked away and went home lol.
Depends on whether the batteries were hooked up in either series or parallel. Later GameBoys only needed 2 batteries but required the same voltage, so I’m guessing that the OG GB is wired in series-parallel.
So in other words, you need at least two batteries to be good for this to work in the OG GB. Later editions need both batteries to hold a charge to reach 3V.
The og, as depicted in the meme, needs 4 batteries, but I remember from experience as a kid that it wouldn’t work with a few dead batteries and one good one. Sometimes it would work out if they had enough juice in them, though. It wasn’t nearly as picky as my Nomad was.
From my knowledge, it’s kinda the opposite - when a device first runs out of battery, it’s almost always the case that only one of the batteries is truly dead. So if you find that one dead battery and swap it out, you’ll be good again for a surprisingly long while
10yo me realized that other sized batteries that were also 1.5v could be used as well if I had enough tape and aluminum foil, so then all the flashlight D batteries around the house started to go missing as well.
I had a plug that went with rechargeable batteries or something, and it was great for a while, but then the connector failed and if I moved at all the gameboy would turn off. very frustrating.
NiMH is perfect for an application like this, where the power draw is high but you don’t need the batteries to retain charge while in standby for that long, so the high self-discharge rate is irrelevant.
I think there’s better patterns RPGs can use for them.
A lot of games now just put them wandering the world, and touching/attacking them prompts combat. Then, the game needs to invent various motivations for you to actually want to attack the enemy.
In a lot of games, they’re just genuinely in the way through tight corridors to a destination. A better approach can be to associate some kind of minor quest reward to directly pursuing the enemies.
But, then you get the problem that a lot of RPGs just have no interesting decisions to make in combat. And, participating in combat can lead to a slow wearing down of the party’s mana points, or the game’s equivalent. In many games, you only want to use the basic cure spell and auto-attack because you’ll survive fewer fights without mana rationing. It becomes counter-intuitive and less fun.
Some games resolve this well. Cosmic Star Heroine for instance, a short indie JRPG, heals you after every fight, and each combat is uniquely scripted in for pacing much like Chrono Triggwr.
Got myself a Switch and started playing Cult of the Lamb and Jack Jeanne! Cult of the Lamb is incredibly fun, and I’ve just started the second dungeon~
W odróżnieniu od pozostałych piszących – choć, przepraszam, nie podam lepszej alternatywy, też aktualnie researchuję temat – to chyba nie polecam jednak NextClouda. Odniosłem wrażenie, że to nie jest jeszcze dopracowany, dojrzały i stabilny projekt – może właśnie przez jego rozrost, feature creep. Baikal i Radicale także wystąpiły w rekomendacjach. Dzięki za Anytype, @harc i @dynks.
Przystępny docker do nextclouda w jednym kontenerze, z lokalną bazą danych: github.com/linuxserver/docker-nextcloud . Do prostych zastosowań dla jednego użytkownika, typu właśnie kalendarz - działa wystarczająco dobrze.
Especially the people getting this update, PC has had this update for like six months already, this announcement is for Switch and mobile versions. Android is the only one that can install mods and not always well.
It makes money so it’s not dead. People using it and playing it are the reason. It would only flop if people weren’t giving them tons of money. It’s the hard truth one’s got to acknowledge.
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