Relative to its time, yes, but Sims 3 is peak Sims. It improved on 2 in every way, but the thing they did the best and left out of 4 was the create a style tool, which allows you to make any surface any texture and colour you like. You could have a wooden sweater and metal carpet. No limits. You could make uncanny replicas of most homes, furnishings and all.
I recently was holding out hope for a franchise that was similarly treated. I can tell you from experience that Sims 5 will make a billion dollars and they will then fire all the programmers who made it.
If you can force Vulkan, you cna use DXVK to get it to support DX12 features. Might be a pain in the ass to get it to work though. Not even sure if GTA4 will run on Vulks .
This is a ridiculously good good with insane amounts to do, character development, and story. It’s wild to me how much the original game had and wasn’t DLC or a separate game.
Its odd, because I played the crap out of VIII, but hardly got into Monstrum Nox and am not even sure if I’m getting Nordics when it comes out on Switch. I probably will, but I feel like the series peaked with Dana.
Tap for spoilerDana technically shows up in Monstrum Nox, and that game kind of continues alluding to themes from Lacrimosa, depending on your interpretation.
I think most Ys games are slow to start and easy to let go of, but if you hang in there, the stories eventually reach a point at least for me that I can’t stop.
IX wasn’t nearly as good as VIII, IMO. The movement and combat felt good but the pacing was awful (too Trails-like) and the story and characters were nothing special.
Life by You’s cancelation was a big disappointment to hear. I figured if any studio had an understanding of emergent intercharacter storytelling in the way a Sims game needed, it was Paradox.
That said, Para-Lives is still in the works and looks quite promising.
Mmhmm, Paralives looks like it’s going to take the world by storm. I’ve been following their development and they’re doing really good things.
Don’t get your hopes up. It never lasts. These small indie studios create something truly insane that’s so fun and incredible, and then big gaming studios like EA come in and ruin everything. A lot of people seem to forget that Maxis, developer of Sims and SimCity, used to be completely independent. EA bought them out and ruined the entire thing, now they basically don’t exist anymore. Who is to say that the developers of Paralives isn’t going to do the same thing? Guarantee they get a stupendous amount of money offered to them and they sell out, and they would be stupid not to. Who wouldn’t sell their franchise for tens of millions and never have to work a day in their life ever again?
Maxis made terrible decision after terrible decision. They had no money and ea bailed them out and redesigned sim city 3k to actually be possible on modern hardware, while allowing dollhouse to continue and turn in to the sims 1. Then Sims 2 and 3.
Hate on ea all you want but Maxis fucked themselves up and ea made all of the sims possible.
paralives is so slow development though, and the lack of teaser releases concerns me about the quality. I have high expectations for it as well but starting to grow concerned
It has native screenshot functions, yes, but they are highly compressed. Iirc, there’s a tool for taking uncompressed screenshots, but given the watermark in the screenshot, it’s most likely the native function.
It’s not emulated. This is from recent gameplay on my still working 2012 original Vita. You press the PS and Start button at the same time on Vita to take a screenshot.
Yes I always loved the graphics on most Vita games. I also play this same game on Steam, but the Vita version has a charm that can’t be beat.
I also used to feel the same way about Metal Gear Solid Peace Walker. The original PSP graphics on an actual PSP screen were in my opinion better than the HD remake.
Awesome, thanks for all the info. I was trying to own and play a game for every letter of the alphabet, and that is how I stumbled across the Ys series personally. I didn’t end up playing a whole lot, but that was because of life, not a lack of enjoyment. Eventually I’d love to get a Vita. Been wanting one for a while
That’s a neat idea, owning and playing every letter. Most Ys games are on a lot of platforms and great stories, so I wouldn’t think a Vita is necessary unless you really want to. Because they were low production and pricey memory cards.
But the Vita was an amazing piece of hardware for its time, and likely very ahead of its time, and so it holds a special place for me. If only Sony had truly supported it.
I really went and started looking up the hard letters thinking what you could have played if it was this letter. I quickly realized even the harder letters all have at least 2 big game series belonging to them, so it’s not very hard. Even when looking at Y, you also have the Yakuza series.
It was a little more difficult 10 or so years ago when I started. I think Yakuza was still Sony exclusive. I’m 99% sure I started Zero on PS4, and I only play exclusives on it. These days it isn’t difficult at all for the owning part, but I think playing an A-Z challenge would still be fun
That guy legitimately made his hobby into his job.
There’s 0 reasons for him to still keep updating the game with as much content as he’s doing except for his own satisfaction. Truly the best developer a game can have
bin.pol.social
Aktywne