On consoles, I use gamepad, usually with back buttons / paddles. Nothing interesting.
On my Mac Mini, I mostly play emulated games and point and click games.
For emulated games, mostly using gamepad, except for shmups, fighting games, and arcade MAME games, which I use my Hori Mini Fighting Stick
For point and click games, Civ, and OpenRA, I use a cheap Huion drawing tablet
I don’t play much FPS, but the last one I played was TimeWarpers (an idle FPS game), and I managed to use a trackball to play it comfortably
I switched from right hand mouse to left hand trackball (It’s Kensington Expert trackball, not really right or left handed) earlier this year, because my right hand was aching. I thought it was RSI, but now when I think about it, it might have been uric acid.
The mini fighting stick is quite ok, but it doesn’t work directly with my Mac. I have a Mayflash Magic-NS adapter that allows the OS / emulator to detect it.
I’m just using it for nostalgia, reminds me of playing old arcade games.
Steam deck user here. I’ve done with it what I couldn’t achieve with even the Steam controller: preference for trackpads + gyro for pretty much everything (FPS included) except for hotkey heavy action RPG’s (Dragon Age, Witcher 2, etc).
I don’t play RTS anymore. I had a falling out with them around Supreme Commander days.
Ah, that looks neat, thanks, may have to give it a go. Yeah, it looks like it uses the Spring Engine, which was originally intended to be an open-source engine to run TA. I’ve played Zero-K, which is another game running on the Spring Engine that also aims for an TA feel. Wasn’t really aimed for a sequel so much as bringing back TA, though.
I honestly wish we had a steam controller that was more like the deck. I could never really get used to the Steam controller while I love using the deck. Can’t really put my finger on what it is about it though.
As do I. I’d chalk it up to the asymmetry of the Steam controller. Lack of a D-pad, lack of a right analogue stick. The Steam Deck back buttons are also far better, and 4 is twice as good as 2.
I was much more into Gameboy, SNES and later PlayStation than the DOS games that were available to me. However, once I really got into PC gaming, controllers felt extremely limiting to me and nowadays I cannot even use them anymore. I prefer mouse and keyboard even for racing games and platformers
I grew up on consoles, mostly Playstations, so I can use controllers a lot better then some people. I prefer to use them in FPS’, movement and melee feels a lot more natural with a controller then with a keyboard. Aiming is, I dare say, an art-form with a controller and it can get really difficult when the sticks are old and losing their sensitivity (*or it’s just a crap controller).
Not to mention how comfortable it is not having to have your fingers splayed across a flat surface for the whole game.
Same here, I grew up with consoles (Xbox mostly). I’m not used to keyboard so I don’t play that well on keyboard than I do on controller for most games. The only times I do use keyboard is for point and click or strategy games.
I started up a new Terraria play through this last week. I’ve beaten most of the Pre-Hardmode bosses. I’m about to hoik through the door of the Temple to gather trap materials for my house.
It’s been fun. Though I’m having trouble getting an obsidian farm going on the current version.
Last time played was during the first “final” update… 1.2 I think. And there’s a loooot that I haven’t seen yet.
I prefer controller on all games aside from top-down games and competitive games. Even faster games that I treat more casually, like destiny or overwatch, I use a controller.
I prefer controller for basically everything except fps games. I don’t really play more keyboard designed games though, like civ, very often. If I do I’ll def use keyboard though
This is actually a good question. I hope you get some replies from serious gamers.
I am not a serious gamer, but I’ve always preferred keyboards for FPS and RTS games. Years ago when I tried an FPS game for the first time on a console using a controller it was a disaster and took weeks to get used to.
That being said, normally console FPSes are designed to be much more-forgiving as to response time to account for the controller, and there’s typically some level of auto-aim. If you’re playing against other players, they’re going to be using analog sticks too.
I mean, don’t get me wrong, I’m with you on this, would rather have the mouse, just that I dunno if I’d call it a disaster. It’d be a disaster if people using mice/keyboards were competitively playing against people with analog sticks in an FPS.
This is one of those rare cases where Nintendo could fix your console for free or give you a replacement. You should contact customer service, they’re usually very friendly and helpful. Good luck 🙂
I’ve been playing Baldur’s Gate 3 as much as I possibly can. I’m having a ton of fun with it! I’ve never played D&D, or any of the Baldur’s Gate games, so I don’t know what I’m doing most of the time, but I’m slowly getting the hang of it!
When in doubt, check the tooltips to see what a thing means and what it does. Even the tooltips have tooltips sometimes. I do really wish they broke down the to-hit percentages underneath the cursor in combat, because that would go a long way toward helping the player understand the underlying math.
That’s the combat log for you. Listing all the math going on would be a bit much.
Personnaly I just went along without checking too much of how things are calculated. When I saw 30% hit chance, I just knew I had to do somehting else. When I got a good grasp of the system, I dug deeper on how things are calculated.
There’s a lot to understand for new players so I think they made the right call.
Thinking about it, maybe just listing the AC or the attribute that would make the Save without the need to Examine each enemy would be nice.
I definitely went several hours being okay with only the to hit chance, but once you start leveling up and fighting harder enemies, you're looking for ways to optimize, so I wish it was an option to see what the math is that determines that chance ahead of time.
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