I think this is by far the worst generation for gaming.
Obviously from a technical standpoint, it’s great. Fast loading times, better performance, graphical prowess. But in terms of the quality of the games, it’s dire. I honestly don’t understand why I was in such a rush to buy a PS5, because most of the games I’ve enjoyed have had PS4 versions, so whilst I may have experienced that better performance and graphics etc, I didn’t really need to buy a PS5.
I didn’t need to buy my PS5 either, but my PS4 was a much older device I’d bought cheap from a co-worker and I felt like it was getting slow.
The bonus of having both is that the PS4 is comparatively light and compact, so I can travel with it, and for the two PS5 exclusives I have, there is an option to remote play the PS5 on the PS4, so I’m generally happy with my purchase.
All that notwithstanding, I’ve got an Xbox One X and I’ve seen no real need to upgrade that to a Series X. There are no Xbox exclusives for the Series X/S that have been driving forces.
This generation honestly feels like it lacks direction. The consoles are more expensive and are huge devices, with controllers that now cost more than games. With the original scarcity of the newer consoles, nearly four years into this generation, new releases are still available for the older gen. I feel like we’re reaching a point where console evolution either needs to take an enormous leap, or we just stop seeing console generations altogether.
While not particularly about consequences of decisions, I highly recommend Frostpunk. It always feels like any decision is about trying to choose the less horrible one, but without ever knowing if it will work out or not. The atmosphere of that game is just superb.
Daemon by Daniel Suarez. A persistent computer virus develops a game where the only way to win is to kill off your team mates. The people who show the greatest willingness to backstab are recruited for missions in the real world.
My favorite of all time for exactly this is Spec Ops: The Line. Its a third person shooter and really fun, but its main selling point is making super tough morally gray decisions. Still one of my favorite game stories ever. You can usually get it really cheap and its just perfect for what tou described.
Was also going to mention this! Love that game and have played it twice. I even remember two set pieces in the game like a movie and sometimes recant them to friends as if it were from a movie cuz they probably wouldn’t understand.
A bit of an obscure one is Roadwarden. If I remember correctly, it was made by a single person. The grafics are pixelated style, which is usually a bit of a turn off for me (I don’t need hyperrealistic, just don’t like big pixels), but the gameplay is amazing. It is a combination of a graphical novel and an RPG where choices matter. It does not have spicy real-time combat or a leveling system, but your choices in the story and of your class matter.
To give a quick introduction to the story: You start as a roadwarden, someone tasked with keeping the roads safe. You are tasked by the elite in a rich city to assess the trading prospects with a poor province up north; assess its people, infrastructure, and resources that they offer. You have a limited time to complete your task, as autumn and winter are closing in, and the nights are too dangerous to venture on the roads.
In this game, you cannot help everyone. Helping one group can condemn another, and actions that may be noble in spirit may fail spectacularly. I’ve had a lot of fun playing through this, and it is my recommendation if you don’t really care for real-time combat.
I haven’t seen Morrowind’s mentioned, but some of its side quests are very grey in their morality, in ways that later Bethesda games aren’t. Definitely recommend if you want to make choices that keep you wondering if you actually did the right thing, and whether it was in character with your character.
But then again, that goes for the whole story. There’s just enough hints and mentions throughout to make you wonder if you actually are the chosen one or just someone stumbling their way through the game, luckily having events line up with a prophecy.
It’s hard to imagine Bethesda ever attempting something so ambiguous again.
God of War Ragnarok: I did the story and as much f the side missions and challenges as possible. But there are a few Berserker Graves, and the final Valkyrie Gna that no matter how many times I tried it would just get absurd. I almost threw my controller through my TV a few times when trying to roll-dodge to the side for an attack after they’ve already jumped at you and, i shit you not, they change direction in mid-air.
Spider-Man: I did 100% the main game, all the side-quests and collectibles just not all the skills. Did all but the last DLC, but finally ragequit when trying to do the base tokens. Interior with tight corners. and you have to take out a dozen enemies including the whip-enemies attacking you from all directions…while rockets are being fired at you in the middle of 5 enemies.
Oh yeah, I hated the God of War reboot. It was so cool for like 15 minutes. Then I got to the actual combat and I couldn’t stand it. It was nothing like the original, it was hard AF, it used button combinations I’ve never seen before (I think it’s based on Souls games?), etc. It was so disappointing.
I don’t mind Souls games, but I kind of hate how so many games lately (especially sequels) have been trying to low-key fit the genre when nobody asked them to. God of War, Darksiders 3…
Life is Strange (any of them, favorites are the 1st and True Colors. Both could be played without the other (separate stories)).
Mass Effect (I started with 2nd) is among the best imo.
Detroit Become Human
Heavy Rain - this one had my first immersed quick decision that I was like, “holy shit I just did that” and it made me question if I would’ve acted that way in real life given the scenario.
I made some shit ass choices on my first playthrough of ME2, during the final mission. Precious Tali took a bullet to the face because of it. I forced myself to live with it and made more sensible choices the next time around. I don’t believe I lost anyone the next time, but when it came to the Kaiden (accidentally called him Carth there for a moment) vs. Ashley, I definitely let Ashley go boom on that second playthrough and every consecutive time afterward as well. Kaiden is moody and a little annoying to have around, but at least he’s not a fucking dickhead like Ashley.
Life is Strange hit me so hard. A content warning for people unfamiliar, but a core theme of the game is suicide. It comes at the topic a few times with different contexts that had me crying more than once. Highly recommended.
Pathologic 2 - Stress Simulator, decide what to do with dwindling resources. Notoriously difficult.
Orwell: Keeping an Eye On You - The information you pass on, is going to really affect the story. A couple of times, I really felt conflicted about the decision.
This War of Mine - Do you rob innocent at the cost of your humanity or fight those bandits who are looting at the cost of your life
I’ll second This War of Mine. It draws from the experiences of civilians during the Siege of Sarajevo in the 90s. The choices are hard, and they have real consequence, and what you pick will haunt your dreams.
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