PS4 and Xbone was the first generation I skipped. I always waited to see what console I was going to get first but then that whole gen just came and went before I knew it. I kind of wanted a switch this gen but I could never justify it to myself.
I’m not sure if this is too military for you but Savotta Jääkäri S seems to match your description for the most part.
There’s one big pocket, smaller on in the inside of the lid and a separator for drink bladder that also functions as laptop pocket but doesn’t take away any space if you choose not to use it.
I don’t mind the military look of that one at all. I just browsed the site and found an even more basic one that caught my eye. I’m assuming you have a bag from this company? The material is pretty good? It looks like it should be pretty durable considering their target demographic.
Varusteleka is a Finnish military surplus store. They have their own “Särmä” product line aswell but other than that they’re just a retailer. Savotta, however - the manufacturer of the backpack I linked, is a very well known and highly appreciated Finnish military/hiking gear manufacturer that makes gear for the Finnish Defence Forces aswell. Their quality is absolutely top notch. I have both, Jääkäri S and Jääkäri L backpacks among their other gear aswell.
What comes to that specific online store; the descriptions actually are honest. If the product is shit it says so in the description. I’ve seen examples of that before and especially the Finnish descriptions are sometimes hilarious. I’ve bought a ton of stuff from there and everything has met or exceed my expectations.
Edit: You’re probably talking about the 202 LJK Daypack. It’ll last two lifetimes.
Oh, ok. I like the pic with the bag full of rocks. I’m not that hard on the equipment but it’s nice to know the materials are that strong… if it’s not just marketing wank.
I’ll admit, since most games are playable on the ps4 instead, currently it does make some sense to skip ps5.
The only ones I can think of that I wouldn’t have missed are Returnal and Spiderman 2, but returnal is pretty difficult and not for everyone. I wouldn’t have missed Spider-man 2, but I loved the first one. It’s pretty short but amazing.
That being said, I love the speed and graphics of the PS5. Worth it to me for that.
They are designed for motorcycles but this is what I used commuting on my bike. One outer pocket, an inner flap and the rest is open space. Expensive, but nice
I think this is by far the worst generation for gaming.
Obviously from a technical standpoint, it’s great. Fast loading times, better performance, graphical prowess. But in terms of the quality of the games, it’s dire. I honestly don’t understand why I was in such a rush to buy a PS5, because most of the games I’ve enjoyed have had PS4 versions, so whilst I may have experienced that better performance and graphics etc, I didn’t really need to buy a PS5.
I didn’t need to buy my PS5 either, but my PS4 was a much older device I’d bought cheap from a co-worker and I felt like it was getting slow.
The bonus of having both is that the PS4 is comparatively light and compact, so I can travel with it, and for the two PS5 exclusives I have, there is an option to remote play the PS5 on the PS4, so I’m generally happy with my purchase.
All that notwithstanding, I’ve got an Xbox One X and I’ve seen no real need to upgrade that to a Series X. There are no Xbox exclusives for the Series X/S that have been driving forces.
This generation honestly feels like it lacks direction. The consoles are more expensive and are huge devices, with controllers that now cost more than games. With the original scarcity of the newer consoles, nearly four years into this generation, new releases are still available for the older gen. I feel like we’re reaching a point where console evolution either needs to take an enormous leap, or we just stop seeing console generations altogether.
The PS5 is just a PS4 with new design and a bit better performance. No Exclusives because the developers know, that on pc they can just plug in a controller and have the same feeling ( And even on a handheld, aka Steamdeck… ). My recommendation:
A handheld PC ( SteamDeck ( my favourite ) or the ROG Ally )
Differences:
Steamdeck: 2 Trackpads are really great! You can easily work with games that are mouse heavy. ( I use it for shooter games ) Fully customizable buttons ( literally everything, with even sub menus, alternative modes, community layouts etc… ) Joysticks are on the same height. Linux, less overhead and longer gaming sessions. ( You can tinker more on linux than on windows, but valve did a great job on not locking you in so you can easily install any OS that runs steam ;D ) Repairability is the best! ( Valve has a cooperation with IFixit with replacement parts ) Upgradeability is easy ( For example bigger storage, better thumbsticks ) They hear to the community of gamers and repairers. Pausing games is so easy ( Just press the power button and it saves the game where it is and saves power ) Its back again in under 5 seconds.
( Just to note those “Gamepass” Games can be easily installed if you just install windows on the steam deck if you want it )
ROG Ally: No trackpad ( so only controller optimized games ) Windows ( A lot of overhead but best compatibility with games. ) ROGs software is sometimes a bit clunky but usable. Joysticks are not on the same height. You can plug a external GPU with a proprietary plug. ( Literally a GPU in a box with some extra costs, but it improves performance on some gpu intensive games )
As a lifetime PC gamer, I wholeheartedly agree. There were many console games I had been envious about in the PS2, PS3 or PS4 era. Now? Nope, nothing. Partially because the industry got so bad I'm hardly interested in most new games, but the exclusives are pretty much non-existent in the genres I'm interested in.
As someone who skipped the last generation… I think this one is way better… Because it’s fully backwards compatible. Since I got a PS5 I’ve gone back and played many games I missed. Meanwhile the only game for the PS5 I play is GT7. And since I’ve loved every GT game, it was worth it for me. I expect that GTA 6 will be the next PS5 game I actually get.
I think this is actually a good thing. In a perfect world exclusives wouldn’t exist and you would buy things based on their own merits. Having to buy something you don’t want because you fear missing out on a game is a horrible experience. In fact I stopped caring because I got so tired of possibly missing out on a game. It has worked out great for me this generation.
As for minor issues, EGS does not have feature parity with Steam or GOG. They don’t have user reviews, for example. This makes it a worse user experience.
More importantly, Epic has a habit of anti-competitive or anti-consumer behavior. When EGS first launched, they were keen on doing console-style timed exclusives, even for games that were already purchasable on platforms like Steam.
Lastly, Epic has a history of neglecting or shutting down games. A few of their older games were taken offline permanently when Fortnite started gaining traction. They then purchased a few studios, namely Psyonix (makers of Rocket League), Mediatonic (Fall Guys), and Harmonix (Rock Band/Guitar Hero series). These studios seem to be a shell of what they used to be. Psyonix’s first major project under Epic was Rocket Racing in Fortnite, and this project seemed to be prioritized over Rocket League and even caused the removal of core features of Rocket League. Harmonix worked on Fortnite Festival, but that came at the cost of Fuser, which shut down and was delisted about a year after launch. As for Mediatonic, I don’t think they worked on anything else yet, but a large portion of the studio was recently laid off. Needless to say, fans of the affected studios aren’t happy with Epic as they’re being treated as 2nd-class citizens compared to Fortnite players.
Fallout New Vegas - You can literally help a gang take over the starting town like 5 minutes into the game.
Souls games - The games constantly autosave in the background and (sometimes out of nowhere) present you with some very unclear choices. In Sekiro you have a choice around two thirds into the game which causes the game to end immediately (with a very bad ending); since the game autosaves all the time, once you make that choice you have to start the entire game over and get to that point again to make a different choice.
Most CRPGs I played had meaningful choices (sometimes having extreme effects on the game world):
Planescape: Torment - Best CRPG ever IMO.
Tyranny, Pillars of Eternity - Modern CRPGs by Obsidian, both amazing. I haven’t played Pillars of Eternity 2 yet.
In Sekiro you have a choice around two thirds into the game which causes the game to end immediately (with a very bad ending); since the game autosaves all the time, once you make that choice you have to start the entire game over and get to that point again to make a different choice.
Yeah, that's bad game design IMO unless the game is an hour or two long. The player should be able to roll back when they fuck up that much. In fact, only one save file and no way to roll back if it gets corrupted or you realize how badly you have fucked up is always a bad design.
The random premature endings were already annoying in nier automata, and that did have save files. I almost never replay things, I get extremely bored. Took me forever to get through the second playthrough of nier automata as well, since that is so similar to the first.
If a game pulled that on me I just wouldn’t play it ever again and watch a cut scene compilation or something.
In Sekiro, while it is not made clear that the decision will end the game (after a boss fight), it is obviously a very important decision, so I don’t think making the stakes actually high is bad design - the stakes being high is one of the reasons I like souls games.
I didn’t like Nier Automata and didn’t play it much, so I don’t know about its abrupt endings, and how they are presented and handled.
Edit: I didn’t mean to be rude in my last comment, I was being genuine - souls games are known for this stuff (not specifically abrupt endings, but rather abrupt meaningful choices).
Your reply made me realize however that it might just be Nier’s implementation of the idea which you dislike, not the idea in general.
Yea, from how you made it sound it seems similar to how it ended up being in nier - make a choice that does seem like it’ll end the game, but really it’s probably not very serious - credit roll, hope you saved recently. It would’ve very much benefited from simply autosaving at the correct time.
Imo it kinda depends on what kind of ending it is, if it’s still conclusive but maybe a bad end, that seems alright. Just if it clearly leaves me unsatisfied I’d be annoyed. I’d still really prefer just having a reload option, but I’d also rather game devs stick to their vision, just like fromsoft ganes really don’t need an explicit easy mode, it makes sense they’d also stick to this if they want to do it. It’ll be great for some people, and others will hate it, and that’s fine.
I am currently waiting for Alan Wake 2 to go on sale on Xbox. In the meantime I’ve been catching up with their older games - I’m in the post-game for Control and about 1/2 through the original AW.
Also, the new Prince of Persia is not out yet but will probably be leaving it until it goes on sale. To be honest there are only a few developers that I would buy new games from: first-party Nintendo, some Sega devs (Vanillaware, Atlus).
i’m gonna blatantly disregard your “but where the consequences actually matter” and recommend most of telltale’s games (The Walking Dead and The Wolf Among Us are the better ones).
besides them and the suggestion of others i would also recommend Tyranny. great CRPG made by Obsidian.
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