Based on play and replay, it seems to be either Payday 2 or Borderlands 2.
Payday2, especially if you have tons of builds and DLC, is a fantastic brain-off mob shooter where you can slightly improve/perfect your build and gameplay with each run. For some reason it just works for me.
Borderlands 2: fun guns; solid story; visuals and mechanics that mostly hold up today. It’s just a good time and another skill-tree builder game where you get to feel like a god if you’ve assembled your skill tree right. The NG+ modes are a bit of a slog, but playthrough 1 is just a solid time.
Workers and Resources: Soviet Republic. It’s one of the most complex city builders made, and while the interface isn’t great and there are lots of obscure, weird, and downright unintuitive mechanics, it’s so rewarding to play because you can actually construct your infrastructure with materials and time, and so unlike Cities: Skylines or Transport Fever, the game doesn’t become trivially easy when you get a late game map. Those games you can eventually afford massive bridges and tunnels, but that’s not the case in Workers and Resources, because no matter how much money you have, bridges take time to build, and you’ll have to reroute traffic during construction, so you’ll only use them when you really need them.
Also I love the scaling, things like gas stations only require a single truck very occasionally, shall industries require a few trucks, and only the big industries like steel require trains (and only a reasonable amount too). As opposed to Cities: Skylines or Transport Fever where every industry ends up with a massive number or trucks or a silly number of trains.
I genuinely thought it’s an awful game the first time I tried. Tried it again few months later and fell in love with it.
My only problem with it is how slow everything happens if you play on realism, so I use cheat engine to speed up the game by a factor of 2-10 with hotkeys, otherwhise it sometimes feels like an idle game
La-Mulana would have to be one of my top picks. With the catchy music, the “fuck you” difficulty, and the classic adventure theme really makes it stand out in my mind.
Loved Odyssey and Origins was quite good. Valhalla was too long, too much. Granted I’ve never been into the Thor/Odin pantheon like some people, Tom Middleton’s Loki being the exception. The sheer amount of game (completionist) made me not want to engage Mirage or Shadows.
Aside from that general opinion, AC games are usually spot on for people who can only ingest 2hrs at a time, like it’s their daily or bi-daily TV binge allotment.
As far as completion: I managed to 100% Mirage in 50 hours, and part of that was spent aimlessly exploring. I’m sure it could be done faster. Of course, it’s also the weakest entry in the series in a while, and the easiest to skip.
I feel you on Valhalla. 300+ hours and I still had side stuff unfinished.
The challenge side quests. I could not pursue them in full. Not that the speed runs didn’t have enjoyment, it was just too much. And the brother was both irrational and grating to deal with for that long.
The Mirage info is simultaneously reassuring and infuriating. The latter for money reasons given probable content expectations after Odyssey and Valhalla.
It’s a mechanically strong Metroidvania with branching paths, hidden areas, and exploration, but what I love about it is the atmosphere and the juxtapositions is uses.
It is a crumbling decaying kingdom full of monstrosities, and the main character is an innocent little girl in a pure white dress. Lily does not attack, some of the monsters she is able to purify to restore their mind at which point they help her. So when you attack a monster appears to do the attack animation, while lily cowers a bit behind it.
One thing I love is when you are in a boss fight and shit is going down hard, the sound track is extremely chill piano music. The soft and beautiful contrasts against the harshness of the situation is a very compelling way.
The sequel Ender Magnolias is good as well. Mechanically there are some improvements, but I don’t feel like the atmosphere or world building is as good. That may be because I played Lilies and was used to it. If your haven’t played either I’d suggest starting with Lilies, and if you like Magnolias is worth your time.
I mean Skyrim is kinda cool. In similar vain I really really enjoyed Kingdom Come Deliverance 1, waiting for KCD2 to get all its DLCs before I jump into it. Grand Theft Auto San Andreas was also pretty good considering its age. I found Control to have a very addictive and unique gameplay. Special mention to The Last of Us part 1 and 2, as they had really seamless integration of gameplay, narrative and atmosphere.
StarCraft 2 was the perfect competitive RTS, with the best pro scene. I lived and breathed that game for years. Sucks that Blizzard decided to stop supporting it.
This might be a dumb idea, but I may buy this game just to make up for all the baseless hate it’s been hit by. Maybe just to avoid shareholder claims of “See, people prefer historical accuracy. Hence black people are banned in all future games.”
I haven’t really even tracked much of Ubisoft games for a while, and I recognize usually they’re pretty mindless open world fun - personally I’m often fine with that.
The black samurai dude is already prevalent in Japanese pop culture. The folks going around saying that’s the problem are just confused and dumb. There’s no real issue there The issue lies in how things are portrayed that make the game look not distinctly Japanese, but more western “Asia wonderland”. I lived in Japan for over 10 years, I have Japanese family, so I pick up on some of this. It definitely gives the vibe of a Canadian studio did as much “Japan” ™ as they possibly could without having to actually go there or consult genuine professionals on cultural nuance or visual identity.
I say this as someone who has only seen promotional materials and not the game itself, though. So the game itself could prove me wrong. And I don’t care if you enjoy the game or not, I’m just sharing why it kind of turns me off.
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