bin.pol.social

shakesbeare, do gaming w Does an MMO with no way to turn money into power exist?
@shakesbeare@beehaw.org avatar

Really think you should give FFXIV a deeper thought beyond just looking at the store and finding the level skips.

Even if you were to buy a skip, there’s still a considerable amount of game in front of you to play. They are only meant to get people to modern content without having to (to some people) slog through hundreds of hours of older stuff. It’s not a p2e micro-transaction by any means — far from it.

Vestria,

I agree with this whole-heartedly, there’s simply no way any reasonable person would consider skipping story content as buying power in the context of how FFXIV works as an MMO.

It lets players jump right into the new content without worrying about dozens or hundreds of hours of prior story they may or may not want to play through to get to the latest content at the same level as everyone else starting out, that’s all.

brsrklf,

They are only meant to get people to modern content without having to (to some people) slog through hundreds of hours of older stuff.

Counterpoint : if it was just that, it’d be free.

shakesbeare,
@shakesbeare@beehaw.org avatar

The money makers here want you to play their game. The more time you invest, the more money they make in subs. If you want to skip all that game and thus, in some ways, get all that progress done without having to pay all that sub, you’ve gotta fork over some cash.

brsrklf,

You don’t cost them anything for not playing part of their game, and you don’t owe them anything.

If your interpretation of why they do this is right, it meand they want you to believe that “modern content” is a reward for playing through the rest. Nobody should think like that. Playing the game is the reward for playing the game.

It’s like if Netflix made you pay an extra as you start watching a series on season 4, because you didn’t pay your subscription through the three previous seasons.

liminis,

Absolutely, it’s absurd to conflate XIV’s level skips with being able to buy gold in other games.

XIV was actually my first thought re: the OP’s query.

ericbomb,

Hopefully you understand why I was a little suspicious!

But I tried it out, and holy moly it feels like a different era. My brain can’t compute the fact that I just got a free to play game (Just have the demo, which honestly sounds like a ton of game) and it’s not trying to sell me anything in game? The tutorial was all about game play in universe, and never once told me about premium currency? My ui doesn’t have 5 different things? Crafting doesn’t involve long cool downs that I can 5 gems to speed up?

Like it feels like a different era of game, thank you for being persistent! I’ve only played a couple hours, but so far it feels like it’s going to become a comfort game at the very least.

Gollan, do gaming w What is your favorite pre-EA Star Wars game?

X-Wing (1993). I’m old. It is still one of the best games I’ve ever played.

thekerker,
@thekerker@beehaw.org avatar

I spent so many hours on that game as a kid. I had a Sidewinder joystick on my Acer i386 running Windows 3.11.

Years later I played X-wing: Alliance but it just wasn’t the same.

ranandtoldthat, do gaming w Best sub-20 hour games?

Bastion or Transistor, both early Supergiant games.

Pseu, do gaming w Best sub-20 hour games?
  • Ori and Ori: Will of the Wisps. These games are beautiful and atmospheric. The story is basic, but it’s a world to get lost in.
  • All of the supergiant games (except for maybe Hades). So Bastion, Transistor and Pyre. Dripping with style, Bastion and Transistor have a pretty straightforward story, but it’s well told. Pyre’s story is a bit more complex, with a heavy focus on characters and your choices with them.
Chobbes,

Pyre is criminally underrated.

ARxtwo, do gaming w What is your favorite pre-EA Star Wars game?

Definitely Jedi Knight II: Jedi Outcast

octomagnus, do gaming w What is your favorite pre-EA Star Wars game?

KOTOR 1+2 and battle front 2.

Oh I can’t forget about the GOAT empire at war.

RebelOne, do gaming w What is your favorite pre-EA Star Wars game?

Star Wars: Rebellion by a long shot. And that’s saying something considering how much I loved Jedi Academy and X-Wing vs TIE.

Having characters run missions that shaped the course of the Galaxy really helped the game write its own stories in the Star Wars universe. Things could happen like Chewie becoming force sensitive, getting trained by Luke, and then Chewie could lead a mission to blow up a Death Star!

The constant cat and mouse game between the Rebels and the Empire was exciting. The game has kind of been reimplemented in a board game by the same name by Fantasy Flight Games. The board game is good, but there’s still magic about the original that I haven’t seen replicated anywhere else.

Benghandhi,

Rebellion was one of my first strategy games and I absolutely loved following the careers of all the characters I read about in the books. It’s what built the foundation of my love for grand strategy games like Stellaris.

EmDash, do gaming w Best sub-20 hour games?

Limbo and Inside are both short and atmospheric, but not story heavy at all.

jeanofthedead,

Oof, I would tend to disagree. Those stories are dark (despite being unexplained) and have stuck with me for years.

Watcher231, do gaming w What is your favorite pre-EA Star Wars game?

Jedi Academy has always been my favorite, love the lightsaber combat in that one

mephiska, do gaming w What is your favorite pre-EA Star Wars game?

Easy. X-wing vs Tie Fighter. Had so much fun with those games on the PC back then.

feifei,

I would go further back and say the original X-Wing and TIE fighter 1993-1994

VulcanDeathGrip, do gaming w What is your favorite pre-EA Star Wars game?

Dark Forces 2: Jedi Knight

Whirrun617,
@Whirrun617@beehaw.org avatar

This one for me. Such a solid, classic shooter. Only problem was the first level or so was obnoxiously hard, at least for 10 year old me.

averyminya,

For me it was how scary the game got a few levels in. The probe droids with the deserted homes where you get ambushed, oof. Had to have my dad play through those levels while I watched, but he didn’t know where to go so I eventually had to gather the courage to do it myself!

MicholasMouse, do gaming w Why I Probably Hate your Favorite Video Game's "Awesome Story" (an incomplete list)

So I have a lot of thoughts on this that I have repeatedly failed to word in a way that I am happy with, so I am going to sideline a lot of those to focus on some more high-level thoughts:

As many have noted, there would probably be significantly better discussion happening if the ideas in the post were framed in a less antagonistic way. While I don’t think the post should be removed, it has been reported multiple times as “obvious rage-bait”, and I have a hard time disagreeing with that view. It is hard to take criticisms of things you like when the tone of that criticism is condescending and antagonistic. This isn’t helped by all the “reasons” given are very subjective and vague, with no concrete examples given to give a reader any context for what you think falls in these categories. In my experience, this type of “conversation” (I hesitate to call it a “conversation” because I think the structure makes having an actual conversation nearly impossible) is really prevalent amongst men who studied STEM and Redditors. Rather than a discussion about preferences in games and strengths/weaknesses of different storytelling styles, it encourages “I’m right, you’re wrong” argumentation, which just won’t be as fruitful and serves mostly to build tension within the community. For me personally, while I do think the ideas in the post make for interesting discussions/conversations, I don’t believe it is possible when this is the initial framing. I hope we can avoid this discussion/argumentation style on beehaw.

As for a more general thoughts on the contents of the post: this feels like it could be condensed down to “I only like a very specific and limited type of storytelling and view anything outside of that as lesser and flawed.” It is also comes off as a very simplistic and “rationalist” analysis of storytelling. It is focused only on tropes and structure and ignores how those tropes might be used to emphasize a theme, or the emotional impact of those stories.

snowbell,
@snowbell@beehaw.org avatar

Agreed, plus where is OP in the discussion? Sitting back with popped corn?

knokelmaat,

I agree with you fully! Only thing I did not really like is the part about this sort of communication being “really prevalent amongst men who studied STEM and Redditors”. I know you prefaced it with “in my experience”, but it still feels a bit generalizing and not really relevant to the rest of the post. I think the behaviour should be called out, but pinning it on a group always feels a bit “us vs them”. Feel free to reply and discuss further, unlike OP I am looking for connection and mutual understanding :)

AfterAll, do gaming w Why I Probably Hate your Favorite Video Game's "Awesome Story" (an incomplete list)

why i hate your beehaw post: it’s carried by episodic discussion points

LoamImprovement, do gaming w Why I Probably Hate your Favorite Video Game's "Awesome Story" (an incomplete list)

Sounds like somebody’s never played Disco Elysium.

lukini, do gaming w Why I Probably Hate your Favorite Video Game's "Awesome Story" (an incomplete list)
@lukini@beehaw.org avatar

You will never convince me that going into Bioshock blind isn’t one of the greatest storytelling experiences ever.

middlemuddle,

I could never get into Bioshock for some reason. I started playing it twice, but just never felt super engaged or intrigued. Which seems really weird to me because I love a compelling story and that game has a reputation for being a great story. Maybe I just haven’t been in the right mood and need to give it another shot.

lukini,
@lukini@beehaw.org avatar

Depending on how many hours you played, you might not have reached the point that gave it that reputation. I absolutely loved the story already, including the characters and the environment of Rapture, but there’s a certain point in the story where it gets taken to a new level.

middlemuddle,

I may explore it again at some point. Always good to have an old game I already own available rather than having to pay for something brand new.

Butterbee,
!deleted4292 avatar

deleted_by_author

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  • middlemuddle,

    Appreciate the perspective. Maybe it’s just not for me. But I may also give it another shot at some point since I’m not inclined to spend a lot of money on games these days and that one’s already in my Steam library.

    VoxAdActa,

    I hated the second half of Bioshock’s story.

    The villain would have won, if he’d just had the good sense to NOT BE OBVIOUSLY EVIL FOR LIKE HALF AN HOUR. You could have just celebrated your victory over the first bad guy while you let the hero meander back to the surface and fuck off forever. But NO, you have to be like “HAHAHA I’M EVIL SO FUCK YOU!” and now the hero has literally no choice but to stay and kill you. It was so lazy, and so stupid. Up to that point, it was good, and I loved the twist, and then he had to go completely ruin it with a boneheaded move that made 0 sense except to show how evil he was.

    Then Bioshock 2 fucking did the same thing again. Let these meddling interlopers get on the submarine and go away, and you’ve won, all your goals are complete, Rapture is yours. BUT NO, we have to show the reader how EVIL the bad guy is again.

    Then Bioshock Infinite did it fucking again. Great, we’ve won, the revolution is a success, the good guys are triumphant, oh, shit, did we make these people too sympathetic? Better have them suddenly become bloodthirsty child-killers for no reason so you feel ok fighting them instead of fucking off back home! By that point, though, it was kind of a Dead Dove: Do Not Eat situation; I don’t know why I expected anything different after the previous two times.

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