Well, in early 90s it was NES games: Darkwing Duck, Super Contra 6, Robocop 4, Battle city. Then, in lately 90s it was PC games: Half-Life, Warcraft 2.
Megadrive - Gain Ground, Sonic 1&2, World of Illusion
PS1 - Toy Story 2, Rayman 1&2, FFVII, Rugrats, Tony Hawks 1-4
Gameboy/Color - Pokemon Blue, Tetris, Rayman, Tweety - Around the World in 80 days
PS2 - Kingdom Hearts 1&2, GTA 3,VC&SA, Need for Speed Undeground 1&2, Tony Hawks Underground & American Wasteland, Jak 1-3, Sims Bustin Out
GBA - Pokemom Fire Red
Xbox - Halo 2, Need for Speed Most Wanted, KOTOR 1&2, Fable, Prince of Persia Warrior Within, *Fahrenheit
Gamecube - Wind Waker, Sonic Adventure 2, Mario Sunshine, Luigis Mansion (I didnt have a gamecube as a kid but was enamroed by these at a friends house)
DS - Mario 64 DS, Pokemon Diamond. New Super Mario Bros, Worms Open Warfare, Sims 2
360 - Rockband 1-3, Guitar Hero World Tour & 5, Halo 3, Battlefield Bad Company, Mass Effect, Banjo Kazooie Nuts and Bolts, Far Cry 2, Assassins Creed 1-3, GTA IV
PC - Rome Total War, Empires Dawn of the Modern World, Black & White 2, The Movies, Sims 1-2 (I liked 3 too but I was older than a kid then), Spore
Lines are a bit blurred at a certain point for 360 and PSP to when I wouldve no longer been a kid and more of a late teenager or whatever.
As an adult I’ve looped back around to the DS. Never really appreciated it as a young teenager but it has an amazing library. Ace Attorney and Devil Survivor have racked up a lot of play time from me in the past few years.
Dark Sun: Shattered Lands, still the single best computer gaming representation of an epic D&D campaign, edging out even Baldur’s Gate 1-3 in my opinion.
Ultima 7: an RPG built around the goal of immersing the player completely into the game world, eschewing any straightforward gameplay loops. If only the Ultima series had continued going strong, like the Elder Scrolls, rather than fizzling out with 8 and 9…
I'm going through the story mode of Backpack Hero, and I wish it was better. If I get too frustrated with being unable to tell how to progress, maybe I'll just stick to the classic roguelike mode. It does do a decent job of walking you through the various play styles the game offers though.
I started and finished Cocoon. It's a puzzle game that works a bit four-dimensionally, but it's also a very linear experience, so even though it seems like there are so many options in front of you that you can never figure it out, they actually keep the possibility space small and manageable. I can't imagine what the QA effort must have been like to make sure that you didn't get yourself into an unwinnable state, but they seemingly pulled it off.
I started Starfield. $54 on sale felt like a good price. It meets expectations for what you're getting out of a Bethesda game, with the exception of a lack of city maps (which I knew going into it was a complaint, but I really feel that criticism now). It's still early goings, but I'm enjoying it so far. I mostly had to put it down for Thanksgiving weekend, because I knew I'd have games that would run better on the Steam Deck while I was out of town.
Wargroove 2 has been a satisfying continuation of Wargroove so far. No complaints. It scratches that Advance Wars itch, arguably better than Advance Wars itself.
Speaking of which, in an effort to start carving through my RPG backlog and prevent myself from starting another long playthrough of Baldur's Gate 3, I started a game I picked up on sale this week, Pillars of Eternity. I never picked this one up back in the day due to its real time with pause mechanics, which always felt like a sloppier way to handle an RPG than just doing real time or turn-based. I still stand by that, but at least the game's mechanics seem to work with it in a way that matters with its "interrupts" where the casting time of each ability really matters. I'm still very early on in this one too, but the game does me the favor of showing me all of the dice rolls like any good CRPG should so that I can start to deduce the things I should be prioritizing. I want to get through this game and its sequel before Avowed comes out, since it's set in the same world.
I played maybe half or more of PoE and still do not get RTwP at all. I was playing on normal difficulty but started getting absolutely trounced frequently, so I gave up. If I’d thought about it at the time, I would have just dropped the difficulty, but it didn’t occur to me until so late I’d forgotten too much to pick it back up.
Really? There's not much to get. It's just turn-based but harder to wield, in most cases. PoE just assigns lengths of time in seconds to particular actions rather than turns (or "rounds") like old D&D games did. You can also set the game to auto-pause when certain events happen, like when a spell is done casting or a target is killed, so that you can immediately assign a new action when the thing happens.
Haha, yeah I get what it is and what’s happening, but I could never wrap my head around tracking it all. It was too chaotic in fights with more than a few enemies, and I guess what I really meant is that I do not get how the system is realistically meant to facilitate the kind of participation and strategy it seems to expect of me.
I read a lot of forums around that time about it, and I do recognize that a lot of people not only like it but prefer it over turn based, but it just doesn’t work for me.
It’s called the challenge. I won’t spoil how you find it, but it’s extremely well hidden and even just getting there can be a pain without looking up a guide. Once you get there you have something like 3 minutes to finish a variety of puzzles, each of which is randomly generated (one of which is randomly generated based on your solution to a previous randomly generated puzzle). They aren’t insanely difficult per se, but you definitely need pretty good mastery of all the mechanics to get them done.
Unfortunately, and sorry for the spoiler, but the reward is disappointing. Mostly worth it for the steam achievement. If you like philosophy videos then it unlocks one of those. If you don’t know about the philosophy videos then there’s a lot about the game you haven’t found yet.
I see darkest dungeon 2 is on sale. I remember being excited to play it on release before seeing it was an exclusive, so I might pick it up on sale now.
If you haven’t already watched a ton of gameplay, be warned it is VERY different from DD1. Both good games, but I was going expecting a hamlet and that is not what they were going for in the sequel.
So far I kinda like it. I got major decision paralysis late game in DD1 because I was afraid of screwing up my whole campaign whenever I took a break. I like that the consequences of failure seem more localized in DD2. I can see why that would annoy people who really like the original.
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