Najwyższa przyjemność w moim życiu to mówienie “a nie mówiłem?”, ale muszę trochę zmienić prognozę na to, że reddit nie zamieni się w wypok, a Facebook. Dokręcą śrubę z algorytmiczną prezentacją treści, monetyzacją, a za jakiś czas ludzie będą tam siedzieć dla niszowych grupek, bo te większe nie będą nadawać się do użytku.
Elden Ring! I think they really refined the formula, made it a bit more user friendly (I started with Dark Souls and it wasn’t easy to know what to do), and is generally fun to play. Also the open world format means you can just go somewhere else if you’re stuck, not just have to bang your head against the same boss over and over. Then you just come back when you’re stronger.
Sekiro is not a bad option too, it’s a bit more like a regular game than the others. You can pause! Imagine.
Shmups, I’m only a beginner but I have a few suggestions:
ESP Ra.De. - somewhat slower bullet hell with pretty interesting scoring, the “Psi” re-release has a lot of useful QoL features.
Espgaluda II - you could think of it as a successor to the former, it has refined gameplay and recent releases have great QoL features. Somewhat faster paced bullet hell?
Ikaruga / Radiant Silvergun - Although these are two very different games, they have entirely different mechanisms to most other shmups. Ikaruga feels like a “puzzle” game a lot of the time, while Radiant Silvergun has some light RPG elements. Both are somewhat hard to get into imo.
Dodonpachi Resurrection - great starting point re bullet hells, the recent re-release offers a ton of QoL features and the game itself has interesting scoring / gameplay. Soundtrack is awesome.
Raiden IV - Super biased, but I love the soundstrack. Pretty great, if simple, game otherwise.
I have many more shmups in my backlog (Ketsui, Dodonpachi Daioujou, Battle Garegga, Rolling Gunner, etc) which I’m sure I could recommend, but seeing as I haven’t played them first hand yet… I’ll leave it there for now.
What are you missing without it? If you don’t missing anything, I wouldn’t bother. The Nitro Deck seems to add back buttons for example, but they’ll probably be limited to simple button mappings, nothing fancy like you could do with Steam Input for example.
Never liked XBox controllers. They feel fat and clunky, especially trying to use the bumpers, I feel like I have to strain my fingers. I also hate the way the sticks feel in general, theres something about the friction curves that’s just… off. Idk how to describe it. Also, no gyroscope. I will praise the triggers on the XBox one controllers though. I like the shape and the amount of travel they have, I think they rock for racing games.
My favourite controller is the Dualshock 4. Haven’t had a chance to try the Dualsense but even that looks a little bloated. The DS4 is lean, has all the features I want, and those thumbsticks are the best I’ve used on a stock controller. You can practically use them like a trackpoint on a laptop, they’re very precise and great for use with a linear response curve in shooters with zero deadzone.
I survived it for a few hours but ultimately succumbed to your issue exactly but with the added annoyance of having to get in and out of the car repeatedly. Not my game either…
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