I already have to wait a while to see how it performs on Steam Deck. I figured by the time the community figures out if it is or isn’t viable to play on deck (assuming Denuvo or something else doesn’t fuck it over), then most of the bugs will be ironed out.
It’s easy to avoid the worst offenders. Also “live service” is a very broad term and covers a lot.
One aspect that I really don’t like is when games just seem to hang on too long with updates and/or DLC. Be proud to finish the game and move on to something new (looking at you The Long Dark…)
I liked that No Man’s Sky basically became an online space game with the yearly updates, and look at that, it still has an offline mode! It’s not impossible at all.
Zenless doesn’t even have multiplayer yet, it’s basically a single player game with updates, the only interaction is chatting with someone after adding their id to your friend list.
To be fair, BG3 is one of the most remarkable games I have ever played. Like ever. I have struggled to find other games like that which I really enjoy. Divinity original sin 2 I haven’t tried yet but I’m tempted to. Just really struggling to find stuff that’s decent and enjoyable I guess
The graphics are much simpler than BG3, but Owlcat has done some fantastic work with their Pathfinder games.
Wrath of the Righteous is much more polished and expanded than Kingmaker, but they’re both great. They both have the option to play in turn-based like BG3, or real time with pause like the old BG games.
I’ve heard a lot of concerning things about Pathfinder being way, WAY more complex and challenging than BG3, like absurdly, crazy complex combat and game systems that I’d probably struggle with and bar me from getting really into their game.
That’s a fair assessment. There are a ridiculous number of classes and subclasses each with their own quirks. And that’s without getting into multiclassing or Wrath’s mythic path system. I’ve definitely spent 20+ minutes leveling up before.
Do you like JRPGs? Yakuza: Like a Dragon is fairly recent and has a sequel (that I haven’t gotten to play yet). The story is NOT your typical RPG fare, it’s a modern drama about an ex-gangster trying to get back on his feet after prison (it gets emotional, I cried). But the combat is a classic turn-based RPG and it’s fun, stylish, and just barely complex enough to stay engaging.
That’s what the difficulty settings are for. No joke. Nearly any trash build can cruise through the easy difficulties with no more than a basic understanding of how turn based combat operates, and you’ll need to be a sweatlord with three spreadsheets open to reliably pose a threat to the hardest difficulty. Personally, I like to play in the middle but still overoptimize my party, so the early game is a challenge and then I just completely steamroll the final third of the game once we really get cooking with mythic levels.
If you already know DnD then you can play pathfinder with minimal confusion. An hour’s worth of reading a couple good build guides will give you a good idea where the differences lie and why certain choices are commonly made (Point-Blank/Precise Shot feats for instance). If you don’t already know DnD and you’re coming from something like Pillars of Eternity or Divinity Original Sin, you might have a little bit of a rough landing. But that’s what a wiki is for, or just straight up following a build guide if you’re timid.
Pathfinder also has fairly detailed difficulty settings panel, you can tailor the difficulty to your liking. Story mode difficulty and auto level up presets makes the game beatable for even your grandma, so you can ease into the system.
There are also some great guides out there for different builds for both companions and main character.
Wrath of the Righteous is hands down a better game than Baldur’s Gate 3 in every observable metric except for graphics and I will gladly die on this hill.
Much as I love WOTR, hard disagree there. BG 3 is much better in terms of reactivity and consequences, polish, and all of its mechanics work properly. Meanwhile WOTR has the stumps that are 50% of its mythic paths, the not particularly well received crusade mode, and one of the worst dungeons I can remember in rpg history (I will freely admit that this last point is not as objective as the rest of my argument, but I know I am far from alone with this opinion).
We’re all sick of live service games, and that’s why new (copycat) games are failing so hard. Look at XDefinant, Concord, etc.
Plenty of people have one or two live service games that they like/play, and the sustained success of those titles like Fortnite, Destiny, Apex Legends, Diablo IV is why we keep seeing so many clones and attempts to hit the next gold vein. But the creators of those copycat titles fail to capture the real source of others’ success; great gameplay.
Diablo IV is proof that a strong nostalgia brand is more powerful than a good game like Path of Exile, game spent the first year just fixing itself like everyone bought an alpha access.
I’ve really been enjoying your updates on this playthrough. There’s a lot I like about AW1, but the gameplay wasn’t my favorite, so it’s like a nice vicarious replay.
I vote with my wallet. I don’t buy games that have scummy conditions or requirements. There are too many other choices out there to justify supporting companies who treat their customers poorly.
This is the answer. If you don't like live service don't buy live service games. If the majority have the same opinion there won't be profit in it.
Games publishers are businesses and they want to make money.
Now in reality I think they make more money from those that are buying microtransactions and so long as that makes them more money than selling a plain single player game, it's a no brainer they'll keep making the.
I’m struggling to enjoy it. Some matches can be enjoyable but more often than not I find it a dull slog.
Theres nothing more boring than being stuck in a game for another 20 minutes when it’s well and truly clear you’ve been getting your arses kicked the previous 20.
Theres nothing more boring than being stuck in a game for another 20 minutes when it’s well and truly clear you’ve been getting your arses kicked the previous 20.
To be fair, you don’t have to do anything. You can hang back if you think the match is a loss or just farm lane and let them win once you think it’s over. This is also how League and Dota seem to work outside competitive, people will just give up if they smell a loss coming.
Dota does too but its fairly hidden and requires unanimous agreement. That said, Dota is far less snowbally, so unlike League or Deadlock, it rarely makes sense to forfet very early.
Dota only does in private matches, not matchmaking games.
I would also say it’s easier to snowball in Dota than Deadlock. You can take way wider and more restrictive control of the map since it’s smaller and everyone is less mobile.
It’s a collection of 50 games, not mini games, from a fictional game developer called UFO Soft in the 1980s. Not every game is a winner, but a ton of them are. You see the advancement in technology and design techniques over the course of the 1980s, and there’s a bit of back story for each game that you can start to put together a throughline for the company and its fictional developers. About half of the games also have local multiplayer. I’d prefer that they also had manuals for each game, especially the more complicated ones, but that means that my favorites in this collection are the simpler games that speak for themselves more quickly.
bin.pol.social
Aktywne