Kings quest 8. Universally panned as a “bad Kings quest game” and I agree, It’s a terrible entry to the kings quest series. But when you look at this quirky adventure game from a modern perspective you can see it was really ahead of it’s time. It has an unmatched vibe and atmosphere.
Literally every MMORPG targeted at an oldschool/hardcore/PvP oriented audience. Without fail the related comments and reviews will be littered by people angrily ranting on how these games are outdated and should change to be more casual
I genuinely enjoyed the game. Fans of the series claim that it destroyed the franchise. Perhaps they’re right, but the franchise was pretty fucked up to begin with.
Then I pick Ultima 8. It felt like Crudader No Remorse but with fantasy trappings (because it didn't play like Ultima at all).
That said, it is janky, full of bugs and incomplete (clearly there was a second part that never came), but I had fun and at the time it felt edgy and kind of a dangerous and misterious travel.
Sorry to be a buzzkill but ~70% of India’s electricity is coming from coal powerplants. They are working on using nuclear and renewable but still currently it is mostly coal.
I’m not sure about efficiency of oil engines vs electric engines but at least infrastructure is already available and once India switches to nuclear/renewable it’ll help massively…
Coal fired plants are more energy and heat efficient than internal combustion engines on trains. Waste heat can be used for industrial areas. Also the pollution is localized and heavy duty filters can be installed, while the train can not carry heavy filters without worse transport efficiency.
Electrification is always the first step to sustainability (at least from the efficiency approach to sustainability, post growth approaches should always come first) You can’t put clean energy into a diesel engine, to switch any electric system over from fossil electricity to clean electricity is much easier and most importantly can be done in increments making it easier to get going on such shifts.
Dark cloud is one of my favorites, I go back and replay it at least once a year. The second one was good too but it doesn’t quite have the same vibe as the first
Everblue 2 for the PS2 is one of my all-time favorite games. I play it about once a year. The original was an EU only release thst I didn’t get to play until a few years ago. It also had a sort of spiritual successor with Endless Ocean 1 & 2 for the Wii, made by the same developer. However, the first one didn’t have any of the treasure finding mechanics and there was no real threat to the player at any time. Neither series really let you walk on land, so to speak. The Everblue games do have above water parts, you return to the island between dives to talk to people, sell treasure, sleep and such, but they’re prerendered images that are more like a point and click adventure. There were a couple pc games I played around the same time that were made by independent developers that never really took off.
Agree with Gordon Freeman 100%. I might also suggest the Guide from Terraria and the CS:GO player models. Maybe also the player character from Noita, the goat from Goat Simulator, Quote from Cave Story.
These ones may be more niche, but for me personally I would also add Guy Spelunky, Princess Remedy, and Worm (Worms Armageddon).
The legacy console editions of Minecraft have always done a good job in my opinion as a tutorial. It’s hard to skip it (or at least was for me) and it really walks you through the basics. Then you have the choice of learning more or just… going out and playing minecraft
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