Ratchet & Clank games are solid and approachable if you’re into casual platformers. The main focus is the huge array of different weapons which often get hilariously over the top in the late game, and story is just there for a backdrop.
Welonz is fantastic in general. Always thoughtful and thorough and seems to approach whatever game she’s playing with great respect. She even did a watchable LP of Return of the Obra Dinn, which is extremely rare.
I haven’t checked her channel in a few months because for a while she was doing mono-Dragon Age, but at a cursory glance it looks like she has a moved to a more varied upload schedule these days, which is good.
They are completely disconnected, with the exception of the occasional spinoff or direct sequel, but those are easy to identify. The last game is probably the easier one of the series to pick up and play (this statement has been true for the whole existence of the series)
Where to start? Depends. Everyone of them is a huge game and a big time investment.
Taking into account you have no nostalgia for the series, I’d say your options, in order of what I think would stick are:
Option 1: the last one. If you just want to play a modern action/rpg game with AAA sensibilities but weird enough, is not a bad option. You have no need for any previous knowledge, the gameplay is completely different to the one in previous entries, etc. Haven’t played so I do t know if it’s any good.
Option 2: the 7 remake. One of the biggest milestones in the series retold for modern audiences, with updated graphics and narrative.
Option 3: 16bit retro experience: FFVI, SNES or GBA version. The pinnacle of the formula for the 8 and 16 bit consoles. Upcoming titles in the series are way different. Great in every way a game can be good.
Option 4: the 7 vanilla. The first international massive mainstream success for the series and one of the more influential video games in history. After this one, if you loved it:
Option 4a: the PSX trilogy. Go for FFVIII and FFIX for the full pre-render backgrounds and 3d models god killing trio.
Option 4b: the complication. If you are really into the setting and characters you have a few games complicating this one under the “Final Fantasy VII Compilation”. Some aren’t even RPGs.
If you go completely Final Fantasy insane after any of those, start with FF, the first one from the NES and make your way through them all. Prepare a couple thousand hours.
I don’t mind 30-40 hours as long as it has a definite end to it. I might play side quests if it’s a really good game and I don’t want the finale of reaching the end yet.
I was thinking about getting one but then I saw Retroid’s line of products. They run Android instead of using FPGAs so you can play regular Android games (including modern re-releases as well as Steam’s Remote Play) but they dual-boot a stripped-down version of Android for running emulators with better performance.
Was hella fun playing MediEvil on the flight from the US to India and that was with the Retroid Pocket 2, they have a much larger model out now.
I really enjoy the “Was it good?” series by Josh Strife! I guess technically they aren’t long plays, he plays through older, fondly remembered games, trims the recordings, and adds great commentary. The videos are still quite long though. I especially enjoyed his commentary of Tomb Raider (the original).
…I guess I’ll also mention, I also do some let’s plays with my friend 👀 but I don’t think they’re really anything special. We just enjoy retro video games and chatting!
I think Dan Carlin made a VR experience that was just an experience of ww1 trench warfare. He had it set up in a museum and around the VR was a set that was supposed to emulate the feel and smell of a ww1 trench. I think you can the the VR experience at home though, you just wont get the touch.
It’s called War Remains, and it’s basically just a 15 minute VR experience without any real interactive elements. Works really well as a complementary piece to Hardcore History though.
Not necessarily a realistic game, but you could check out the horror game 1916. It takes place in german trenches and there are other things in the trenches, namely dinosaurs. A little silly, but it doesnt feel silly when you have a dino chasing you and all you have is a flare.
La-mulana. It’s one of those games that only has value if you play it blind and without a walkthrough. The game’s platforming and combat is subpar at best and atrocious at worst, but the riddles and the mythology make up for it. I played it around 2008 on the “MSX” freeware version, and it took me 10 months and 2 new save files after getting stuck. You have no chances of completing that game without extensive notes.
It happened only one time, when playing Final Fantasy X, I really wanted to know what they were saying before finding all the Al Bhed primers. So I found a few NPC, took notepad and using a few letters found in the beginning, I was guessing what they were saying. It was quite satisfying and helpful, albeit easy.
@hzkvskd an actually good, deep Fantasy sandbox PvP #mmo
Fans of the genre will be aware of the problems and the failures.
Mostly/specifically the existing ones don't provide structures to prevent griefing. And building some boring hut but having no meaningful interaction with others is something you can just do in Minecraft.
I actually thought about something similar a while back, specifically with a magic system where one player creates puzzles to prevent griefing, sort of like wards or charms in fantasy, and attackers have to solve them to be able to get to the loot and get damaged by the elements if they fail, in a type of Rust PvP setup. It ended up way more difficult when I tried to make a prototype, mostly because you have to allow for a wide range of possibilities while also allowing a wide range of difficulty, but this is something I think would be fun to play, it might just be really hard to implement and balance.
I don’t know if you’ve played Rust or ARK survival, but those systems fall apart pretty easily and leaves a lot of players unable to enjoy the game due to the group systems being exploited in some way or another. In a lot of cases especially because you have to join a guild for protection if you want to progress, and that leads to more realistic situations where players are exploited and end up leaving the game, because they don’t want to experience reality in a game, they want to escape it. It takes away form the PvP experience by turning it more into a clan fighting game like Last Oasis which was also a mess due to the clans basically destroying all the smaller players before they can actually progress, because groups were extremely overpowered. Last Oasis is basically dead at this point and they did have player based protection system, and it was abused. Therefore a system to equalize the playing field would be cool, and in a fantasy game something like a single player or a small group being more powerful than an entire clan would actually make sense.
From what I’ve experienced, having players protect other players is not going to work, most people are just going to find ways around it like in real life or actually make things worse for the people they’re protecting, there is no real integrity if you have enough people and corruption is always present. Your best bet is having save zones enforced by the game mechanics, but what I’m suggesting is giving players a way to protect themselves against people abusing systems without relying on other players, because trust in other people is not something you can rely on to keep things fair in a game, while theoretically allowing player owned cities, while keeping them in line with basic expectations.
Emergent altruism is not something you should expect in a game that rewards being a dick. EVE had it right with safe zones and backbiting outside of them.
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