Review bombing is so stupid. Steam reviews have been garbage for a long time, you'll barely find any useful reviews but they are diamonds in the rough. A lot of reviews are just people who shit all over things, try to be witty and whatever else. Then they'll come over to your reviews and mark them 'funny'.
I find them really valuable. Before buying a game, I’ll skim 10 or so reviews, both positive and negative, to find what it’s good and bad at. If the negative reviews are all stuff I don’t care about and the positive reviews excite me, I’ll probably get it. But if the negative reviews consistently mention something that’ll bother me, I’ll pass.
What? Just sort reviews by most helpful and set it to a timeframe that is relevant for you.
I make sure to rate helpful reviews or leave them myself, so there are definitely people out there trying to help make the actually relevant, non-loweffort-meme reviews that contain illuminating information rise to the top.
Ratchet and Clank is a great series, and so are the Jak and Daxter series; both are excellent platformers for different reasons. Although, it might be easier to play Jak 1 and 2 through OpelGOAL, which will run the games natively on the Deck instead of emulation and isn’t too hard to set up.
It’s a bit of a black sheep, but Spyro A Heroes Tale is a guilty pleasure of mine. It isn’t as great as the original Spyro trilogy on PS1, but it’s entertaining in its own right. I’m currently playing through it and enjoying it.
I’ve played it! It’s more arcade-y than the base game. The maps are small and focused, with more of a focus on the events and curated slopes than exploration. It’s a little clunky IMO, but still very fun.
Ratchet and Clank is the best, and the story is best experienced in order but the first game is a bit clunky so starting on the second game isn’t the worst idea. I personally started with Up Your Arsenal! then got hooked on the series and backfilled.
I’m just being that guy on the internet as usual, but Symphony Of The Night is a PS1 title, not PS2. I’m sure OP can run a PS1 emulator on his her Deck if she wants to, though. It is a great game.
It was released for both then. I have a physical PS2 copy. Not really surprised. They did that with a ton of titles when hopping from one generation of console to the next.
I was not aware it was released in that packaging, but I’m pretty sure that’s still a Playstation 1 disk dressed up in a PS2 style DVD case, meant to be used with the PS2’s backwards compatibility mode. To my knowledge SotN was never rereleased as a native PS2 title and wasn’t rereleased at all until the PSP version. (And then later the Xbox 360 and PS4 as downloadable titles, and also the ghastly mobile phone versions.) If you have a PS1 kicking around you can try it and see, I suppose.
For what it’s worth my copy is the green-stripe “Greatest Hits” reprinting, so what it’s worth is alas not much.
Zone of the Enders 1 and 2
Shadowhearts
SSX Tricky
Burnout
Katamari Damacey
Ribbit King
Roommania #201
SkyGunner
Oni
Dead or Alive 2
Silent Hill 2 and 3
Mobile Suit Gundam: Zeonic Front
Mobile Suit Gundam: The Lost War Chronicles
Xenosaga
.dot Hack
Smackdown: Here Comes The Pain
Def Jam Vendetta
GunGrave
Capcom vs SNK
Marvel vs Capcom 2
God Hand is a hidden gem, the game is hard tho.
Crash of the Titans
Crash Twinsanity
Black
Midnight Club 3
NFS Underground 2
Mortal Kombat Shaolin Monks
Gun
Burnout
Darkwatch (hidden gem too)
There are more but these worth mentioning because they can’t be played without emulation on PC, so it fits well to play on PCSX2.
I went back to sailing the high seas for games when The Sims 3 from Steam wouldn’t run on Linux no matter what I did, whilst a pirate version runs just fine.
Pirating in Linux is actually much more complicated than running the game from Steam or from other stores via something like Lutris, because for official versions of a game there are usually scripts doing all the necessary Wine/Proton configuration, but not for the pirate versions of a game, so if it fails to run directly you have to enable logging, dig through the logs yourself and figure out which libraries need to be configured with Winetricks, which is how gaming in Linux used to work 5 years ago (and why very few people did it).
If I remember it correctly, the Dodi repack just needs some audio library configured in the Wine instance via Winetricks as a built-in library.
If using Lutris, you need to enable logging for that game, then try and run it.
After it fails to run, look at the log and near where it stops you’ll see it complain about failing to load a certain DLL (and after that lots of failing to load other DLLs as a consequence of failing to load that original DLL).
Google the name of that DLL and you’ll find which library it is part of.
From Lutris, run Winetricks for that game (it’s in a pull-down next to the “Start” button for the game) and under Winetricks “Libraries” add that library to that Wine instance as a built-in library (if that doesn’t work, download the DLL, put it in the game dir and add it as native).
If what you see in the logs is, instead of a “Couldn’t load DLL”, a “Couldn’t find function in DLL” what you have is not a missing library but instead a library version mismatch. Go to Winetricks and force the use of the native version of the library: sometimes the built-in version of a common DLL in Wine is the wrong version, and you need to force Wine to use the version of that DLL that comes with the game, i.e. the “native” version.
If all that fails, Google that game’s name together with “Linux” to see if somebody else has figured it out.
I’ve switched a few friends to Linux and whenever they have trouble running a game outside steam, I just send them this. Hasn’t failed yet. While I, like many other Linux users enjoy scrolling through logs: this is easier.
Absolutely amazing game. Just Cause kind of captured some of the same energy, but never quite there. There’s nothing quite like being able to deploy cluster bomb strikes at will.
I loved it, and don’t take this as a dig because tons of games had this problem. It was one of the first games in played where environments were fully destructible. Trees? Nah. Trees are invulnerable to everything, including literal bunker buster bombs.
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