Survival game set in the cold Canadian wilderness. Most “survival” games are actually just boring crafting games but TLD is very different for me as it is mostly about exploring in the freezing cold with natural predators around to keep you on edge.
Not sure if it aligns with the original ask, but it is a great game. Definitely feels like a more compact morrwind (and I think it’s better for it). The world building and lore is fascinating and definitely worth a play for any fantasy rpg fans.
I am not sure how handholdey it might seem to you, but Danganronpa 1-3 were pretty good at keeping me guessing what would happen next, but it is also good at giving the player the illusion of actually solving what was happening themselves. V3 was both the best and worst in this regard IMO. There are very few times where something is obvious or very easy, and likewise few times where a huge leap in logic is made or something is very obtuse/hard to know.
If you haven’t tried them, maybe look intonthem to see if you’d like them?
I remember distinctly Danganronpa’s problem with shock value.
I finished the first case of the third game, and thought “Wow! That was incredible! I hadn’t anticipated that ending at all!”
And then, once the dust on the case had settled, because of the effects of that change in circumstance, I had no interest in playing the rest of the game.
That’s unfortunate. But I suppose not every game is made for every person to enjoy. The first was a game of its time, and the rest followed the first.
Maybe you might like Master Detective Archives RAIN CODE a bit better, since it has some elements of similar gameplay, but also has, perhaps less “shock value” than when the dust settles on cases in Danganronpa.
EDIT: I didn’t see you were talking about V3. Yeah, lots of people don’t like V3 for various reasons. I wasn’t a fan of the end of the first case either, but I still played through and it was okay, but then the ending I just didn’t like at all.
Not quite the same, but in WoW, you couldn’t talk to the opposing faction. So sometimes people would make characters like this just to hang out in the other faction’s zones and communicate using only emotes. Good times…
Back in the day, I think it was Logitech or similar who redesigned a PlayStation controller with some minor ergonomic tweaks. It was a masterpiece. This was back in maybe PS2/PS3 era.
Sounds see if any modern versions exist. I’m still a Sony controller purist, having never really fallen in love with Xbox like so many others.
I think I still have one of those. It was Logitech. I thought it was good unless I wanted to use the thumbsticks or triggers. I always thought the Sony design of putting the thumbsticks down in the lower-middle was really awkward, and for some reason, using the triggers on the Logitech controller sometimes felt a bit painful.
Might’ve just been the glass slipper my hands needed then. Felt like a peak optimization of the sony layout, least in my mitts.
I know several folks who prefer the offset Xbox style, but I always appreciated the more symmetrical design of PlayStation. Thumbs were same height on controller for FPS or fighting genres, which I did a bunch of back then. Didn’t mind offset thumbs for other games like God of War. I think the designer in me also appreciated sony’s cleaner aesthetic as well.
Although I grew up with Playstation controllers in my hands, ever since I tried an XBox 360 controller I never went back. I’ve been using XBone controllers on my PC for years now, and I just love the ergonomics of them in my hand, the clicky D-pad, the rounded buttons. I’ve always hated the PS dpad, it hurts my thumb. Now, I probably won’t keep buying “original” XBox controllers, but anything with that shape and feels that comfortable in my hand, will be my choice.
I have this one too and I love it. All it’s really missing is a way to remap the back paddles to non-controller buttons and it’d be an easy 10/10. As it is, though, 8.5 or 9, still very very good.
An Xbox one controller. I bought a newer seriesX controller but it developed stick drift almost immediately. My Xbox one controller is going on 6 or 7 years now and is still rock solid. And I play rocket league so you know I am hard on them.
That would be great for me since what I hate about raiding in MMOs is precisely that bosses feel more like a puzzle than a skill check with various moments of instakill if you didn’t figure out what to do in under 30 seconds.
Doubtful. The story in GTA 5 was much weaker than in RDR 2, and Rockstar’s direction with GTA has been shifting increasingly heavily on multiplayer and micro-transactions. GTA 6 will almost assuredly continue leaning increasingly heavily on multiplayer and micro-transactions.
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