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Dasnap, do games w UFO 50 | Review Thread
@Dasnap@lemmy.world avatar

You could put this game in my hands and I still won’t believe it’s actually real.

ZILtoid1991, do games w Gacha games are out of control. Gambling shouldn't be so widespread

I’m quite sad that most games for smartphones are either gatcha-hell, or add-ridden messes.

What good options are there? I tried OpenTTD for Android, but the UI is really not optimized for such a small screen.

TriflingToad,

there’s still good games on the app store, you just gotta pay. Stardew is good on phone

Asifall,

Here are games I like that are just mobile ports without ads or micro transactions:

Slay the spire

Monster train

Mindustry

Mini metro

Honorable mention to Vampire Survivors which is mostly a simple port, but it does incentivize you to watch ads for extra lives.

chloyster, do gaming w GBA suggestiongs?

For homebrew shooter stuff you can check out

bulletgba.pqrs.org

It’s bullet hell but pretty simple and fun

For other homebrew stuff definitely check out Apotris. One of the best Tetris clones out there.

sleepybisexual,

I has apotris. Also I saw bullet gba is sorta flipped. Would it work in an sp form factor?

chloyster,

Ah, yeah it might be kind of rough on an SP. You could play it normally though tbh. The menus are flipped but once you’re in the game there’s not much difference playing it flipped on its side

sleepybisexual,

Oki :3

You know any good places to get it and other GBA homebrew?

chloyster,
sleepybisexual,

Thanks

Chozo, do games w Games like Splitgate? (Halo?)
@Chozo@fedia.io avatar

I've been getting back into playing The Finals lately. Kinda similar to Splitgate, in that the mechanics are easy to understand and mastering them will yield you a lot of fun and victory. The movement is very snappy, there's a lot of variety in how you can play, and matches are relatively quick.

It's an objective-based shooter, so you won't win just by getting kills; you have to complete a specific goal before your enemies to actually win. So it's a bit like Overwatch or TF2 in that regard (kinda dated references, I know) in terms of goals and a player's abilities. And the gunplay feels very much like Battlefield, which would make sense because ex-DICE devs worked on this game, I believe. It's also got crossplay.

It's got a seasonal/live service model for cosmetics. The battle pass and any other MTX are all only for cosmetics, though; unlocking weapons/abilities can only be done through gameplay, with no skip mechanics. So no weapons, abilities, maps, game modes, etc can be bought with real money at all. Figured I'd mention, since I know that's a turnoff for a lot of people, but I've been enjoying it as a free player.

Sterile_Technique, do games w Games like Splitgate? (Halo?)
@Sterile_Technique@lemmy.world avatar

Halo CE, Halo 2, and Halo 3 are great. Then the franchise was purchased by 343 and everything since has been a soulless COD clone with a Halo skin… and a random RTS.

RightHandOfIkaros,

343 didn’t purchase Halo, Microsoft purchased it from Bungie and then licensed it to Bungie, then transferred the license to 343 after Reach launched.

But other than that, you are correct on the other stuff.

paddirn, do games w Gacha games are out of control. Gambling shouldn't be so widespread

I started playing one of the Gacha games a few months back now, Watcher of Realms, I think the only reason I started was because it showed jiggling boobies in a trailer. The name is goofy and the story is almost non-existant, the gameplay isn’t terribly deep, but has some nuances to it, it’s like a tower defense RPG game. It’s kind of dumb as a game because it records your playthroughs of scenarios that you can then use later on to “Auto-fight” for you as you frequently have to grind for different shit. So you basically set the game on auto-pilot and stop playing the game. I’ve been playing for something like 6 months now, but I’ve been committed from the start to never pay a single dime for it and I’ve stuck with that the entire time. Granted, I’ve put way too much time into the game and, if time is money, I’ve wasted a bunch that way, but I’ve never actually paid for anything in currency. Cheap skate 4 life. I honestly don’t know why I keep playing, knowing what the game is setup for, but I still log in day after day.

I can definitely see how it encourages players to spend money, there’s so many mini-currencies within the game that obfuscate what you need to do to earn this or that hero or get whatever thing you’re trying for, but ultimately the incentive is to buy shit to get further along. In this game though, the rates are so goddamn ridiculous that you’d have to be an impatient jackass to pay the rates they want for simple things that don’t even give any guarantees of better performance in the game. On the one hand, I thing games like this are evil for trying to take advantage of people, but on the other, if you’re that stupid and that rich that you have money to burn on a game like this… maybe throwing your money away on digital stuff isn’t the worse thing you could be wasting your money on (like real world drugs or donating to Trump or something stupid like that). But yes, for kids who haven’t mentally developed yet, there probably should be some sort of protections for them, since they’ll pay for dumb shit at the drop of a hat.

NuXCOM_90Percent, do games w Gacha games are out of control. Gambling shouldn't be so widespread

While I definitely have a lot of issues with how fast people said “Gacha and loot boxes are okay if it is Genshin Impact”, I have the same general reservations I did back when it was about loot boxes in Overwatch or nu-Battlefront 2.

Yes, it is real shitty and a great way to pad out a game into a grind. And the goal is obviously to encourage RMTs to bypass it.

But also? It is like people for got ARPGs and MMOs and the like. The common refrain among older “gamer” Millennials is something like “I almost flunked out of school because of WoW/Everquest” and the like. And a lot of us have stories about staying up all night doing Bhaal runs to get a specific drop in Diablo 2 and so forth.

And, at the end of the day, it is the same thing. It is a way to artificially increase engagement with the option to RMT your way out of it. Studios have found ways to pull all those RMTs into the game itself (so that they get a cut on every legendary sword sold) but it is still the same skinner boxes.

Not to mention games like Balatro or Vampire Survivors that take massive inspiration from casino and slot machine design and mechanics. Yes, they don’t have additional purchases (DLC aside) but there is something to be said when EVERYONE owns a ten dollar game because everyone who touches it can’t stop gushing about the flashing lights and bells.

And, much like with loot boxes, I am really hesitant for any “We passed some random ass legislature. Mission Accomplished™”. When the underlying skinner box concept is still the basis of so many games.

SnotFlickerman, (edited )
@SnotFlickerman@lemmy.blahaj.zone avatar

Thanks for calling them out for being Skinner Boxes (also known as an Operant Conditioning Chamber). When my friends were having addiction issues with WoW 20 years ago, I called it out as being addictive because it was a glorified skinner box. Nothing has changed, it’s just become more exploitative.

en.wikipedia.org/…/Operant_conditioning_chamber

For anyone unfamiliar, it’s a science experiment. There’s two rats in two boxes. One rat has a lever that, when pressed, drops food to the rat. The rat only presses the lever when it is hungry. In the other box, the rat has a lever that randomly outputs food, but never consistently. A lot of the time, it produces nothing. The rat in that box spends all day long pressing the lever. Since it has no idea when the food will come, it panics and never stops trying to get more food, unsure if it will starve if it does not.

This is Diablo/World of Warcraft and the “Epic Loot” problem. People are clicking on the games endlessly looking for that top tier loot drop. It’s the same thing, because the results are inconsistent, people get addicted to the grind of trying to find the “best” item.

Also, thanks for pointing out that it doesn’t matter what game it is it’s still not okay. It wasn’t okay when it was WoW, it’s not okay when it’s Genshin Impact.

Glide,

While I understand and agree with your premise to a point, aren’t you advocating for the removal of all randomness in videogames? As long as random factors are tied to outcomes, games will always be playing off that desire that the Skinner Box highlights. I’d argue that the entire modern rogue-lite genre is predicated on the fact that sometimes you will get “better” powerups, upgrades, etc., which leads to better outcomes. Auto-chess games are similiar, where hitting good random rolls leads to high powered teams and easy wins.

Mastery of both these genres requires both a wide birth of knowledge, and flexibility as you make due with what you are offerred, rather than simply always having the best things at all times. These are skills that are fun to have tested and build master in, and I don’t really think we should eliminate that from games. I agree that the worst offenders are simply trying to feed off human addiction rather than build are emergant gameplay situations, but any rule that targets the addict chasers is likely to catch other games with randomization in the crossfire.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

I understand I didn’t make it clear in this comment and I apologize for that, elsewhere in the thread I made clear that I don’t want games like WoW/Diablo/Borderlands/Balatro to get banned, but I do think it’s important to recognize how their systems work and can impact people with addiction/gambling issues. I think we haven’t ever actually had a conversation about that aspect of these games, and I think it may be an important one to have, even if it only deeply affects a small sliver of society. Out of 9 billion people, a sliver is still often millions.

Also, and I do apologize, (especially if it was just a typo) but it is actually “wide berth” not “wide birth.” Otherwise, I agree with your point. However, I really did have friends who struggled with WoW in functionally the same way I have had other friends struggle with drugs and alcohol. They were in the minority, but they existed. I think it’s important to find ways to help those people deal with those issues without impacting the large number of people whom it does not. As I said elsewhere, I personally don’t have good ideas how to achieve that, I just know the conversation should happen. I would hope more clever and thoughtful people than I could have good ideas.

missingno,
@missingno@fedia.io avatar

While there certainly are problems with other games, at least every game you mentioned is fully transparent about the price tag. Balatro doesn’t exploit whales by concealing how much it'll cost to get anything.

NuXCOM_90Percent,

And thank you for demonstrating how we got here and why the root issue will never be addressed.

“Whoa now. The game I like does none of that” is the same reason gacha is fine if it is genshin

missingno,
@missingno@fedia.io avatar

They're different issues. The fact that people can and do financially ruin themselves over gacha is a lot more serious, and trying to conflate that with something like Balatro ultimately muddies the message.

I think gacha is a predatory business model that should be illegal, and yes that includes Genshin. But no it does not include Balatro, because Balatro isn't gacha.

NuXCOM_90Percent,

Its the same idea. It is taking concepts that are known to prey on those with addictive tendencies and turning that into a game.

That is why I referenced games like Diablo and WoW. They were more about making people spend time but… time is money.

And THAT is the problem. Knowingly taking advantage of the kind of stuff that rubs dopamine emitters real nice. Because a lot of us can dip in and out of a gacha and not get ruined. And others will fail out of college because they NEED that drop

missingno,
@missingno@fedia.io avatar

It's not. These are not the same thing. No one has bankrupted themselves playing Balatro.

NuXCOM_90Percent,

Money is not everything. That is why I keep pointing out the time argument (and you keep ignoring it…). Gaming cafes tend to take advantage along those lines but also just look up horror stories like that couple that was so engrossed with WoW (?) they let their baby die.

At the end of the day: Warning labels and acknowledgement of what we are exposing ourselves to goes a long way. Rather than just saying “I like X so X can’t be bad” until it gets to the point that people insist it needs to be illegal because they cannot help themselves.

missingno,
@missingno@fedia.io avatar

I like X so X can't be bad

I didn't say that. What I said was "these are not the same thing, and drawing a false equivalence between them muddies the message."

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

True, and I say this as a fan of Balatro…

…but the core of Balatro is literally in its random presentation. The blinds are random, the jokers are random, the store is random, the planets are random, the tarot cards are random, it’s all random. World of Warcraft didn’t need you to pay money to get epic loot either, but I still had friends ruin their lives over chasing epic loot in WoW. I haven’t had any friends ruin their lives over Balatro yet, but I also don’t think it’s impossible for that to happen. Obviously Balatro isn’t “gambling” in the sense of taking a risk with actual real money, but otherwise it still fits the definition of a skinner box.

Because at their core, when a massive amount of the gameplay revolves around random chance, it’s very easy to get addicted to it.

missingno,
@missingno@fedia.io avatar

Well what do you want the solution to be? I think it's easy to say that games should be transparent about what you're paying for, my stance is that gacha should be outright illegal because of that. But I don't think it makes sense to go after any and all kinds of randomness in games.

SnotFlickerman, (edited )
@SnotFlickerman@lemmy.blahaj.zone avatar

I’m not the one who made the original post so I’m not asking for a solution for this.

I’m pointing out how hard it is to lay down a line in the sand and say “this one is bad and this one is good” because sadly, but very arguably, the core game mechanics are addictive themselves.

I remember the couple in China South Korea whose baby died because they were playing too much WoW.

It’s been 20 years I got the country wrong: arstechnica.com/gaming/2005/06/547/

Some people just cannot control themselves when it comes to a skinner box.

I don’t know what the solution is because I’d rather not see Diablo/WoW/Borderlands/Balatro get banned.

I just think it is important to discuss the reality of their skinner box operational procedures.

missingno,
@missingno@fedia.io avatar

Gacha is the line in the sand I'm willing to draw. Don't put randomness in the price tag.

Trainguyrom,

I mean, in the US before the reversal of the Chevron doctorine, the easy solution would be to pass legislation banning “dark patterns” then assign a regulatory agency to design guidance and enforce the law

ampersandrew,
@ampersandrew@lemmy.world avatar

The core of lots of games revolve around random chance, and plenty of those exhibit no addictive behavior whatsoever. I’d certainly like to hear a research psychologist’s take on it though.

ABCDE,

but there is something to be said when EVERYONE owns a ten dollar gam

Because it’s the game of the year.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

…and because literally every mechanic in the game is random. The whole game is a skinner box. I say this as a fan of Balatro.

To quote myself from elsewhere in the thread: The blinds are random, the jokers are random, the store is random, the planets are random, the tarot cards are random, it’s all random.

That’s literally what gives Balatro an addictively replayable quality.

ABCDE,

How are the blinds random? They scale. Every game is “random” if you want to boil it down.

yamanii,
@yamanii@lemmy.world avatar

I think the fact that people treat them different is the argument that, when the company themselves are taking a cut of that RMT, they have a financial incentive to design systems that would make you want to use it, even more so than when it’s something done against the TOS.

It’s why Diablo 3 had to remove it, the grind got much better after it was gone.

lysy, do wiadomosci w Zbiorczy wątek powodziowy
fleg,

Ogólnie w kwestii Dolnego Śląska polecam zarówno przeglądanie strony Radia Wrocław, a jak ktoś jest lokalnie to ogarnięcie radioodbiornika (najlepiej na baterie, jeśli zabraknie prądu) i słuchanie na częstotliwościach:

  • Wrocław, Legnica 102,3 FM
  • Wałbrzych 95,5 FM
  • Zgorzelec, Bolesławiec 103,6 FM
  • Kudowa - Zdrój 98,0 FM
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mox, do gaming w I have been getting into emulation (discussion)

There are a couple of emulation communities outside of Beehaw:

!emulation

!emulation

Gamers_mate,

I will try the lemmy.world community though I avoid .ml instances for reasons.

smeg,

There’s also !patientgamers and !retrogaming which are relevant too

Die4Ever,
@Die4Ever@programming.dev avatar

Doesn’t beehaw defederate lemmy.world?

GammaGames,

Correct, most of the similar communities linked in this thread are defederated

Sas, do gaming w What games would you recommend others to just play on easy difficulty

This might be a weird one as the game is often blamed for not having difficulty settings, but Elden Ring. While it doesn’t have a straight up setting that says easy, there’s a lot of ways to make the game easier.

I really hate how Fromsoft put the “Prepare to Die” tagline onto Dark Souls when it came to PC and seems to develop into more bullshitty scenarios that kill you in unpredictable ways. Elden Ring has for example a lot of enemies that hold their attack for unintuitively long just to catch you off guard and punish you when you roll on the intuitive timing.

The community is to blame as well for the bad reputation of the games with people making fun of others using big shields and summons to beat the game. And herein lie the difficulty options of Elden Ring:

  • Using greatshields makes a lot of the game a lot easier
  • Using spirit ashes makes places that allow them a lot easier (as opposed to player and npc summons they don’t affect the enemies health pool)
  • Using magic allows you to attack with little risk to yourself

You can also summon other players but i don’t know if that makes the game easier: As noted above it raised the enemies HP so everyone has to do their part to succeed but if you are a caster you can mostly sit back and blast enemies from afar while your summons tank. Using player summons also opens your world up for invasions and while the invader usually is in a 1v3 situation they also usually know what they are doing and how to deal with such situations.

If you’re still stuck at a boss, just go somewhere else and explore. The game is designed to teach you that lesson with the first actual boss but a lot of people take it as the game just being hard.

All of this is to say: it is okay to use the games integrated mechanics that make it easy. It doesn’t make you less of a gamer. Elden Ring has such a beautifully crafted world and if you’re looking very interesting lore and it’s a shame that seemingly all people talk about is the difficulty. It is actually the easiest Fromsoft title if you want it to be as it gives you a lot more and more powerful tools than the other games.

(Also if you see a chonky looking gal in black full body armour called Sieglinde, summon me. I have great heals, a big chonky sword and love helping people 😘)

pycorax, do games w I Completed Assassin's Creed Blackflag And I'm Crying Why It "ENDED"

AC3 is kinda infamous for not being great but I think it was thematically the strongest. It just had a ton of pacing issues. If you liked AC4, I suggest playing through that to see Edward’s legacy in a different light. Or read the AC3 book which tells the AC3 story from a different perspective from Edward’s son, it also documents everything that happened after the game.

aaaa, do gaming w 800 euros? No thanks.

They would sell ps5s in a bicycle shop

Rhynoplaz, do games w I Completed Assassin's Creed Blackflag And I'm Crying Why It "ENDED"

The only Assassin’s Creed games I finished were 2 and Black Flag. I don’t remember how it ends, but it was so much fun!

eramseth, do games w Why Do People Still Play Destiny 2?

Because it’s fun and I have friends I play it with.

The thing with destiny is that there are somewhat diminishing returns in terms of time invested vs in-game advancements.

The min-maxing and endless search for God rolls and the best builds can push you that extra 10% or so over the gen-pop player base who doesn’t spend 20hrs a week on the game.

But gen-pop and casual can still approach end game content without feeling like a total noob.

That said, there is still end game content that is geared towards “power users”… master nightfall, master raids, etc.

Also, as a D1 year 1 player who actually kinda gets what’s going on, story-wise, it’s great. But admittedly comprehending the story is very difficult given where they drop you in if you just started the game.

I will also applaud Bungie for making adjustments over the years. For sure it’s a lot less addictive than it used to be, and less of a grind. Or maybe its as much as a grind as you want it to be. The changes over the years have made the core game more approachable while they still held some high-level end game stuff for the die-hards. They tried to do the same with the story and it kinda works a little.

Also, for me, the raids are really great. Haven’t really experienced that sort of game play, teamwork, puzzle solving, and requirement for perseverance and gaming skill anywhere else. they’re just plain fun, especially if you have a good group to play with.

mechoman444, do games w Why Do People Still Play Destiny 2?

It’s a good and compelling game.

I still play it for the same reason I play og super Mario.

It brings me enjoyment.

As for the rest of you pompous asshats, no one is forcing you to play it. If you don’t like it don’t fucking play it.

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