The only problem is that people are idiots, especially online. Go to any comment section and you’ll find people angry at the content, no matter what the content is. And you’re taking them seriously, for some reason. Laugh at them and move on, no more polarization problem. As you’ve said, 77% of people enjoyed avowed. Probably even more, as people are a lot more likely to leave a bad review than a good one.
Makes me appreciate reviews that are able to give pros and cons to the game, and the ones that are able to say an opinion between “best game ever” and “absolute trash”. Which I still often see on the Steam reviews, usually voted as one of the Most Helpful!
I’m personally not interested in any of the games, but I wish the best of luck to the people that are hoping to win one! I like this, it’s better than letting the codes go to waste
Loved the new games, though Youngblood was the weakest. I wish Arkane would have made more of them, instead of being forced to do that live service shit Redfall.
Edit: I mixed up the studios, the new WE games were developed by Machinegames, Arkane only helped with Youngblood.
I do wish we had more of these but they were made by machinegames who just put out the new Indiana Jones game which has been favourably received. I’ve been meaning to check it out
It’s really tough to pin it down to just one thing… to me, it’s a perfect storm. This is anecdotal, of course. But companies made several bad decisions in a row. They seemed to think growth during COVID was normal and would continue annually. Some companies bought a bunch of other companies thinking this would be a new big push in gaming. Embracer group comes to mind.
Other companies decided to divert their very talented developers away from the types of games they were so good at developing, and towards what the business wanted to chase as far as revenue opportunities. Gatcha riddled live service games. Ubisoft, WB, Sony, EA, Microsoft, practically everyone chased this trend. Some put everything into it. Others dipped their toes. Some pulled back before it cost them hundreds of millions. Some spent hundreds of millions and got nothing to show for it. Some companies lost a lot of talent when the really good developers left to go work on stuff they care about. Others had no choice but to cut the business down to the bone because of all the money and time they wasted chasing a trend.
The government also started raising interest rates, which makes it more expensive to borrow money. So a lot of companies aren’t willing to spend the kinda money they used to, not without a guaranteed return. So now you will see more consolidation and less risk in the types of games being made by AAA studios.
So yea. I think there’s several factors, all could have been planned for with actual solid management, but that’s not the kind of management running these companies right now.
Those are all mature systems, and I’d say that rankings for games on old systems are reasonably consensus at this point. You can just search for “best system whatever games” and get lists, look for games in genres you like; I’ve had luck doing that in the past, as that avoids a lot of the chaff.
I personally probably have gone back and played Super Metroid the most on the SNES, but depends on what one likes. If you like RPGs from that era, different set of games.
FF games are like pizza. They’re all a round, baked dish, but you can have them so many ways and everyone will have their opinions. For example
I thought 10 was linear and boring and only played it once
I really liked 10-2 and the entire dress sphere concept as well as being open to go where you wanted.
I absolutely loved 12, as it had amazing lore and call backs to literally every other FF game in the series. A lot of people hated on the battle system but the magic of the strategy was figuring out the best gambit combinations
13 had a beautiful story and graphics, but was way too linear and then suddenly opened up in the end game. Would have made a better movie or visual novel
13-2 is one of my all time favorites in how it was non-linear, expanded on what happened with the 13 cast, who I liked, and also had secret endings
13-3 is good, but it becomes one massive fetch quest. However it has New Game+ which is perfect for curb stomping baddies
15 was one I thought I wasn’t going to like (an FF with cell phones?!) but oddly they pulled it off well and it wasn’t too bad. The villain was frankly one of the best in any FF series. Voice acting was top notch and the DLC really fleshed it out (you could argue it should have been part of the core)
Playing 16 right now, and hopes it was Square returning to its roots, but frankly…… it’s not an FF. The pacing is all over the place, and they randomly throw in an FF theme or name in a way like it’s saying “see! We’re a final fantasy game!” This is the first game that I really thought they lost their way on
I haven’t played 11 and 14 but I figured that’s my $0.02 when everyone has their own favorite toppings.
It’s a new game. Unfortunately I think we are now in an era where we can expect new games to run like shit on release, and be improved over the first year.
Yeah I tried the beta of wilds on steamdeck and I got 1 frame of game and nothing more haha, after rise being playable on switch and how amazed I was by world on pc it feels like a big miss this time. Hopefully it gets better quickly.
How about the game though? How does it feel compared to the last 2? Interesting mechanics?
Not OP, but the community used to be so much better before. Game is fun, begun playing it on launch, but quit about three years ago because the people that play it are pretty toxic nowadays. Also, can’t trade stuff now. Some people really enjoyed that aspect of the game (not me, but still). A shame there isn’t anything else like it.
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