bin.pol.social

Kolanaki, do gaming w What are the best gaming moments of the last decade?
@Kolanaki@pawb.social avatar

The song and dance number Micheal and George do in honor of Henry stealing a lute for them, and also doing their chores in Kingdom Come: Deliverance 2.

youtu.be/PYLhmnz3BYg

missingno, do games w Would you like to see a mainline Pokemon game created in the old style?
@missingno@fedia.io avatar

A return to basics would be so much better than the rushed messes Game Freak puts out today.

Ledericas,

i believe masuda made it very clear at the beginning of the swsh announcment, said he was going to make a “half ass game going foward, simply becauses hes tired of the franchise”, thats why every game has been a joke since.

masuda needs to hand it to another company, or have someone revamp the console games.

JcbAzPx,

What else does Game Freak even make?

Ledericas,

when masuda split the pokemon dev team in half, he made another game, but i dont think it turned out well.

addie, do games w Developer interview: my Q&A with the Heroic Games Launcher team
@addie@feddit.uk avatar

Heroic has made me start buying games on GOG again.

I used to dual boot “Windows for games” and “Linux for work”, and would buy GOG in preference to Steam because I love what they do.

Got rid of Windows years ago because it’s more of a PITA than it’s worth, and basically went 100% Steam because Proton is so good.

Heroic is so awesome - better interface than Steam, in many ways - that GOG is back on the menu.

Awesome interview as well, @PerfectDark - a really interesting read.

PerfectDark,
@PerfectDark@lemmy.world avatar

Thank you for reading through! I was really proud of this one, and so grateful to the team that they took the time to take it so seriously.

And I’m so glad you’re back on the world of GOG. By far it is my preferred platform, I own so few games on Steam - but my GOG library is endless :)

SplashJackson, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Super Mario 64

SolarPunker, do games w Would you like to see a mainline Pokemon game created in the old style?

Pixel art will always be great but…do you really need another fucking Pokémon game?

Elevator7009,

Nope, but fans would like one. If you don’t want one I don’t see what the problem is if you just disengage from the series.

SolarPunker, (edited )

So I cannot critique the idea because some fan would like this? I don’t see your point here, I’m interested in videogame as art, not to commercial success.

We also already know what fans bring to creator, look at Netflix series…people don’t really know what they want.

Elevator7009, (edited )

I read your comment less as critique and more as “fucking fans who like Pokémon” but I have a history of confusing harsh tone for a negative “you can’t like this thing, because I think there is too much of it” attitude.

Also, your original comment only says “do you really need another fucking Pokémon game?” It’s a statement of you not wanting to see another Pokémon game, but besides making a reach and guessing you think they are producing too many too fast, taking a quantity over quality approach, or that the series has reached its end by now and is being overplayed, it does not provide any actual critique of them. Not even a “the [specific thing in game] is awful” with no more elaboration. So I do not really see critique of ideas, just a statement of dislike.

SolarPunker,

You’re guessing right, that was the critique, a statement can be a way to critique.

wavebeam, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?
@wavebeam@lemmy.world avatar

Dave the Diver

JakobFel, do gaming w Open World Games: yay or nay?
@JakobFel@retrolemmy.com avatar

I love them if they’re done right. Bethesda and CDPR do it right every time. I do really enjoy Ubisoft’s open worlds back in the day, such as the old AC games (Rogue and before), Watch Dogs games, etc. Of course, RDR2 is also a masterpiece in this design. You mentioned Days Gone and I enjoy that one too, it’s designed in a way that doesn’t feel exhaustive.

Problem is, because of the scope of the games, it tends to take too much time. If the devs don’t make the exploration and side activities fun and worthwhile, it’s easy to lose steam and get burned out.

I do find some of them great for killing time, though. I’ll sometimes load up Watch Dogs 2 and free roam, do multiplayer activities, hunt down collectibles as I listen to cybersecurity podcasts. Same with RDR2 if I’m listening to podcasts about America or traditionalism.

SabinStargem, do games w Stop Killing Games needs EU citizen signatures!

I hope it reaches the finish line. I have many old games in my catalogue, and would like my future games to still exist some 20 years from now.

comically_cluttered, (edited ) do gaming w Open World Games: yay or nay?

Used to be my thing, but not really anymore.

Haven’t been super interested for a while. Occasionally I’ll find one that stands out, but I’m not out here looking for it anymore. I’ll take a tightly crafted linear game over that any time.

Usually, if I play open world games now, it’s a “point A to point B” situation. I don’t explore the entire world unless I’m really taken with it, and even then I’ll lose interest after a while. (And if there’s no fast travel or some equivalent in-game method to traverse across the map instantly, I very likely won’t bother.)

What I do enjoy, though, are kind of “open zone” games.

A lot of immersive sims fall into this category of “wide open levels, separated by narrative chapters”. Think Dishonored or Deus Ex.

I like that approach as opposed to “here’s everything, go anywhere”.

Auster, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

I think there has never been a proper line separating indies from other games, rather being a loose perception of games made to show what the developer wants. And the impression growing stronger as bigger projects more and more seek to go for the lowest common denominator or go by what who gives the orders demands.

Even if a game is from a bigger company, but the company gave the thumbs up for doing whatever the team wanted, without conditions, handholding, etc., then I'd say the game is indeed independent enough.

Though, on a more negative view, I wonder if Dave the Diver getting nominated was a case of that meme of the older man trying to act as a cool kid.

Sunsofold, do gaming w Open World Games: yay or nay?

The first time to experience it, it’s amazing. Each time after that, it’s a disappointment.

Vinny_93, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Ori and the Blind Forest/Will of the Wisps?

Made by a smaller studio but published by Microsoft

Azrael,
@Azrael@lemmy.ca avatar

Abso-fricking-lutely!

mic_check_one_two,

That was my very first thought. It has all of the indie vibes, but was published by the OG evil tech company.

RampantParanoia2365, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Grow and Grow Up by a studio owned by Ubisoft. Cool little games though.

Glide, do games w Looking for a local co-op game to play with my SO (Steam Deck)

My partner and I make a point to occasionally play through a couch co-op game as well. Here are some of the things we enjoyed.

Phogs - Currently playing this. It’s a cute, dog-themed puzzle game thing, where you play as two heads of a single long dog-thing. We’re enjoying it, but we’re not particularly deep in, and I do wonder if it’ll get Ibb and Obb samey, but it’s worth checking out imo.

Cassette Beasts - Couch co-op, Pokemon inspired, adventure RPG with great storytelling, fantastic music and a retro aesthetic. The world is very Zelda-like in exploration and puzzle solving, while combat is Pokemon double battles. Highly recommended, just be aware that one player gets to be the player-made protagonist, while the other is one of an interchangeable series of partner characters.

Sea of Stars - The co-op update did a lot of good for this game. A Chrono Trigger inspired, faux-SNES era, indie RPG. There’s a lot of unvoiced dialogue, which I could see as being a barrier to enjoyment as a multiplayer game, but the game is paced quite well, so I don’t think it’s a huge problem. Also, players do take turns inputting commands, but everyone is responsible for the timed hits/blocks, and you each control a character of equal agency in the overworld, so it avoids the largest co-op turn based RPG folly of having one player and one half-watching “follower.” There are a ton of accessibility options/features (difficulty is VERY malleable), and as an added bonus, there’s a free story DLC coming on the 20th.

Children of Morta - This is perhaps the most “hardcore” of my list, but the girlfriend, despite explicitly not enjoying “hard” games, really really enjoyed this one. An action-RPG with some very light roguelike elements, Children of Morta has you play as a family of hunter-gatherer-warrior types in a fantasy world, working together to stop a malevolent power from corrupting the physical world. Each family member has a different playstyle, their own skill tree, and a lot of personality. The game is very story driven, with a few moments being taken between each run for the fantastic narration to drip feed the narrative, slowly teaching you more about the world, the characters, and their family dynamic.

These are the ones that came to the top of my mind, either because they were particularly good or, in the case of Phogs, is ongoing. If I see anything else worth mentioning when I look at my Steam list next, I’ll add.

joshchandra,
@joshchandra@midwest.social avatar

There’s a lot of unvoiced dialogue, which I could see as being a barrier to enjoyment

No, it’s more like the protagonists’ personalities being totally interchangeable. That made me stop playing after I realized it doesn’t improve.

Glide,

That’s an interesting take. I found them to be very different people. Two different flavours of cliche’d anime protagonist, sure, but very different people none the less.

joshchandra,
@joshchandra@midwest.social avatar

When do they diverge in character? I went all the way to the mole dungeon and they feel entirely and identically bland.

pathief,
@pathief@lemmy.world avatar

Phogs

This one caught my eye as well. Split Fiction had a small section that played very similarly to this game, don’t want to spoil too much. It was fun, but I’m unsure if I want a full game about it.

Cassette Beasts

This one looks good for me heh :P

Sea of Stars

This one has been on my wishlist forever now, the mixed reviews have been turning me off. I’m not sure if these classic RPG games are her thing but we should try and figure it out.

Children of Morta

This one fell flat for me. I don’t know why, I didn’t connect with the game.

plm00, do gaming w Let's hear both sides

4,572.1 hours played. “Not Recommended”

Come on man do you hate yourself?

DragonTypeWyvern,

I’ve got that in League of Legends, so yes.

Do not recommend. 8/10 in 2016, 0/10 in 2025. Tread not upon the path.

plm00,

Yeah that’s fair.

Rin,

Yes

kazerniel,
@kazerniel@lemmy.world avatar

I’m like this with Genshin. I’ve played it for almost 2k hours, love the exploration gameplay, environment graphics and music, but the monetisation system is extremely predatory, and the character designs and writing are bullshit, so overall I still wouldn’t recommend it to others, or only with heavy caveats. But it really scratches my exploration itch, so I’ll keep playing it myself 🤷

Ricaz,

Usually happens when a game was good initially, but then publishers get greedy and push RMT/pay-to-win/freemium features to please investors.

Maybe not a great example, but I played Eve Online for many years, and while the game is actually very playable with RMT (it feels fucking great to destroy somebody’s virtual property they paid 20$ to acquire), it kinda got out of hand and diminished the thousands of hours I put into the game.

thermal_shock,

That makes sense

ArchmageAzor,
@ArchmageAzor@lemmy.world avatar

Reminds me of Destiny 2. There was a period where the game was amazing, so great to play. Then it hit a downwards slope.

Croquette,

Destiny has the best gun play hands down. It’s shame the monetization is so predatory

ByteOnBikes,

I read one recently that complained the devs didn’t listen to them about this one extremely specific sounding request, and therefore cannot recommend it.

The review was at like 1400 hours, and they played 1900 hours.

Which means for another 500 hours, they continued.

jjjalljs,

I think i already commented on this somewhere else, but a lot of bethesda games are like that for me. The vanilla game is kind of shit, but with a lot of mods it can kind of be hammered into something I enjoy. it’s still kind of bad, but sometimes you just want to eat junk food. I wouldn’t recommend someone go to McDonalds, but sometimes it’s just right there and it’s easy.

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